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TheAmerican

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  1. Yeah I just ordered Chapelle's book a bit ago. Looking forward to reading it. Anyway, on to the topic. Why couldn't we just replace the crazy loadout of all 32s with a more "normal" armament? Maybe 42s, 24s, 12s? Or something like this anyway? I don't know a ton about the effects that different loads have on ships, so you guys will have to work with me a bit. lol
  2. I guess it could be called a hunting tactic. The only problem I have with free ports is they act as a station that anyone can instantly send a ship to, then instantly teleport there from across the entire map. A freeport in the middle of a Nations waters where an entire fleet of SOLS can magically appear from in an instant without having g to actually sail there? THAT, is my problem with free ports. I do like their use, especially with pirates, maybe some smugglers. And they are good for trade. It's just the combination of the free ports WITH teleports that bothers me. Kind of a huge loss of immersion, but that's just opinion. I just think they should be tweaked a little bit.
  3. And with the wonderful no-cooldown teleports in the game, it's compounded. But oh no, we can't take that away! Then we'd have to SPEND TIME in the game!!!
  4. Some decent points for sure. I really miss the stormy battles
  5. I understand the privateer point you make, but being able to switch back and forth between pirate and privateer seems off. Do we want one pirate to have reap the benefits of being a pirate AND a privateer? There has to be some kind of downside to playing pirate(and playing a national) I would think, otherwise the entire playerbase is just going to fly the black flag. Choosing the path of least resistance is human nature. Pirates associated themself with other pirates creating fleets, invading cities Turning privateers, returning pirate etc. Accepting pardons etc Allowing pirate clans to become privateers for a nation, return pirate etc, will split the pirates to not act anymore as a nation, will allow finally pirate on pirate fights, coalitions, transforming the pirate experience into a dynamic enviroment full of betray, political instable alliances towards and against certain nations etc I feel that some of the points everyone is making right now are just in vain, since the pirate rework is coming somewhat soon.
  6. Would love this! Maybe some heavy weather to go with... Forcing many ships to close their gun deck ports.
  7. Exactly. These are the biggest pvp killers right now in a game that is so amazing.
  8. Lol, you guys ever read about pirates? They flew the black flag for a reason: because they didn't want to bow to a higher power, a crown of any type. It's a nation OR pirate, not both. I'm fine with clans trying to start their own nation, but don't call them pirates please, that's not what pirates were. Anyways, getting off topic here a bit. I think if nations are silly enough to hire pirates and get stabbed in the back and crossed, let them!!
  9. Such a small frigate to load 18 pounders, no? Regardless, a nice looking vessel! Would love to have her in game!
  10. Where did you read this? I can't seem to find much info on her sailing characteristics.
  11. Christ that thing is huge! So many guns... Where would you put all the cargo?? ????????????
  12. I love this idea. It puts some meaning in "raiding trade routes". Nations would actually be able to seriously hurt the economies of their enemies, and it would let people put their fast frigates to good use! It would force nations to patrol their waters, and protect trade!
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