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Suppenkelle

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About Suppenkelle

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    Ordinary seaman

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  1. Shouldn't the percentages of squares and jibs add up to 100%? Or are there other kinds of sails not mentioned in the table? just asking...
  2. THX!! That could well be it, yeah, I'm happy now. ... just adapt the turn rates for all vessels, once you are done with the small ones.
  3. Why do you scream? I wasn't complaining, I answered to Lord B, who seemed to experience a slow Lynx. riddle solved now, he had two Indias in fleet
  4. yep, just been out in a T-Lynx: same speeds as before, nothing changed.
  5. Thx for your answer. I know about dead zones of sails, I'm racing sailboats for more than 3 decades now. I'd been stuck in irons more often than enough. I'm not talking about the dead zones of the sails. Even a badly designed staysail, like we find on our naval action vessels, is far from it's dead zone with angles of attack ranging from 45°-60°. It should work better for a while. To underline what I wanted to say here are some of the numbersthat I took today in a LGV: At an angle of 60° to the wind the ship made 8.1kn under full sails and 3.8kn depowered. So, the contribution of the staysails was 4.3kn. At 45° the speed under full sails was 3.7kn and 0.2kn depowered. Staysails contributed 3.5kn. This is a drop of the staysails's contribution by 20%, too much in my opinion. And this holds even more, as I neglect the fact, that resistance of the ship goes up with speed.
  6. before the patch I could sail the LGV at angles of up to 15° to the wind with speeds of 10-11kn (approx) going 30° delivered approx 12-13kn, 45° were about 15-19kn and at 60° I had above 20kn. There were "steps" in speed but they were several and not too big. Now I have 5kn at angles ranging from 10° to 43°(approx) and then a big jump to 15 and more if I just slightly bear away for 45°.
  7. ok, following a quick outing in my LGV I'm not thoroughly happy, I have to admit. First thing is: turnrate seems to be too high, it feels like tacking and gybing a dinghy in real live. I can't imagine the way the smaller ships will start to flip around in game now. Feels a bit strange tbh. With respect to upwind speed i suspect that you calculate with a force coefficient proportional to the projected area of the sail in direction of the wind. While this a simple and viable approach for simulating square sails it does not hold for staysails. There is no big decline in forward thrust if the true wind angle changes from 60° to 45°, at least it is not a drop of 20% in my experience. Please correct me, if I'm wrong. In open world sailing there seems to be a big threshold regarding the ships speed. Pointing 43° to windward delivers 6kn, pointing 45° equals 15kn and more. That feels a bit strange too. Thx for reading, will go aout sailing again. And I'm happy that I skipped my rl sailing session for today.
  8. I think it just means structure, the middle column. neither side armour nor bow or stern armour.
  9. You find me sitting in awe! I'd never expected to find these terms in an explanation to a computer game! We wrestled with these during our design discussions for our racing dinghies for hours, days, and weeks, though. I REALLY appreciate your approach and your willingness to grasp the meanings of these terms and translate them into ship's behaviour as realistic as possible. And I just won a bet of 100 PVP marks :)) Looking forward to test the vessels.
  10. what do you mean by "open"? All sheets of the staysails loose? If so, there will only be resistance no force forward. So, the ship will slowly loose speed and eventually start drifting more or less backwards. The exact direction of the drift depends on many variables incl. for example the shape of the hull, wind resistance of the mast and rigging, length of the bowsprit, overall balance of the ship, distribution of displacement, etc. but roughly the drift will be in leeward direction and not directly over the stern.
  11. NPC escort, novice, newbie

    There had been many valuable hints already. Making use of them will already reduce your losses. Just some minor additions: - small but valuable goods (books, labour contracts) are best shipped in a basic cutter. - T-lynxes with good upwind abilities and good turning rates are hard to properly tag in OW. A poor tag by the hunter is half of the prey‘s escape. - don‘t try to run in a straight line. LGV and T-Lynx have nice upwind sailing profiles, use them and learn to tack properly and smoothly. The better turn rate of T-Lynx versus Prince or LGV vs. Wasa will put distance between you with every tack you force on the hunter.
  12. Sorry for last French PB and for this evening

    What do you expect? 25 bored and disappointed Admirals in the taverns of Basse Terre, sitting around, drinking, discussing and suddenly the cry: "French outside the harbour, lots of them!" You can't imagine the mayhem at the harbour's entrance when every single one of the admirals tried to be the very first to shoot at the enemies.
  13. More Secret Islands?

    Oh, no, please not! I neither like the idea of more fantasy islands nor the idea of an unknown map to players. We’re not playing Columbus after all.
  14. Patch 12. Caribbean invasion

    Take a bar-bell as example: weight clearly concentrated at the ends, center of gravity in the middle. Remove one of the weights (like you suggested: putting weight as much as possible to the stern) and your bar-bell would be extremely out of balance. Regarding the stable stern: I guess there are two factors to consider: a) in heavy seas the ship will be steered into the waves with a minimum amount of speed. You know from experience, that the front of the wave is steeper than it's back. The front hits the bow, the back lifts the stern. So the stern seems to be less affected. b ) it might be a matter of perspective too: standing in the wheelhouse the bow looks like it is lifting up and down in waves compared to your standpoint. Whereas viewed from an outside standpoint you can see the bow and stern moving relatively to each other. So, stern is more quiet than bow but no stable platform either. look from 0:45...
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