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Bulwyf

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Everything posted by Bulwyf

  1. I have found that my merchant ship knowledge slots have vanished for my Trader Brig on the PVE server. Prior to the wipe I had 4/5 knowledge slots open for the Trader Brig, 1/5 for the LGV and 2/5 for the Indiamen. Since the wipe I have lost all 4 slots for book knowledge on the TBrig, kept my one slot on the LGV and don't know on the Indiamen as I am yet to sail one. Anyway this could be fixed? it seemed to work fine for warships but not the Trader Brig at least.
  2. Can log into PVP but failing repeatedly on PVE server. It attempts to log in and fails with a message "Error Login queue request failed" Was fine after maintenance last night but is consistently failing now.
  3. My next gold mission box had total rubbish and not much of that so I presume you are correct.
  4. Yes did an F11 report immediately but this seems to be happening a fair bit from what other captains are stating, if it indeed does stack and I didn't believe it did then I must have got truly lousy chests as I didn't have any of the things you typically get in a gold chest.
  5. I just completed a mission (sink 11 rank 3 ships I believe) and went to St Nic to redeem the mission. The mission and gold chests redeemed successfully but when I opened the mission chest I got nothing. Perturbed I opened the gold chest and once again nothing. I could detect no change in my warehouse contents and wouldn't expect the new chest contents to stack. Do they stack as soon as you open a chest? There doesn't seem to be a way to check what you got so I am left wondering and so far as I can tell got nothing. Speaking to another clan member of my clan and he reported that he also had two empty gold chests today, his name in game is Alexander1. This is all on the PVE server.
  6. Bulwyf

    Vanishing ship

    The battle was a foregone conclusion and my ship nowhere near it. It should be replaced as there is nothing saying this will happen.
  7. Bulwyf

    Vanishing ship

    I recently entered a battle to speak to another player who dived onto a ship I was about to attack on the PVE server. I entered the battle with my Christain and the other player was a long way away also in a Christain in the process of sinking the Indefatigable which I had originally targetted. I sent him a message regarding what he did and left. I was miles from the battle when I did so but when I next entered battle I found that my fleeted gold constitution was missing. I asked in chat if anyone had had a ship vanish like this and described the circumstances. I was then informed that there is an undocumented feature which means that if you don't retreat a fleeted ship then it vanishes when you leave. There was no warning that this would happen and myself and my fleet constitution were miles from the actual combat. I wouldn't normally worry about this but since it was a gold 5/5 Connie with an agility bonus and my only gold ship I am understandably more perturbed. I would like to have it returned as there should be some kind of warning about this. I understand that if you are engaged that retreating might make some sense but I was far from engaged and would have expected that my fleet would have simply followed me out. It was fully kitted out but in this case, I would be happy to just get the ship back. I feel that a warning should happen if someone does leave without retreating fleet ships if this vanishing ship syndrome is to continue or that ships which have not engaged or are nowhere near the combat should automatically retreat if the main does. Further, my son has just joined me on the PVE server (we were previously on the PVP but as a trader shipbuilder it isn't much fun anymore) and I notice he actually has a guide available. You might want to make that available to older players as I have never seen anything like that. My PVE account is Pierre Andre de Suffren and I would very much appreciate your help in this matter.
  8. I would like to see the following: 1. The compass in the map selectable to default on or off. Presently its defaulted off and can't think of any time I want it off. 2. Books applied to ships remaining with the ships when they are in the fleet. If you must they could be disabled when fleeted but presently I have to reapply them every time I take a ship out of the fleet. 3. Interiors modelled on ships, this would be very atmospheric. This is done on the Connie to a limited extent but some ships are very poor on interior detail. In particular, the 1st rates which don't even have fully modelled cannons. This could be selected on or off for those with poor performance. 4. The ability to move around the deck, I know the home key allows you to simulate this to some extent but makes no allowance for pitch and roll. Commanding from the deck would make a nice challenge. This could be selected on or off for those with poor performance. 5. Better storms with the possibility of ship damage. 6. More crew and marines in battle and out. This once again could be turned on or off it a player experienced a performance impact. 7. The ability to select different ships of the same type, for instance, I would love the L'Orient name with the appropriate stern and bow figure. I would be happy to get this a DLC that I could apply any time I made an Ocean-class ship. Since the ship model, handling exists already this wouldn't require a huge amount of work I would think to implement. 8. Better zoom on the map with clearer indication around islands of where the port facilities are. 9. Open world crew even if they were stationary would be nice. 10. Better modelled towns which are at a better scale. There is some variation now but not much. 11. Points of interest around the islands which would be recognisable. 12, Crafting levels above where they sit now which would give some better chance of gaining purple of gold ships.
  9. Wondering if its possible to join the BETA for this?
  10. While not strictly a naval flag, would love for a variant of this to be able to be flown for the British.
  11. I am just starting to get back into the game from the merge from global. I am finding dock space a big problem, I started with 6 ships in dock after the merge and one port down from 4 prior to the merge. I had 7 ships to redeem and the cost to get port slots, expand my warehouse to accommodate items from my ports is bankrupting me. As I understand it this wasn't a wipe so I am at a loss as to why I am being disadvantaged like this vs people who were on the server previously. I had thought the process was essentially just a server transfer without any great loss, but I am finding that I cant even manage to get my ports/storage space with the available money and to expand to two ports and an extra 3 ship slots has diminished my money so dramatically that I cant even afford the extra ship slots let alone try and replace the factories I lost. The redeemable wipe seems a bit ridiculous, data isn't expensive and to store that you have an item as a redeemable would take up miniscule space in any case.
  12. I would be interested in being involved in this. While I am no naval architect I do have some fairly detailed books on it.
  13. This idea of clans taking over ports is a bad one, it will screw over anyone not belonging to a guild and you will lose players. Even those in guilds will tend to migrate guilds to get to ports they want.
  14. I was aware but had no intention of swapping from the EU server and thus it didn't seem necessary. Purely by luck I personally had played on the US server. There was no notification of the change in port battle hours till post wipe which effectively left us without an option to play there. The fact that I was aware of the wipe doesn't mean that I was aware that the EU server would become restricted and essentially unplayable. For my children who don't visit the forums at all (like the bulk of players) there was no notification at all. The posts you mention take no account of this and simply remind people that there was a suggestion that you synch your characters if you wanted to play on other servers, never that you would have to play on other servers. It would seem the developers were absent without care through out this whole fiasco.
  15. I would like to know that from a developer (while I appreciate your taking the time to reply I am not sure who you, are but you don't appear to be anyone with a position with the company) in which case I will cease playing for obvious reasons. This was very poorly handled. A lot of people don't visit the forums and even if they had the restrictions imposed on the EU server didn't appear till post wipe.
  16. My kids were in the same boat, while they made mention of logging into different accounts they never said that they would restrict the hours on the EU server effectively forcing people who had no intention of changing to do so. I was lucky that I happened to play on the US server but my 3 children didnt as none of us intended to change. The lack of synchronisation was a silly move and totally unnecessary.
  17. Hi, My son and daughters had not played for a bit before the wipe and had their characters on the EU server playing Britain. I was myself in the same boat and had no intention of switching from the EU server. When the wipe came they had no characters on the Global server and thus their experience didn't transfer. I had played there myself despite having no intention of switching and thus my character could restart on global without a penalty. While we had no intention of making the switch, the decision to limit the times at which port battles occurred has forced our hand and while it hasn't affected me personally my 3 childrens accounts are basically having to start from scratch giving up lvl 50, 32 and 24 crafters and a variety of ranks. How can their experience be transferred? Bear in mind there was no advance warning of the time limitation on the EU server which essentially excluded Australians from being able to effectively play there as we had intended.
  18. The cargo capacity should be brought back up, this new version of the game is very anti trader anyway, all the traders are slower, teleport totally useless now so twice the sailing, extra guns for some ships but no extra crew to man them, fleet ships now much harder to get unless you devote all your perks to them. And to top it off the economy is hopeless. There seems to be a plethora of stupid and short sighted changes.
  19. Yeah I pretty much said that when I said I was forced to move against my wishes leaving behind European friends. As a ship builder, producer and trader the changes seem fairly stupid. Shipping produce before was very boring and long winded. Now with the removal of the teleport to capital it is doubly so. Instead of one multi hour sail with a teleport at the end to return I now have to sail both ways since the tow will take me to the nearest port. Why on earth magnify the grind?? Every action you take seems to be anti trader anti shipbuilder. You say you want to promote PvP (this should be a choice anyway and its stupid to make this the only way to advance) but by making ships so expensive you will inhibit peoples desire to participate. Every loss entails having to replenish cannons, ships and crew which on rates will be an astronomical amount of cash. Its a lot for even a cutter for a newbie as guns alone runs to in excess of 20K for anything other than freebie ship with 4lb guns. Couple that with an economy where it is difficult to make money and I think the present system is a recipe for disaster.
  20. With the restricted hours for the port battles and the Conquest and PVP marks system I am having trouble working up the enthusiasm to come back. The changes to the trading and crafting system are unimpressive too. Experience may change that, but I also seem to have to change servers because of the silly implementation of the restricted hours, colour me unimpressed.
  21. I have always played in PVP1 and am from Australia. My guild there had a few European players and many from the Oceania region. As I understand it we are now faced with zero possibility of conquest marks due to the timed lockout or having to move to the Global server where we have no clan. The whole concept of the conquest marks seems destined to be divisive and benefit a small part of the population while robbing most of any chance to participate. My impression is that this is a poorly thought out option.
  22. Pirates can run down any merchant and run away from any warship at the moment. They seem the favoured children of the developers with better perks and bonus. At least fitting your merchant with pirate perks allows you to run from any national The pirate refit/perk definitely needs addressing, Pirates didn't have good ships historically and for some bizarre reason in game have the best ships speed wise.
  23. Are you sure you posted this in the right area? Otherwise it seems nonsensical, unrelated and a stupid statement.
  24. My children haven't played at all in some time, usually its only when I can drag them on. You can delude yourself all you like, the simple fact is the gold added in no way added up to the loss of buildings and shipyards so either the calculation was wrong or the program to do it was bugged. I would suspect that many other people came up short who are much wealthier so didn't notice. Since I cant even get to where i was for buildings it was very noticeable. A lvl 2 shipyard cost considerably more than the 60,000 gold total my daughters character had and she had 4 other buildings as well. To be truthful just saying we did it right without even checking is a pretty poor attitude.
  25. They haven't played at all. And yes I don't expect to lose gold in a patch unless its the wipe. I don't think I saw tester next to my name either. I would like to be refunded the appropriate gold commensurate with the buildings possessed prior to the patch.
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