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Suppenkelle

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About Suppenkelle

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    Able seaman

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  1. Suppenkelle

    Real-Life Sailors, Muster!

    Racing Int. Moths since 1981, so, rather on the small end of sailing vessels. http://www.sailing.org/classesandequipment/MTH.php Have quite some experience in racing yachts, also. But I get seasick easily and after moving away from the baltic I stopped that.
  2. Suppenkelle

    Replace EU Trader with new mechanic

    At least in Sweden there are many players who don't know about the EU traders. There are regularly stone blocks for sale for 175/ block and they're getting bought. You're destroying business opportunities with your idea PS: current offer in GUS is 210/stone block.
  3. Suppenkelle

    TESTBED - Port User Interface Feedback.

    insert Thank you GIF
  4. Suppenkelle

    Crafters Need quality control

    I remember that well. Limiting factor was your daily dose of labour hours. This is gone since you could convert combat marks into Labour contracts without limit.
  5. Suppenkelle

    Crafters Need quality control

    I think you have to pump out at least 50 ships for statistics to yielding any information about the quality of the spot. Have you done so in every prior attempt? That would be an impressive fleet indeed!
  6. Suppenkelle

    Crafters Need quality control

    Getting to crafting level 50 is a matter of two days maximum. First day setting up your infrastructure, second day pumping out ships. With a little help from your friends you’re there even quicker. So, basically anyone into crafting is level 50. Therefore if purple and gold ships are calculable everyone will demand a golden ship from their crafter. At the end of the day this would just increase prices, nothing else. Gold would be the new blue.
  7. Suppenkelle

    TESTBED - MISSIONS FEEDBACK

    That's why I f11ed it: there is no reward shown, no possibility to claim it, and my place on the leaderboard is infinite (none).
  8. Suppenkelle

    TESTBED - MISSIONS FEEDBACK

    Tried weekly event for small ships. Am unable to claim reward despite three listed kills. (f11ed ingame name is the same) If this is a feature, thevent is running for 6 more days, please specify in the description. Killing Traders Brigs with basic cutter seems to be valid. This is a bit lame. Is it intended this way?
  9. Suppenkelle

    TESTBED - Port User Interface Feedback.

    slide the bar to the right, so that the amount is 1 instead of 0. Fell for that several times already
  10. Suppenkelle

    TESTBED - Port User Interface Feedback.

    I had written a short list of small bug I observed yesterday and have kept adding more poinst to it. Here's an uptdate with the new items: New - in case of three buildings of same sort (like fir forests) only the first one can be harvested - for crafting a refit Dubloons have to be in Warehouse, for buying from admirality they have to be in Money chest. Seems contradictory. - for trading ships to other players you have to follow a STRICT routine: 1. open the trade window, 2. open the navy list, 3. rightclick the ship you want to trade (must not be your main ship). This should be more flexible. - the list of the woods for frame parts is mixed up. - on Live server the number of frame parts needed is fixed for a certain ship, the number of planks varies. on Testbed it is just the other way around. Bug or feature? - the amount of Dubloons needed for bigger ships is somewhat... well... over the top. (7050 Dubloons for a L'Ocean) I dearly hope this will change. Based on the conversion rate for Dubloons to Labour contract 7000 Dubloons equal 70 000 Combat marks. - Connie in Admirality costs 25 Dubloons as a note but 3632 Dubloons in addition to all materials and LH in the shipyard. I have the feeling not all currencies are shown yet. - The amount of log needed for frames and planking is quite high too: about 2200 LO logs plus 500 for planks - please remove compass wood. all harbours will be cluttered within days. - inconsistencies in blueprints for refits: Nassau boarders requires Piastres (PvP Marks) to craft, Nassau fencing masters only Dubloons) Same with Northern Carpenters, British, and French Gunners. Just swap the Dubloons and Piastres. Very New - Trading Dubloons is weird: If you buy from Admirality they must be in Money chest. For crafting they must be in Warehouse. For trading with players they must be in ship's hold. That is almost funny again. - hunt mission for "3 Rate" and search and destroy for "3rd Rate". This subtle distiction is at least misleading - you're able to enter 4th rate missionsor with 3rd rates if you bring them in fleet. You can swap ships in battle Not a bug and therefore not related, actually, but I have to say I like the distinction between workshop and academy. Every refit connected to people (Carpenters, Gunners, Quartermasters) is crafted in (graduated from) the academy. Seems fitting. Thx for reading and thanks for the first changes, very quick reaction!
  11. Suppenkelle

    TESTBED - Port User Interface Feedback.

    In the building window your crafting level is shown on the top. If you hover your mouse over it you can see how much is missing to the next level.
  12. Suppenkelle

    TESTBED - Port User Interface Feedback.

    The three lines are for rigging, frames and planks respectively. Summing them up would lead to difficulties because the amount of fir needed would apparently change depending on the wood chosen for frames and planks. It would be quite a hassle to extract the relevant numbers then. I like this transparent way better even if you have to sum up the fir needed. Perhaps the lines could read Frame logs (Fir) and Plank Logs (Fir) or Frame logs (Teak) and Plank logs (White Oak) to avoid confusion.
  13. Suppenkelle

    TESTBED - Port User Interface Feedback.

    admin wrote that we should not know too much of the economy beforehand. So, if the numbers are off I assume it's deliberate.
  14. Suppenkelle

    TESTBED - Port User Interface Feedback.

    it's not great, it's random
  15. Suppenkelle

    TESTBED - Port User Interface Feedback.

    A short list of possible small bugs in Testbed: Battle - respawn at a different location after battle. (I think it only affects OW battles, not sure about missions and PvP) Econ/crafting/Port UI - trade with other players only possible from ship's hold not from warehouse - After using a building, cursor automatically jumps back to the first building you set. Even if you are in another port. That's quite annoying... - Farm building doesn't work. If you want to crop food supplies a workshop is needed in the same port (But... why??) and even if that is built you can't crop the food supplies. Window is the same as for making food supplies from fish meat and salt - Fish: weight to meat ratio is inverted compared to the live server. On live server a Dorado weighs 30 and yields 15 fish meat. In Testbed it weighs 15 and yields 30 meat (doubling the weight in the process, it's a miracle) - Fish to salt ratio is 1:1 currently. Nobody can eat that shit! - European traders seem to be switched off - Several minor bugs in crafting process, I F11ed them - Forge: Cannons are only shown in calibers (i like that), whereas in ship's equipment window only the class is shown but not the caliber. Confusing. - 1 LH per log or coal lump? I hope, this is not final... - choosing books for knowledge slots is only possible if the ship is the main ship. So, you can't work through your fleet conveniently. New - in case of three buildings of same sort (like fir forests) only the first one can be harvested - for crafting a refit Dubloons have to be in Warehouse, for buying from admirality they have to be in Money chest. Seems contradictory. - for trading ships you have to follow a STRICT routine: 1. open the trade window, 2. open the navy list, 3. rightclick the ship you want to trade (must not be your main ship). This should be more flexible. - the list of the woods for frame parts is mixed up. - on Live server the number of frame parts needed is fixed for a certain ship, the number of planks varies. on Testbed it is just the other way around. Bug or feature? - the amount of Dubloons needed for bigger ships is somewhat... well... over the top. (7050 Dubloons for a L'Ocean) I dearly hope this will change. Based on the conversion rate for Dubloons to Labour contract 7000 Dubloons equal 70 000 Combat marks. - Connie in Admirality costs 25 Dubloons as a note but 3632 Dubloons in addition to all materials and LH in the shipyard. I have the feeling not all currencies are shown yet. - The amount of log needed for frames and planking is quite high too: about 2200 LO logs plus 500 for planks - please remove compass wood. all harbours will be cluttered within days. - inconsistencies in blueprints for refits: Nassau boarders requires Piastres (PvP Marks) to craft, Nassau fencing masters only Dubloons) Same with Northern Carpenters, British, and French Gunners. Just swap the Dubloons and Piastres. Not a bug and therefore not related, actually, but I have to say I like the distinction between workshop and academy. Every refit connected to people (Carpenters, Gunners, Quartermasters) is crafted in (graduated from) the academy. Seems fitting. Thx for reading and thanks for the first changes, very quick reaction!
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