Jump to content
Game-Labs Forum


  • Content count

  • Joined

  • Last visited

Community Reputation

59 Excellent

About Suppenkelle

  • Rank
    Ordinary seaman

Recent Profile Visitors

489 profile views
  1. First time I rue opting for Latin instead of French at school! Great work!
  2. Suppenkelle

    Combat tutorial feedback

    Was doing the final exam (as Kpt Flugente in game). I was running away for repairs when suddenly the second Cerb turned away and run. Could not get it in time. Funny thing... did F11.
  3. as currencies normally are convertible, will these be as well? Will Labour hours still be convertible from (Silver coins)?
  4. Suppenkelle

    Increase how far we can zoom out

  5. Suppenkelle

    Ship Crafting Resource Calculator and Price Estimate

    Looks beautiful!! Much more than my sheets, actually. I think for the Ocean the amount of oak logs actually needed is lower. You're calculating 1056 whereas the receipt in game just asks for 605. For the Santi and the few other ships I checked the numbers matched, but not for the Ocean (T/WO build). You might want to look into it again. Good work! I guess the 100 CM for the Ocean are for the permit on PVE Server as you guys either don't have victory marks or you can buy them for 100 CM? The number of CM does not scale up when you intend to build more than 1 1st rate.
  6. Suppenkelle

    F11 Coordinates removal

    The protractor is fine to set a course from an ascertained point like a harbour or a landmark. But sometimes one likes to sail, let's say, from George Town to Campeche or from Island Harbour to Harbour Island out of sight of land and as far away from ports and local traffic as possible. Historically, it was possible then, it would be grat if it were possible within the game, too. For that you have to change course in certain points at sea without the help of a landmark. Right now there seems to be no other way of position finding other than F11 (which is somewhat magical) or some kind of crude cross bearing with the help of the trader tool (some kind of magic as well). I had the hope that the clock would be some means of navigation but, well..., it doesn't seem so. I suppose, we could do with some kind of dead reckoning. A logging tool which gets started when the captain requests it that logs courses and distances with sufficient inaccuracy to be historically adequate. Could be part of the map. Some thing like: "Captain, from our starting point we sailed 115k to NW, turned due W then for another 110k. Since 45k we're heading due N now, Sir!" Or simply a table stating courses and distances from the start. This, of course, could as well be in nautical miles or any other measure. Headings could be given sufficiently inaccurate as well. I'm very well aware that this is no top priority item
  7. Suppenkelle

    F11 Coordinates removal

    When removing the F11 coordinates, please provide tools for proper navigation on open seas. Thx
  8. Easy solution for the time being: take a basic cutter, enter the mission, turn around and flee, leave ASAP. Mission failed but done.
  9. Suppenkelle

    Basic Cutter Nonsense

    Second exception, please: they still can be attacked. Spies are everywhere.
  10. Suppenkelle


    I totally agree, rediii. Presently, there is a workaround for this but you need at least 3 players to do it. The advantage is that the onlooker(s) can learn a bit as well. If you‘d like to discuss in detail, either pm me ingame or visit me on our ts. If you‘d promise to coach me I’d seriously consider to join the Dutch ranks!
  11. Suppenkelle

    Big ship wreck loot in shallow

    Not the first time reported probably. Found a bottle in Bahamas' shallow area with such a big loot, that only Indiaman cann pick it up. 25 Greenheart logs plus black ironwood. total weight is 2522 Pity about the labour contracts and the treatise on squaresails trim. F11 is written.
  12. Suppenkelle

    Wrecked Fleet Treasure - Total Fail

    I had the same issue some time ago with my first deadman's chest as well, so I can feel your disappointment. I had started the same kind of thread here and asked for a warning before opening the chest that the content might be a LOT heavier than the chest. Is not up on the priority list of the devs, I suppose. If anything in game is fundamentally breaking the basic laws of physics in my opinion a warning would be apropriate. But now you know better and rest assured: you are neither the first nor the last making this mistake.
  13. Suppenkelle

    Fragen zum Spiel

    "In meinem Clan darf jeder Spieler frei meine Meinung vertreten!"
  14. Suppenkelle

    Little things you'd like to see

    For navigational purpose I'd love to see a bearing compass in my spyglass in OW.
  15. Suppenkelle

    Resource spawning.. woods etc

    Would be interesting to know whether the increasing prices for i.e. teak and white oak are due to supply not meeting demand or due to too much gold in the game leading to people hoarding ressources. I suspect the latter to be the case.