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Husserl

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Husserl last won the day on February 22 2021

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  1. Hi, have sent already an email, error is still there, it seems something went wrong with your change (?). Just noticed that your log file date, it says 1/6/2021 but newest log in your log folder is 5/6/21. Must have same date (in log folder there is the newest and some older). Anyway the newest log also has the same error: [2021-Jun-05 21:44:09.701024] EXCEPTION ArgumentOutOfRangeException: Specified time is not supported in this calendar. It should be between 04/30/1900 00:00:00 (Gregorian date) and 11/16/2077 23:59:59 (Gregorian date), inclusive.
  2. Hi, checked your report and found this error in your log: ArgumentOutOfRangeException: Specified time is not supported in this calendar. It should be between 04/30/1900 00:00:00 (Gregorian date) and 11/16/2077 23:59:59 (Gregorian date), inclusive. Parameter name: time at System.Globalization.UmAlQuraCalendar.CheckTicksRange (System.Int64 ticks) [0x00047] in <fb001e01371b4adca20013e0ac763896>:0 Do you use an Islamic calendar? If this is the case, then please either change temporarily the calendar or change the date in your Windows before starting the game.
  3. Hi Guppert, please sent us a bug report to check your files. If you can start the game right after crash, then use F11 and send a report. If you cannot enter in game at all, start game from Steam right after crash (do not use shortcut if you use to), select Crash Reporter and then Play: Meanwhile you can try troubleshoot the issue. Almost all such cases reported are caused either by a corrupted textures, or by an outdated graphics driver, or by a corrupted C++ library. So, try the next actions in this order: 1. Update your gpu drivers 2. Verify the integrity of your game files in Steam* 3. Download and install the Microsoft Visual C++ 2019 Redistributable Package (x64) from https://aka.ms/vs/16/release/vc_redist.x64.exe * (Open your Steam client right click on Game then Properties->Local Files->Verify integrity of game files)
  4. Thank you very much all of you for your help, we really appreciate it! JaM thank you for the constant feedback here and in discord. Navalus Magnus I'll check custom battles issue, you should be able to assign as many ships you like. Skirmishers are special units for special roles in battles. Scouts (skirmishers detached from infantry units) are mostly for scouting. Anyway, we currently work on the fallback and false rear/flank attack indicating issues. Until we stabilize land battle mechanics to work seamlessly, should expect no changes on any land units.
  5. Hi, currently we have Congreve long guns stronger than shorter Carronade (of the same cal.), have better range and efficiency but have also cons, they are heavier, need more crew and are slower on reload (significant slower than non-EIC Carronade). So there are good reasons for somebody to choose Carronade than Congreve, especially if he has not plenty of gold or available cargo on deck. About historical period and the chosen models, please have in mind that in order to have a large variety of model choices, we may add weapon models from earlier or later periods. This is a reason that a model from an earlier period, which historically was rarely used in game's time, may appear common and in large quantities (but in the lower tiers of the list). Also the more models available the less the space for differentiation among them.
  6. Hi, if you are updated to v. 0.10.05 and do not see the message "Mission has been updated after this save and shall restart", please submit a bug report (F11) after next reproduce.
  7. Hi, yes, it affects also individual unit's stats, weapons, etc.
  8. Husserl

    F.A.Q.

    Frequently Asked Questions Game - Where to start? You can start from the available tutorial battles and get familiar with the basic game mechanics or jump right into action, picking one of the two main campaigns. Here are some useful links with info: https://www.aos.ultimateadmiral.com/post/campaign https://ultimateadmiralageofsail.gamepedia.com/Ultimate_Admiral:_Age_of_Sail_Wiki https://forum.game-labs.net/topic/33293-individual-battle-oganization-of-a-campaigns/ https://forum.game-labs.net/topic/33291-campaign-structure/ https://forum.game-labs.net/topic/33314-a-treatise-on-officers-and-their-men/ https://forum.game-labs.net/topic/33449-a-treatise-on-a-heros-career/ https://docs.google.com/spreadsheets/d/1hoxf7n9aPs8Crvri73nLhdoc8tNWqQm6FP9g5wqLINE/edit#gid=1389249224 You are also welcome to our live community at Discord. Just follow this link and get help for any issue from a member of the team or another player: https://discord.gg/D9xDkMx - Why the game does not auto-save? The auto-save feature is disabled in Menu, Options. You can enable it back. - Can I save during battle? Yes, you can make unlimited saves during battle. - Can I skip a land battle in campaign without any penalty? Yes, skipping land battles does not produce any penalties. Campaign - Are you planning to add a sand box mode or more playable nations? What about MP? Currently there are not such plans. - What will happen if reputation drops below 0? The campaign will end in failure. - When I select next stage I get the message "You have an unfinished battle". This message is a warning for a pending main battle yet to be played. You can either play the pending battle or skip it by selecting again Next Stage. - I cannot start a battle and I get the message “There are empty mandatory slots”. You must fill all the mandatory slots (blue for naval, green for land battles) in order to start a battle. Grey slots are optional. If you do not have enough ships, you can return in port to purchase ships form Admiralty. - What are these missions marked with a "?" (question mark)? They are side missions, mostly auto re-solved but some of them may lead to a real battle in next stage. Above the assigned fleet you can check their duration (stages before auto-resolve) and availability (stages will be available). - Sometimes when I ask to a questionnaire, I do not get a reward after the answer This type of Q and A unlocks certain types of ships. Depending on the answer, the related ship tech will be added in the tech timeline and will become available for purchasing in port. - Is there an upkeep cost for my fleet/army? Yes, you can hover your mouse over Gold to appear your current financial state. Naval - Can I change difficulty before each battle? Yes but only for naval battles. To do this, check Review Strategy and pick an alternative difficulty level for Ai. - I lost (or skipped) a naval battle and the Campaign was ended in failure. A naval battle defeat will cause a penalty drop in reputation. If new reputation is below 0 then the campaign will end in failure. - I have saved my fleet (mission objective), but the battle does not end. Do I have to eliminate enemy fleet as well? If objective is to save your fleet, you do not have to destroy enemy. You can just retreat by sailing your fleet out of the bounds. - My reserved officers do not appear to create/upgrade a ship/land unit There are different officers for using in ships and land units (different uniform colors). Make sure you have the proper officers available according the unit you want created/upgraded. - Why some cannons are unusable in cannon equip list? There are not enough pieces for all the slots of the selected deck. - I've purchased cannons for my ship but they do not appear at all in equip list with the rest available cannons Their weight exceed the max allowed cargo weight of the ship and cannot be used. A possible work around is to upgrade the ship and increase max allowed weight limit. - Does the musket selection of the ship crew matters? Yes, ship crew uses the assigned weapon during boarding fights and close range shots between ships. - Why suddenly I can see no more the ship attacking sectors? You've accidentally disabled it. Enable it back using the control located over the minimap. - I lost a troopship in battle but I had transferred my units to other ship(s) before that. After the battle I cannot see these troops back in port. These men and their officers have returned as reserves, keeping their promotions, perks and statistics they had. You can use them to make new or enforce existing units. Land - Why sometimes I cannot capture abandoned guns or supply wagon with my selected unit? The selected unit must have inside its own individual LoS the abandoned target to be able to capture it. Move the unit closer to the target until the gray indicator appears over the guns or the wagon. - Sometimes when I order my unit to capture abandoned guns or a supply wagon, it detaches the needed part but sometimes the whole unit is used. Is this a bug? Infantry units can detach only one scout/skirmisher/capturing party. If such a party has been already detached and the parent unit is ordered to capture artillery or supplies, it cannot detach another party, so the whole parent unit will be used. - How can I replenish a supply unit with supplies during battle? If in battle there is a supply point, move the supply unit close to it. - Fall back does not work, soldiers turn their back to the enemy There is no special backwards move animation for fall back but it works ok. When unit falls back, rear attack penalty is disabled. The unit moves to new position with minimum casualties and auto-turns to the target. - Same hotkey (F) for Fall Back and Engage/Disengage? Fall back applies to land units and Engage/Disengage to ships only. Technical - Troubleshooting Most common issues met during the Early Access period were related with outdated video drivers, corrupted textures or missing C++ libraries. If you experience sudden crashes on loading or during a battle, graphic glitches, strange looking or missing terrain and objects, etc. try one or more of the next actions in this order: 1. Update your video drivers 2. Verify the integrity of your game files in Steam* 3. Download and install the Microsoft Visual C++ 2019 Redistributable Package (x64) from https://aka.ms/vs/16/release/vc_redist.x64.exe * (Open your Steam client right click on Game then Properties->Local Files->Verify integrity of game files)
  9. Hello Captains! Issues with false Defeat instead of Victory, when the battle conditions allow player to retreat, were fixed with the latest update. Battles like Valcour Island or Glorious 1st of June should end with Victory, if player selects to retreat. Thank you for your support and feedback!
  10. I am not sure that R.E.B.Blunt's strategy works well in iOS version. As sterner noted, artillery is the key to win this battle, however, it is not easy in the specific battle because the terrain (city etc.) and a lot of friendlies on Cemetery hill block the guns' LoS: the enemy needs to come very close for the Union guns and then the time is not enough for using the artillery effectively. Moreover, the AI also knows that artillery is the key and will rush to attack your batteries. Here are a couple of tactics to bypass the problem: When the battle starts move your infantry brigades in front of the batteries to screen the enemy fire. Artillery units must be protected at all cost: When the enemy comes in musket range and after your infantry fires, order them to Fall Back (use the related control button) to unveil the batteries: When the enemy comes dangerously close charge and buy him a cocktail of muskets and cannister: Repeat and if necessary relief the used infantry brigades with fresh ones. When you have the chance, attempt to destroy the enemy guns. For the harder levels, perhaps you will need to redeploy first your troops, so the enemy has a longer area to cross and thus receive more arty shots before comes close: Then follow the same or a similar tactic:
  11. The best way is to prevent the artillery exhaustion as longer as possible. Artillery is a strategic unit and should be used under a specific plan according the wished objectives. Do not let them fire generally wherever they like. In contrast select a short range ammo to prevent unwanted long shots -and a condition leak-, move them in strategic positions and control their firing by selecting ammo type and targets. To take the most from your arty units, use them to defend positions or your attacking infantry units and avoid to assign them offensive actions for long like softening the enemy's positions. "Hold" order will make your unit stay longer in its current position, however, it won't fall back or waver while being attacked and will remain there until its morale is drained (or until you re-assign orders). Then it will enter in retreat state and will be uncontrollable for longer time. Generally, Hold should be used for shaping the battlefront line (especially corners and flanks), a "hold position at all cost" defense of strategic points or for sacrificial tactics like gaining time for other units to reform/fall back/redeploy, expecting imminent reinforcement arrival etc.
  12. As Jugashvili noted there is a 3 levels unit rating system for all units according the hisotrical infos before Gettysburg, indicated by stars. CS have more elite/crack and veteran units than US.
  13. Normally, if you capture on time Oak Ridge with Davis and place him in a good cover (avoid to exhaust him on the way and keep him always in General's range to replenish morale and condition so he can defend Oak successfully ), it would be very difficult for Ai to win. Personally I ignore the skirmishers and avoid spending condition/morale by charging on them (I just focus on the plan to capture Oak Ridge, just marching and volleying). Heth's skirmishers can protect Davis' flanks and rear from the constant annoying come back of these light units, when he will pass McPherson ridge. The only certain charge in the beginning is that against Calef. But avoid ordering the charge from a far distance. You can use Heth skirmishers to shoot a couple of volleys on Calef until Archer comes in close distance and launch the charge. Heth's skirms can protect Archer from Union skirms while charging (until you move them to support Davis). The same time arty should advance and position on McPherson ridge. With Davis on Oak, Archer on McPherson forest recovering and the arty on McPherson ridge (or in a -risky- line between Archer and Davis loaded shell/canister, you can welcome Iron with a hell of a fire and take it early out of action. Keep positions repelling Iron, Cutler, until the rest division arrives (Petty and Brock). At this point you'll have a big advantage and the only thing you should concern is the upcoming Union guns... (ignore Herr Ridge and Oak Hill, you can send later an exhausted or suffered heavy casualties unit to seize them).
  14. Please submit a crash report so the team can have a look. To do that, reproduce the issue, then start again the game but this time select Crash Report. Meanwhile, could you provide some more details on that?
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