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Jerome

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About Jerome

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  1. Jerome

    Solo hunting is dead

    A sandbox game is what we want. If players can’t handle sandbox mechanics because they have victim mentalities they should not play open world pvp games.
  2. Jerome

    Managing the Gundecks

    Why would the upper decks have priority? I would have thought it was the reverse?
  3. Jerome

    Ninja Santi and One Shot Kills

    Why? It is a skill shot that involves risk. The captain risks dumping his broadside in the water. If they can pull it off, good for them.
  4. Jerome

    Ninja Santi and One Shot Kills

    Why do players want to remove tactics and player skills? What next? Get rid of aiming? I suppose we should make the game so we can get alongside each other and mash space bar with our foreheads.
  5. It is limited by weight and cost... and your mechanic never works against real pvpers Muhahahahahahaha.
  6. Lol, as soon as I could sail a snow I was hanging out at KPR. This was way before safe zones. I levelled up almost entirely through PvP. It would be very hard to do that these days.
  7. How wrong you are. The biggest attraction for many players that came to this game (especially from POTBS) was unrestricted PvP. PvP BR restrictions ushered in the biggest population drop that I saw in this game. They have an entire server dedicated to players like you, what more do you want????? And Sid Meier's Pirates is still pretty good.
  8. Jerome

    Incentives to leave greenzones

    Please explain how people getting AI reinforcements in a battle near their ports that stays open "helps" gankers. And for the record, my biggest complaint about green zones is that I usually sail solo and can't tag anything since anything worth tagging solo is in the green zone.
  9. Jerome

    Open world hunting

    The big server drop from 1000 plus players came when battle ratings were introduced, resulting in split groups. PvP restrictions are killing the game.
  10. Jerome

    Incentives to leave greenzones

    Make very lucrative trade items in free towns. Make more free towns. That would set up trade routes outside reinforcement zones.
  11. Jerome

    Open world hunting

    It's too damn bad, this game was exciting when it came out with the promise of open world pvp. Not so much anymore. All the mechanics favor carebears.
  12. Jerome

    Incentives to leave greenzones

    Please. This game was released and marketed as open world pvp. It has changed to something between PvE and arena combat.
  13. Jerome

    Open world hunting

    Are there any planned changes to the current system to encourage people to leave reinforcement zones? And make pirates pirates again?
  14. Jerome

    Solo hunting help

    This map is too large for what this game is trying to accomplish. I'm guessing, but I bet at least 80% of the ports see very little to zero traffic. Reducing the size of the map and the number of ports by half might help. In the meantime, of course PvPers go to capitals. To PvP you have to go where players are. But now those areas are off limits leaving PvPers nowhere to go unless they have a large group or disposable ship (Patrol Zone). This game was founded on the premise of unrestricted open-world PvP. And this game was far better two years ago when it was just that. All of the changes to make PvP inorganically "fair" have made it worse and made it harder to find PvP. Currently I log on and unless there is a large group going somewhere, I log off. It is not worth my time making long sails to some of the isolated places that I might find PvP that is not protected by Reinforcement Zones and their magical 1st rates. It seems like a large number of players are playing this game risk free, full-time. While PvPers are out risking their ships trying to find something in a Reinforcement Zone. Suggestions: 1. Make reinforcement zones much smaller and have realistic and random reinforcements. 2. Don't make player level a factor; otherwise you will incentive players to have low-level alts. It happened in POTBS and we had a glut of lvl 25 traders. 3. Make valuable resources outside of the Reinforcement Zones. Move valuable resources away from capitals. 4. Make high level missions only available away from the capital or outside Reinforcement Zones. 5. Bring back more free towns so players can spread around the map more effectively, especially solo hunters. Relying on RvR to carry the battle on a map this size is not viable. RvR should be over resource control. In POTBS it was usually over deep water ports. 6. Make it instant death for any pirates that stay and Mortimer Town and carebear. They should be ashamed and should not be authorized the Jolly Roger. Same for pirate "traders". 7. Reduce the map size and port number???
  15. Jerome

    Solo hunting is dead

    This map is too large for what this game is trying to accomplish. I'm guessing, but I bet at least 80% of the ports see very little to zero traffic. Reducing the size of the map and the number of ports by half might help. In the meantime, of course PvPers go to capitals. To PvP you have to go where players are. But now those areas are off limits leaving PvPers nowhere to go unless they have a large group or disposable ship (Patrol Zone). This game was founded on the premise of unrestricted open-world PvP. And this game was far better two years ago when it was just that. All of the changes to make PvP inorganically "fair" have made it worse and made it harder to find PvP. Currently I log on and unless there is a large group going somewhere, I log off. It is not worth my time making long sails to some of the isolated places that I might find PvP that is not protected by Reinforcement Zones and their magical 1st rates. It seems like a large number of players are playing this game risk free, full-time. While PvPers are out risking their ships trying to find something in a Reinforcement Zone. Suggestions: 1. Make reinforcement zones much smaller and have realistic and random reinforcements. 2. Don't make player level a factor; otherwise you will incentive players to have low-level alts. It happened in POTBS and we had a glut of lvl 25 traders. 3. Make valuable resources outside of the Reinforcement Zones. Move valuable resources away from capitals. 4. Make high level missions only available away from the capital or outside Reinforcement Zones. 5. Bring back more free towns so players can spread around the map more effectively, especially solo hunters. Relying on RvR to carry the battle on a map this size is not viable. RvR should be over resource control. In POTBS it was usually over deep water ports. 6. Make it instant death for any pirates that stay and Mortimer Town and carebear. They should be ashamed and should not be authorized the Jolly Roger. Same for pirate "traders". 7. Reduce the map size and port number???
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