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About CaptainCaveMan

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  1. Patch 16: Control, Mast and Ship strengths rebalance.

    The Control perk is just another way to help those inferior Captains who can't shoot or don't know how to maneuver to stay in contact with an enemy ship. If you can't handle your ship to sink or capture an enemy then they deserve to get away...there should be balance not an advantage for those weak Captains when they attack.
  2. Hi Admin...have been searching through the forums but haven't been able to find any posts.  Wanted to ask about the cannon reload reduction modules, skills and perks.  What is the maximum amount that we are able to reduce the reload time?  The setup I have for my ships shows 35% reduction in reload time, but was wondering if there is a cap to this.  Thank you for your time.

  3. Patch 15: Tutorial testing and many other things

    So we have some major issues on PvE server...can't select all ships, even when one IS selected players are not able to leave the port, and now it appears that even with 20 ship slots for ports and only 13 ships total am not able to craft new ships...so that game is now completely unplayable
  4. Patch 15: Tutorial testing and many other things

    Did they change the number of ships per port...I have 15 slots and 10 ships...but can't craft a new one???
  5. Patch 15: Tutorial testing and many other things

    Can't even leave port...
  6. Not a constructive or cogent statement...but to be expected.
  7. ADMIN - But we will focus on things that we want: Making rvr and pvp matter more or improving the sailing model or adding new ships. Understand the reasoning as part of the development, however alienating what population you currently have may not be the approach that you might be looking for. Understand the effect negative social media can have on a product/service once it has been focused to a single activity. Is there no way to in which development cannot approach a number of different things at the same time? There has not been a significant influx of new players over the past year...so your projected gains may not be as expected upon final release.
  8. It is unfortunate to see so much discord in these 18 pages of posts and the disconnect with PvP, so was wondering what the life expectancy of the PvE server will be?
  9. and if you think that ships sailed in reverse I have news for you friend.
  10. It is interesting that there are hundreds of posts concerning the lack of PvP and those wishing to engage in that activity only. There have been so many changes that have tried to bring people together to do that very activity, yet the population still hasn't increased...yet those same posts are made by such a small number of the overall population. Are we waiting for some magical update/upgrade to the game that will make this change and have players rushing into a game so that they can get ganked? Where do you see the error in the overall thought process?
  11. Map of Reinforcement Zones

    So just allow ganking...do you think that will bring back the players to this game???
  12. Map of Reinforcement Zones

    You can remove the safe zones buy having an indicator that captains can use to indicate they want PvP or not. Then everyone sails the OW doing what they want and if you stumble on a player looking for PvP then you are good to go...if the Captain doesn't want PvP...you keep searching...end of discussion
  13. Good luck catching AI fleets in OW with 1st Rates now!!!
  14. Global Chat on Global Server

    Oddly enough...common sense isn't! And you are always going to get the small minded people who think that their behavior is above reproach and will continue to "stir the pot" and will claim ignorance when called to account. I see another MMO has recently turned off their "global chat" capability because it became so toxic that their moderators could not keep up. There was even a key word code that caused temporary automatic bans which also failed. My understanding was that there was already a Code of Conduct in this game, but it appears not all are aware of it.