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Lord Heyford

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  1. Looking for a good cooperative Spanish clan in La Habana.
  2. You can't do anything about my "magic moments". You broke all of them. There will never be any magic moments ever again. 2745 hours of play. Used to love it. The grind was ok, now it is interminable (look that up, dev, if you need to.)
  3. No, no, no. A white flag on a floating ship should be awarded to players as playable captures. Or, sold to the Admiralty. Just don't sink it and count it as a kill.
  4. Dear community members: 1. We are going to wipe the servers. 2. No, we aren't, you can keep your materials and gold. 3. No, you can't, we are going to do a wipe. But PVE is going to be combined with PVP. 4. No, it's not going to be combined. We are going to leave them separate. But we guarantee it will be 18-24 months. 5. But... How about maybe you don't tell us anything until you have honestly made a final decision, rather than get us all upset. I had my 220m in gold, and my materials all set for the move, then you tell me I can't keep it. I had my PVE clan all set to rebuild on PVP Global, Some to spawn in PVP some to spawn in PVE. Now, they are all divided. You know what the biggest problem is with this game? It's not that it's in development and buggy with crappy UI. No, we expect that, we are testers. What is wrong with this game is the messaging from the dev team is disjointed and not consistent. Maybe you should take some of your money and hire someone to do your support and comms for you. Devs are the worst people to interface with the public.
  5. The engine of economy is fueled by inequality. Those with a high amount of stores and funds and those with little to none. Keeping assets will allow the economy to flourish. Starting everyone at ZERO with your current resource model will cause the system to stall out. The limited resources will disappear as everyone grabs it up. Ship building will be very slow because no one will have enough of anything build. That said, not worth doing much in this game until the wipe, now.
  6. I'm a PVE player but I see this as a fun possibility. Strategy-wise, I'd take a fleet of war ships to the edge of PVE zone and escort clan members to La Havana.
  7. A couple of questions/assumptions: 1. I assume that these redeemable items will be available to existing characters, if we have them, on the PVP servers. 2. Experience and craft levels will remain? Or, be reset? 3. Prior to the move, do I need to move all my resources to a single warehouse? Or, will you gather it all together into the redeemable list? 4. My available gold (not resource gold) will also be made redeemable?
  8. There have been numerous suggestions to allow us to name ships, but the devs seem to resist, I think they are afraid of ridiculous ship names. It's not like we don't have that issue with Captain names already.
  9. The higher our rank, the larger fleet we should be able to have. As an Admiral, I should be in command of such.
  10. I posted this to the map forum:

    I did some digging in the page source. Since controls show up, but the map does not, I think the problem is with MapBox, the provider of the base map. It could also be that Domox's API key to MapBox has expired.

  11. I did some digging in the page source. Since controls show up, but the map does not, I think the problem is with MapBox, the provider of the base map. It could also be that Domax's API key to MapBox has expired.
  12. Sad to say, the Burning Sail map by Domox no longer works. It looks like it died. I've tried it in 3 different browsers, Edge, FF, and Chrome.
  13. PVE has died. It seems nobody is playing or is waiting for changes in January. Is it possible to have all my assets moved to PVP One EU? That seems to be the most active server.
  14. Join a clan. Find one that does a lot of missions for new players. I've seen new players level up a few ranks in 1 weekend. Some clans will even provide nice ships to their new people. You'll get lots of experience. Don't ignore crafting. You'll need that for some of the ships you'll want to sail.
  15. So, you do realize that if you do this, you will have every Captain on the beach without a ship to sail? Or, are you going to put everyone in cutters? Of course, those of us with materials and crafting level will own the game because for the first few days, we will be crafting and selling ships for ungodly amounts of gold.
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