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Marques

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About Marques

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  1. Many people here say: I don't care about history. Many people say that the game does not have to be historical. But if the game were more historical, it would be more realistic. Like other games ... (like ...Red Dead Redemption, or Assasins Creed, Total War series, etc etc...) And if that were so, I mean, a "realistic and good quality Naval Action" this game would sell to many more players, and would give more money. For me, forget history it is an abuse to the Hispanic community. Devs shouldn't forget the history of the Caribbean. In game we, the Spanish, don't have enough Spanish ships and it is clear that the game is tailor made for British Americans and Russians. The game is unbalanced, and is designed to fit the tastes of a few players and therefore will never be quite realistic, or a success among the Hispanic community.... And finally, YES, of course...Portugal was there sailing, much more than Russia or Polland.
  2. In my opinion the game it´s getting worse with this new fantastical idea. New fleets and new countries seems to a shame. Many Spanish players are disagree as well. The game is everyday more fantasy and less realistic or historical. Please don´t create more unreal ideas. If you want to play own battles Russian vs USA (kind of cold war in 18 Century) you could be carry on misiles on the ships and rename another new NAVAL ACTION.3 called "" !!A fantastic world wide war ship Now with China !!"" In this way you will get more players. Thank you. Refer to: Vicente Velasco said: ""The presence of new countries in these waters and at that time is an unjustified anachronism, I think the increase of the player base goes in the opposite direction to what should be the ultimate end of any improvement in the game, which can not be other than to promote the competitiveness between players. In my opinion, it should be achieved by reducing the factions present, rather than increasing them, and prevent any one of them from capturing a significant majority of players with respect to the others. In short, the game should be balanced while trying to preserve a minimum of historical accuracy. Surely most of us can be quite in agreement with this idea, but the question is how to do it. One way could be to reduce the number of factions that actually had a more significant presence in those waters (ONLY ...Spain, Great Britain, France and Holland). And it would keep the Pirates and Corsairs (with their own differences between them). Please, No United States, neither Denmark nor - of course - Russia, Prussia and Poland as Nations. (What will be the next? China, which has many potential players?) It would balance the factions, so that none of them could have more than 20% of the players, through economic incentives, commercial and unconquerable settlements (historic cities never conquered, Cartagena, San Juan, Jamaica, etc, etc) (prizes that would act in a way dynamically and automatically according to the population of players of each faction). The players of each faction would have access (by construction) only to those ships that their nations possessed at that time, although they could also obtain those of other nations by means of their capture. Consequently, neither pirates nor corsairs could build line ships, because they never had them, but only light and fast ships, except - as said before - by capturing them. Whoever changed faction would lose everything that could not have in the new or that had not captured being in the previous one. ""
  3. In my opinion the game it´s getting worse with this new fantastical idea. New fleets and new countries seems to a shame. Many Spanish players are disagree as well. The game is everyday more fantasy and less realistic or historical. Please don´t create more unreal ideas. If you want to play own battles Russian vs USA (kind of cold war in 18 Century) you could be carry on misiles on the ships and rename another new NAVAL ACTION.3 called "" !!A fantastic world wide war ship Now with China !!"" In this way you will get more players. Thank you. Refer to: Vicente Velasco said: ""The presence of new countries in these waters and at that time is an unjustified anachronism, I think the increase of the player base goes in the opposite direction to what should be the ultimate end of any improvement in the game, which can not be other than to promote the competitiveness between players. In my opinion, it should be achieved by reducing the factions present, rather than increasing them, and prevent any one of them from capturing a significant majority of players with respect to the others. In short, the game should be balanced while trying to preserve a minimum of historical accuracy. Surely most of us can be quite in agreement with this idea, but the question is how to do it. One way could be to reduce the number of factions that actually had a more significant presence in those waters (ONLY ...Spain, Great Britain, France and Holland). And it would keep the Pirates and Corsairs (with their own differences between them). Please, No United States, neither Denmark nor - of course - Russia, Prussia and Poland as Nations. (What will be the next? China, which has many potential players?) It would balance the factions, so that none of them could have more than 20% of the players, through economic incentives, commercial and unconquerable settlements (historic cities never conquered, Cartagena, San Juan, Jamaica, etc, etc) (prizes that would act in a way dynamically and automatically according to the population of players of each faction). The players of each faction would have access (by construction) only to those ships that their nations possessed at that time, although they could also obtain those of other nations by means of their capture. Consequently, neither pirates nor corsairs could build line ships, because they never had them, but only light and fast ships, except - as said before - by capturing them. Whoever changed faction would lose everything that could not have in the new or that had not captured being in the previous one. ""
  4. Hola Vicente, me gusta tu post.... lo voy a traducir y divulgar en otro hilo, ya sé que los Devs NO escuchan a nadie...pero lo intentaremos. Es vergonzoso que un juego como este que llegará algún dia a todo el mundo, (aunque ahora solo jueguemos 300 ) de una imagen del caribe y de los piratas tan deformada. Es peor que lo que hace hollywood desde hace 50 años con su cine manipulado, pro-americano y anglosajon. Refer to: Vicente Velasco said: ""The presence of new countries in these waters and at that time is an unjustified anachronism, I think the increase of the player base goes in the opposite direction to what should be the ultimate end of any improvement in the game, which can not be other than to promote the competitiveness between players. In my opinion, it should be achieved by reducing the factions present, rather than increasing them, and prevent any one of them from capturing a significant majority of players with respect to the others. In short, the game should be balanced while trying to preserve a minimum of historical accuracy. Surely most of us can be quite in agreement with this idea, but the question is how to do it. One way could be to reduce the number of factions that actually had a more significant presence in those waters (Spain, Great Britain, France and Holland). And it would keep the Pirates and Corsairs (with their own differences between them). PORFAVOR, No US neither Denmark nor - of course - Russia, Prussia and Poland as Nations. (What will be the next? China, which has many potential players?) It would balance the factions, so that none of them could have more than 20% of the players, through economic incentives, commercial and unconquerable settlements (historic cities never conquered, Cartagena, San Juan, etc, etc) (prizes that would act in a way dynamically and automatically according to the population of players of each faction). The players of each faction would have access (by construction) only to those ships that their nations possessed at that time, although they could also obtain those of other nations by means of their capture. Consequently, neither pirates nor corsairs could build line ships, because they never had them, but only light and fast ships, except - as said before - by capturing them. Whoever changed faction would lose everything that could not have in the new or that had not captured being in the previous one. ""
  5. I agree. The game must have some historical sens. This is not a warcraft battle, star wars, or fantastic sand box. Please listen to players and do something more realistic. Realism is the key for a good games like: Read Dead Redemption, or Assasins Creed....copy this kind of ""like for the History"". Why not able to play with Portugal Flag, Venetian or Russian Ships ?? They could have crossed the Atlantic Sea at those times ?? And please make Spain and France more stronger due to the lack of population base players..... and please think about real history.....Devs, don´t make "fake invent" or unrealistic situations. Thanks.
  6. Game is getting worse everyday. It´s imposible to do something fun or profitable. get money is almost imposible. BORING GAME ....SHIT !!!!
  7. Player selected ship 2017 - Suggestions

    They don't want to do a Spanish nothing special. They didn´t see nothing about Caribbean Sea at 18 thCentury. They don´t worry about Spanishs complaint...Really don´t worth to explain the lack of realism and the lack of historical view in this game. For me they can do Chinesse Ship and put in the middle of La Habana with a Australian Flag. Does no matter about it for the DEVs. Be happy ....the game will never be realistic...that means Spanish History will be ignorated.
  8. You want to develop this game or you dont give a s#!t anymore ? To be honest....the game it's getting worse everyday. I decided don't play anymore and don't waste my time. Spanish people don't deserve this fake historical and unaccurated game. Everyday looks like more a kindergarten game. I'm tired to lost time and ships. Make a new game, this will not be a succes. I will say my opinion in the Spanish-South-american media games market, this is my job, tester of games. And this test is already finished.
  9. 1. Re-balance Player-Base Power and historical position of the nations-map making Spanish ports more difficult to conquer. 2. Introduces more crew on board standing or moving. Introduces differents Flags.OW as well. 3. Increases the number of lives of smallest ships up to two lives.And return to capture ships. 4. Diplomacy and alliances return to a old system,but with at least two neutral nations. 5. Declaration of war and peace and solving agree with economic conditions. 6. Improve trade, now it is impossible to progress, but maintain limited access to 1st rates. 7. Second and first rates should be a nation ships, not players owners. And they would change the captains command by rank and pre-established time to time. (admiralty salary and ships system adjudication). So different players rule the same ships.
  10. complain missing ship

    Sorry I never used alt-F4, that is FALSE information ...Yes I used tow to port, then I log out in the ship, on the sea, 2 minutes, and the game close perfectly. My computer has not problems, and I see now how some others players had already this problem. So,.... is not only me ?? true ...happened with a Victory by others players. Please solve the problem....refund the ships, and continue by improving the game and not try starting arguments to be the winner. Remember we are all here to improve the game. Thank you.
  11. complain missing ship

    as you said this is a BUG, definition : sometimes happend... that I guest hapenned with my ship..... BUT who will refund me the long sea trips, hours on navigation and time to get my " Indefatigable " completed with expensive cannons and more expensive crew ?? who refund me all this ???...
  12. complain missing ship

    TO DEV: I am very angry because after playing many hours in order to equip a good Ship, yesterday, my "Indefatigable" has disappeared in Salinas. When I returned today to the port my boat was not there ....why ?? I'm tired of not seeing progress in NA game. Everyday is becoming hardest and boring to play this game. Please I beg you to return my " Indefatigable Ship "...lost in port for no reason due to a some game bug. I waiting your answer. Thank you.
  13. Calculated....and I think each square is 72 km in real life.
  14. Is Naval Action a Simulation

    Nothing to do with reality, nothing to do with caribbean history, nothing to do with political situation in XVIII century. Definitely is NOT a simulator, and is far to be a good naval game of XVIII century.... The project is to big and the DEVs are not in the trace...they are losen from long time ago. They should had copy from history, reality and others games. Thanks anyway.
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