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theprof739

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  1. I get a pretty conistent latency of between 80 and 110 ping (I play on PVP Eu) and am in the US east coast. I've never had connectivity issues, at that rate, before. On Moscalbs stream he was running between 40-55 ping at the time. Stream VOD around 48 minutes in the chase begins and we entered battle at the 55 minute mark. https://www.twitch.tv/videos/159882484
  2. Within the past 45 minutes or so, I was exiting a battle against an AI, and bad luck as my invisiblity dropped a couple of players pirates Gamover and Moscalb, happened to appear on the horizon. So I try to make a run on the open world and they gave chase, I was in an Agamemnon while Moscalb was in a Bellona and Gamover was also in an Agamemnon. Moscalb was much closer, but on my screen I was managing to keep pace and eventually it looked clearly to me like I was outrunning Moscalb, while Gamover was beyond the horizon for my vision.. at this time I had been dumping the excess cargo I had. Moscalb then disappeared behind me, not like it was off the horizon, which is more of a fading effect, he just vanished. A few seconds later I saw the text on my screen saying "bellona has targeted you" and Moscalb was along side me and I had around 11 seconds on the timer. Moscalb, was at that time Streaming his game on Twitch. To him, he was gaining on my Agamemnon, and when he tried to initiate attack several times, the timer didn't engage and he pulled ahead of me and even dropped sails to try and tag my ship into battle. before it succeeded. I f11 reported the incident during the battle and Gamover sad in battle chat that they had reported it as well. I lost my ship in the battle and I was very upset, I don't accuse Moscalb or Gamover or anything, they seemed as confused as me. but it's really annoying to have lost my ship in such a way when to me it looked like I had quite clearly escaped.
  3. As prater said above usually grape was never used alone but in conjunction with Ball, usually double or even treble shot. but as a little counter point when HMS Victory raked Bucentaure at Trafalgar, nearly 200 were killed and another 85 wounded. And its not like anyone had "dropped" Bucentaure's Stern armor either, Victory was first to cut the French line. Now I honestly don't know what Victory had loaded in her guns when she raked Bucentaure, perhaps one of our Naval historians can enlighten us, but as for was the protect the crew, Bucentaure couldn't do a darn thing about it. Villeneuve and the rest of the ship watch Victory coming at them for over 40 minutes when Victory cut the line. That's plenty of time to break from the line of battle or get the crew out of the gun decks, which probably would have been the only way to "save" them. Either of those actions would have been foolish in a battle and thus Bucentaure did what was the most sensible as they watched Victory approach, kept the crew at the guns trying to blow her out of the water. I agree that a lynx vs the larger 5th rates and above is absurd, and maybe in the future that might be adjusted in some way, but Raking was a devastatingly effective tactic at the time.
  4. 09/07/17 Port Battle for Ays. USA vs Pirates
  5. this is where I have a problem with the system, for Lineship port battles, that really just means 1st rates, no need for 2nd or 3rd rates. Same story with the 4th rate battles right now you have 2 choices Agamemnon or Constitution. This lack of utility for other ships I think is a serious let down. I do like the idea of more dynamic shallows, where there are channels and region where the 1st and 2nd rates couldn't operate, but 3rd and 4th rates could, and even shallows for 5th and 6th rates to move about it, where the could come out to harass the bigger ships targeting sails, but then duck back into the shallows for safety.
  6. I recorded the battle from the US side and for the portion of the battle that I was in, things went more or less as Aphilas (good fight BTW) described. AS you can see in the video the battle started to drift beyond the capture circle and the wind made getting back into the circle difficult, the pirates were better able to keep control of the point. Video link:
  7. No such luck, unfortunately. Also after spending the past little while looking up the ships involved, atleast the ones I found names for and on pages written in English. It seems like the Endymion is the only Naval action ship which could be a stand in for a Participant in the Battle of Navarino, the HMS Glasgow. Though if Game-Labs adds a Téméraire one of these days *hint hint* then we'll get the 4/10ths of the allied SOL contingent.
  8. wow thanks, for the quick reply. I'm gonna be spending the next 20 minutes on Wikipedia now.
  9. So this painting has sat over the mantle of my parent's house for years. I never gat it much thought before I started playing Naval Action, but Now I'm curious what battle/event it depicts, what ships are shown, etc. I'm hoping someone here might recognize it and can enlighten me. Before you ask I checked the back of the painting, and there is no card or tag with the name or artist. Also, sorry for the crappy cell phone picture, it's the best i could manage with the lighting and my old phone.
  10. I just think 1st and 2nd rates should be more uncommon in game. The data show less than 25 1st and 2nd rates total, vs roughly 100 3rd rates. I would not at all be upset to see 4 Bellonas for every Vic or Santi in the game.
  11. I fully support higher contrast and improvements for the Vision impaired as a temp UI measure until final.
  12. Okay, I fully admit. this isn't an entirely new or original idea, and might have been inspired by Age of Empires III and a few other older games... But I think it still has the kinda look and feel the game needs. Making the ports feel alive, especially since we won't be able to walk around towns in first person. Especially if the water is moving, the skybox has moving clouds, day and night time, throw in a few flying birds, and some sound effects and it's really make it look alive, even if it's a glorified menu.
  13. I know this is a low priority item, but I'm going to share my idea now so people can discuss it. ever since I first saw this Image in the Work in Progress thread I've loved the idea of using a similar scene for the Port Screen UI. I'm not a game developer/programmer/etc.. So I don't know all the technical detials. but making the port screen a small 3D environment with animated water and a skybox that matches the OW time of day. it would be something like this: Obviously in a finished state, but the buildings in the port would be clickable buttons that take the place of the buttons in the current port screen, each would have a border highlight and tooltip that when hovered over told you what the building was and what you could do there. I.E. hover the mouse of the Warehouse and it says "Warehouse; buy and sell provisions and outfit your ship's hold." or the Shipyard "Shipyard; buy and sell ships" etc... The Fort would be the missions tab and politics interactions. The Tavern for managing crew and officers. Workshop for crafting, and so on. Additionally when you click on say the workshop you get, say a cleaned up version of the crafting UI, but over a background that looks like the interior of said building like this: I think that having a UI like this for the ports would add a little flavor and immersion to the open world experience.
  14. Thank you very much. I don't know the port #s either or how to find them, but If I find out I'll message you. Oh nice info. I am aware of 363 ports (I didn't include Kidd's Harbour and North Inlet) but deliberately left out the secret island because well, you can't see it on the map, so it's not really useful to track. Are there 2 other hidden ports or are they visible on the game map and I miscounted? The number owned versus the number captured it a great detail, thanks! Also how did you get the numbers for the Lord Protectors? I'd love to include this for future updates.
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