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la Touche-Treville

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About la Touche-Treville

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  1. Attention! Ca reste un jeu et non un simulateur et heureusement car tout le monde n'a pas des journées entières à passer devant son écran.
  2. Faut voir.... Le but n'est pas d'enlever tout traffic de navires en OW du jeu non plus Proche des côtes on trouvera forcement les navires qui chassent, rentrent au port, font des missions, etc... Qui entre nous s'amuse à chasser au milieu de l'Océan? Bref ca permet de conserver l'intérêt de l'OW tout en reduisant les distances. C'est vrai que mon propos n'a plus aucun intérêt si NA permettrait un jour d'avoir 9000 joueurs en ligne, là la carte deviendrait beaucoup plus dense en joueurs. Mais on sait que le serveur est limité à 2000 ~ 2500 joueurs et que ce chiffre fut atteint une seule fois au lancement de l'open beta.
  3. C'est pour ca qu'il faut uniquement offrir ce mécanisme une fois loin de côtes. Je pense que 2 carrés c'est suffisant mais on pourrait dire 3 s'il le faut. Perso, touts mes combats PVP se sont déroulés à moins de 2 carrés des côtes sauf pour ce qui ont suivi 1 heure de poursuite en OW et m'ont emmenés au milieu de nul part. Comme le navire ne peut pas accéder en mode nav rapide s'il est à proximité d'un ennemi, ca n'ouvre pas de porte à des exploits vitesse pour fuire. Pour le moment, je refuse de repartir à la Nouvelle-Orléans ou Honduras car je préfère utiliser mon temps libre autrement mais si rester sur NA avec un grand océan à perte de vue et rien à faire pendant des heures c'est votre kif, tant mieux Ce jeu est fait pour vous.
  4. Il faut combien de temps pour ralier la Nouvelle-Orléans depuis la Martinique? Plusieurs heures... Perso je l'ai fais 2 fois. La première fois c'est la découverte de pleins de nouveaux endroits et le plaisir de la navigation. La deuxième fois par contre ca ma soulé... Et encore je le fais en basic cutter histoire de naviguer en semi-afk histoire de pas mourrir d'ennui. Après une fois sur place, bah t'as pas de bateau compétitif à moins de le crafter sur place ou pour les plus témeraires, le remonter depuis la Martinique mais là le temps de trajet est encore pire et le risque de ne jamais arriver à destination bien réel. QUELLE SOLUTION? A l'époque j'avais suggéré la chose suivante: En OW, une fois éloigné de plus de 2 carrés de toute terre et hors de vue de tout ennemi (1/2 carré ?), une fenêtre de navigation rapide apparaît, en gros une mini map des Caraibes. Là on pourrait poser des waypoints de navigation et déclencher la navigation rapide. Si le tracé ammène le navire à mois de 2 carrés d'une côte, il ralentit automatiquement à sa vitesse standard OW. Si le navire en navigation rapide s'approche à moins de 1/2 carré d'un navire ennemie, il ralentit automatiquement à sa vitesse standard OW. La cloche sonnera dans les 2 cas histoire d'avertir le capitaine qui sieste qu'il est temps de regarder ce qui se passe Avec un tel système, on pourrait être plus mobile sans enlever tout risque lié à la nature OW du jeu.
  5. Can no longer login to PVP EU

    All working now, thank you all
  6. Can no longer login to PVP EU

    HI, After downloading the update, I was eager to check out the changes and unfortunately I can no longer login to PVP EU. Authentification Error. Strange as I can login to PVE. Any ideas?
  7. Repair kits and conditions for using them

    Hi, I find it pretty ennoying and unatural that a ship can go through 5 or more repairs while in battle with very little penalty. Actually this really applies to the rigging repairs. I would like a ship to be able to launch repairs only when sails are lowered to 40% (battle sails) or less. Damn it, taking down broken masts, cutting out the old rigging, putting in place new sails all while the ship is going full sails seams unbalanced and unrealistic. This would also solve the issue of capped 15kts ships pursuing each other for ever.
  8. Forthcoming patch final discussion.

    OK, ready to be flogged on deck for this: WOWS (World of Warships) have implemented a nice PVE/PVP solution. You can progress in the game by doing only PVE missions but your rewards will be much lower than if you participate in PVP battles. Want to progress faster and earn more money? Well the answer is PVP. So in a nutshell, if the balance is right and PVP really get's rewarded correctly (get gold and combat marks based on damage done and not purely on the sinking of the ship) than I believe this will turn out to be a very good solution
  9. Forthcoming patch final discussion.

    If you added a duel like mechanism for setting up fair fights of 1vs 1, 5 vs 5 and say 15 vs. 15, then you'd get instant PVP gratification ingame. I do believe that is a project you're working on but as a completely seperate game. Why not add the feature to the existing one instead? Winning ship or team get's rewarded based on battle damage done and that would work pretty well I'd think
  10. Unity 5 - Testbed Feedback topic.

    Hi, Quick feedback: Bugs: Can enter Islet (shallow water) with the Wasa Canon mark hits on hull will dissapear depending on the viewing angle Sunk a trader with Prince and received no XP or reward Overall I think the Hermione needs to be a bit down tuned when turning into the wind, I chased a Privateer no problem doing 360's And I didn't notice any performance changes but then again I'm on a Nvidia GTX 1070 so always running on Ultra with over 100 FPS even with Unity 4
  11. This! The idea has come up many times in the last 2 years and yet nothing has been done in this direction. Yes, there will need to be some tuning as to what that BR or mix limit will be but that's why we signed up on this beta...
  12. Speed limit

    Want to rant a bit on the 15kts for all current state of the game. Having 4th rates and even 3rd rates going as fast as light frigates (Surprise/Renommee/etc..) really unbalances the game. Ideal solution would be to introduce variable wind force and have ship speeds maxed based on this + type of ship. Now no use dreaming that variable wind speeds will be introduced nay time soon so an acceptable alternative IMHO would be to have speed caps for 4 through 1 rates that are less than 15kts. i.e. A Constitution could be capped at 14 kts, a Bellona at 13,5 kts, Bucc/Pavel at 13 kts and so on... At least it gives light frigates a chance to have some role in catching bigger ships.
  13. For PBs, I would like to see a a max BR limit based on the level of PB. This will force defenders and attackers to carefully choose the mix and match of boats they bring to battle and enforce some variety. Finished the 4th rate PB with 25vs25 Agamennons! You could come with 17 Agas and that's all or choose 9 Agas, 5 Constis, 10 Frigates and 1 mortar brig as example (I did no BR calculation here but this is the idea ). This would require a PB master that controls the roster and defines what enters. The who will still be decided on earned hostility points. The PB attack master is the captain that has earned the highest hostility rank when aggression reaches 100% and PB is set. The PB defend master is the same but on defense % earned. Just add the possibility for that person to nominate a substitute if they don't feel they are the right person and bingo!
  14. Flipping a Nation

    I'm not sure this is achievable as I've never seen it happen but shouldn't a strong nation be able to flip a weaker nation? Let's for the case of argument say that Sweden decides to attack Fort-Royal, this would be the ultimate fight for the french. If they lose their capital, they become Swedes. Of course still possible to become a pirate but France would officially be obliterated. Oh and all french ports become Swedish. A great advantage would be to eliminate the smaller nations and just leave 3 or maybe two nations to fight it out for ultimate domination. Get to 1 nation (if that is even possible) and you reach reset time. And no, I'm not trolling, I think this would help consolidation beyond slippery and tricky diplomatic negotiations that a handful of clans impose on the player base. Guns speak!
  15. The speed meta is stronger then ever before

    My point was on the sailing model, but hey, want to detrack a thread?
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