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About CaptainCaveMan

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  1. CaptainCaveMan

    PVP servers merge

    Yes...please put PvE and trading and crafting out of it's misery...for the love of god. If there is to be NO content then just shoot it now. Just get it over with...this has gone on far too long...just launch the PvP game and get it over with. The game will sink or swim of its own volition.
  2. CaptainCaveMan

    Open world hunting

    Best part of the game was very early in the game development we had the ability to join a fleet of friendly ships and go hunting together and our fleet entered all as one and was setup against the enemy. Because we joined as a group we were able to practice tactics as well as assist new players level up or learn the game dynamics. Can't do that anymore.
  3. Less Crafting more PvP
  4. So when the game is released do we have to do the Exams over again??? Have been hearing that the de-masting has been a bit of a challenge for some players that have been playing for a while. This may be a deterrent for new players if they can't get it done in 10 minutes they may leave the game.
  5. CaptainCaveMan

    Patch 16: Control, Mast and Ship strengths rebalance.

    The Control perk is just another way to help those inferior Captains who can't shoot or don't know how to maneuver to stay in contact with an enemy ship. If you can't handle your ship to sink or capture an enemy then they deserve to get away...there should be balance not an advantage for those weak Captains when they attack.
  6. CaptainCaveMan

    Patch 15: Tutorial testing and many other things

    So we have some major issues on PvE server...can't select all ships, even when one IS selected players are not able to leave the port, and now it appears that even with 20 ship slots for ports and only 13 ships total am not able to craft new ships...so that game is now completely unplayable
  7. CaptainCaveMan

    Patch 15: Tutorial testing and many other things

    Did they change the number of ships per port...I have 15 slots and 10 ships...but can't craft a new one???
  8. CaptainCaveMan

    Patch 15: Tutorial testing and many other things

    Can't even leave port...
  9. Not a constructive or cogent statement...but to be expected.
  10. ADMIN - But we will focus on things that we want: Making rvr and pvp matter more or improving the sailing model or adding new ships. Understand the reasoning as part of the development, however alienating what population you currently have may not be the approach that you might be looking for. Understand the effect negative social media can have on a product/service once it has been focused to a single activity. Is there no way to in which development cannot approach a number of different things at the same time? There has not been a significant influx of new players over the past year...so your projected gains may not be as expected upon final release.
  11. It is unfortunate to see so much discord in these 18 pages of posts and the disconnect with PvP, so was wondering what the life expectancy of the PvE server will be?
  12. and if you think that ships sailed in reverse I have news for you friend.
  13. It is interesting that there are hundreds of posts concerning the lack of PvP and those wishing to engage in that activity only. There have been so many changes that have tried to bring people together to do that very activity, yet the population still hasn't increased...yet those same posts are made by such a small number of the overall population. Are we waiting for some magical update/upgrade to the game that will make this change and have players rushing into a game so that they can get ganked? Where do you see the error in the overall thought process?
  14. CaptainCaveMan

    Map of Reinforcement Zones

    So just allow ganking...do you think that will bring back the players to this game???