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G'Kar Rah

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Landsmen

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  1. Just reduce the Battle Rating (BR) of Captured Ships to 50%. Captured 3rd vs Player Built 3rd, 250BR vs 500BR. Make the ship type "Captured 3rd Rate" just like "Basic Cutter" vs "Cutter". This would reduce open ocean tagging effectiveness and give a preference for using crafted 3rds. I still think the combat effectiveness of Captured 3rds should be reduced. Crafted 3rd rates need to be much easier to produce for players than 1st rates.
  2. The British Captain Seaman Staynes has for several weeks has been involved in hindering fleets engaged around port battles by ALT tagging enemy single ships to pull our fleets into combat, and joining port battles and not fighting. Today this ALT allowed the French fleet to get a flag to Manzanilla by tagging in several of our pursuit ships and then our main battle fleet outside of Manzanilla allowing the French to plant the flag. This is clearly GAME BREAKING and needs to be fixed! ALTS should not be able to influence port battles or hinder fleet moments. I'm not accusing the French of using this mechanic to plant a flag, but clearly someone is trying to work against the British. Seaman Staynes at the Battle of Port Morant. Joining and not saying a word. Seaman Staynes Tags British ships outside of Manzanilla Seaman Staynes tags more British ships into combat on the way to Manzanilla
  3. Make captured 3rd rates nothing but derelict hulks. They should be in such bad condition, unable to repair above 50% armor, missing masts, missing sails, have permanent leaks that require crew on repairs and survival. The Captured 3rd rate should also have much lower BR , maybe 250BR. (even this small change would make them unusable in PB's) This would be visually hilarious, to see a fleet of captured 3rds roll up with the ship type "Derelict Captured 3rd" missing sails and guns. This would still give captains the ability to learn to sail a cheap ship and allow it to be used to some effectiveness if nothing else is available but would be less that half the quality of a true crafted 3rd rate. With this change to the game, even 1st rates could be added back into AI fleets. I personally have Santissma's and Victories, yet often I choose only to risk one of my 25 captured 3rd rates as it will only take 5mins game time to replenish. I keep 3-4 captured 3rds in every port, when a PB comes up at a nearby outpost I'm often the first to give out free 3rd rates to fellow national captains. This proliferation of cheap disposable ships makes the game fun however!! So I don't want to see captured ships go away entirely.
  4. Royal Britannic Vanguard The Royal Britannic Vanguard [bRITS] on PVP1 is recruiting both new and experienced captains! BRITS is a very active clan in both the EU and U.S time zones with a strong crafting and pvp focus. We have over 60 members - many being the most active experienced and knowledgeable crafters and sailors in the game. We have more Rear Admirals than any clan with Santismas and Victories. New Members and Experienced Captains are equally welcome! Come join us on teamspeak at 209.95.57.8:10577 PW: Chud Register on our forums http://forum.sealordsvf.org/ Post an application in the Britannic Royal Vanguard Recruitment Section
  5. Just find another Santisma to capture courtesy of the French Navy. https://youtu.be/UeE50TMqej8 http://forum.game-labs.net/index.php?/topic/12381-brits-pvp1-recruitment/ http://forum.game-labs.net/index.php?/topic/12456-survivalfireship-change/
  6. As "that guy" that lost a Santisma being firebombed 5x then captured!. I was also involved in fleets sinking another two Santismas with firebombs and captured a Santisma I have a few things to say about fireships vs 1st rates. I absolutely love fire ships and believe they are an exciting and realistic part of the game! 1. The Fireships as implemented are too great of a threat to a moving Victory / Santisma or grouping of any 3rd rates without any clear counter other than shooting masts of every ship before shooting hulls. 3. The Fireship is far too devastating, the magazine explosion even from 5-6 ship lengths causes 1/3 crew loss, 400 crew on a Santisma and Sail/Hull damage basically crippling the ship for the remainder of the battle. A crippled Santisma is just a sitting duck for more fireship attacks. 2. The Fireship as implemented is against organized cohesive groups focusing fire and working in tactical teams in port battles. Fix Suggestions: Reduce the damage caused by explosions. Reduce the chance of catching fire over 50% health. A suggestion is to make the "fireship" a selectable option! This option when selected starts a 60 second countdown and causes the crew to abandon ship with rudder turn only.
  7. There are very few large 3rd rate fleets in the open ocean that provide optimal engagements. A few fleets are near Puerto de Nipe, Leogane, Cayo Romano, Ysil, and a few other scattered ports throughout the map. It is rare to find these fleets and many people have outposts with "grinding" ships in the few areas of the map. Searching for these fleets and competing with other grinding groups limits the XP per hour. If you feel that this reinforcement tag is the same as finding fleets then make some major changes to the game for both AI fleets and Mission. 1. Reduce the Mission Spawn spacing to a 5 minute sail from cities. 2. Increase 3rd rate spawns around Regional Capitals.
  8. The Devs have added 1 knot to the the close hauled upwind speed of all ships in the open world to compensate for this problem of always being directly into the wind
  9. Royal Britannic Vanguard The Royal Britannic Vanguard [bRITS] on PVP1 is recruiting both new and experienced captains! BRITS is a very active clan in both the EU and U.S time zones with a strong crafting and pvp focus. We have over 60 members - many being the most active experienced and knowledgeable crafters and sailors in the game. We have more Rear Admirals than any clan with Santismas and Victories. New Members and Experienced Captains are equally welcome! Come join us on teamspeak at 209.95.57.8:10577 Register on our forums http://forum.sealordsvf.org/ Post an application in the Britannic Royal Vanguard Recruitment Section
  10. I agree with the OP - the port battle system should allow for more organized groups to have more control over the players in offensive battles. The fundamental flaw with the port battle system is limiting players that are not part of these organized groups from having any chance at joining at port battle ever. If a single player in a frigate wanted to join in port battle fun, there is no option for them to do so. Please Devs, in the new port battle mechanic there needs to be skilled combat roles for all classes of ships to participate and contribute to the success of the overall conquest or port battle. If the conquest of a port involved at least 3 battles to take the port, a shallow, a medium frigate battle, and a heavy line ship battle. 1. The SOL battle [4th rate SOL and above] would be fought first at the far range of the port towers to allow the frigates and shallow water ships to get closer to the fort. If the SOL attackers win the battle the could give long range fire to destroy some fort batteries making the next frigate and shallow water ship battle easier for the attackers 2. The Medium Frigate Battle [Constitution to Renomme] is fought at medium range under the fort batteries to destroy the medium size towers. If the SOL failed at destroying any towers, then this battle will be very difficult but still achievable. 3. The Shallow Water ships [Niagra to Privateer] ultimately decide the outcome of the battle as they are they only ships that can get close enough to the inner towers of the fort. If the SOL and Frigate battles were won by the attackers then this should be an easy win for the attackers.
  11. Why don't you come over to PVP1 after the wipe and make one healthy server?
  12. It has been suggested many times in many posts. A mutli stage port battle that takes place over 24-48 hours at the attacking and defending ports that all players can participate in. For example: Port A Attacking Port creates an Invasion Fleet. This fleet requires resources and many players to help make it stronger. 24 hours later the invasion fleet sets sail to the destination. Port B the destination port begins to prepare extra defenses knowing the invasion is coming. When the invasion fleet arrives at the port many different battles for control of the port take place allowing both large fleets and small fleets to participate. Both ports would be in contested modes for this time period, the attacking fleet building the invasion force requires trades and resources that can be intercepted. The Defending fleet can have its defenses reduced through open ocean combat against the forts.
  13. Does this mean that you now speak for all of the Spanish Nation?
  14. How is this any different than Rubli and KOTO working with the Danish Clans? Pirates buy a flag against Jeremie and then an hour later the Danes buy another Flag. Pirates are NOT A NATION! Pirates are like mercenaries and should be on no Nations Side, but always serving their own agenda.
  15. Over 100 British Ships set forth from Kingston to take back 3 ports of Savannah la Mar, Montego Bay, and Saint Ann. Great Video of the British 3rd Rate fleet engaging the most heavily defended Pirate Port. Every member of this 100 strong armada performed exceptionally and completely crushed the Pirates at all 3 ports. https://www.twitch.tv/sterdekie/v/55039707
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