Well, Devs should decide what kind of game they want to make?They would like to make a hardcore, realistic, and beautifully detailed naval combat sandbox or they try to make a fantasy, RPG sailing game. I think they are advertising their game realistic, and beautifully detailed naval combat sandbox so I would expect 1 hull and 1 rig repair maximum and zero crew repair.Off course If they changed their minds and develop an XP grind, hello kitty fantasy RPGs.Well, in this case, I think the current system is perfect.