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Hellmuth von Mücke

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About Hellmuth von Mücke

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    Rollenspiel, Geschichte

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  1. Hellmuth von Mücke

    More outpost slots are needed

    Every time the same tedious reasoning, ever thought about how it will look like if we have 1500 players on the server? Then, at the moment, empty parts of the map will be more frequented and the central regions will become quite rough. Already there, when we had 2000+ players? At this time I had to get to safety at Cumana as Spaniard, if suddenly in the afternoon more then 40 Nederlanders appear on their way to the east. When you build a cruise ship, you also say, actually we do not need 1000 cabins because they are all empty at the moment?
  2. Hellmuth von Mücke

    Flags Flags Flags

    I think we all know that Game Labs is an economic company that has to make money. So I think selling cosmetic items is one of the things that least disturbs the gameplay. Nobody needs the flags to be competitive and nobody has a disadvantage if he does not have this DLC. In my opinion an ideal solution. Special clan flags, for other masts, why not as an additional commercially available DLC?
  3. Hellmuth von Mücke

    TESTBED - Weight of the goods

    All Ressources have the same weight? All Good have the same weight? My mistake? 1 Black Ironwood - Weight 100 1 Coffee - Weight 100 1 Stone - Weight 1 1 Iron - Weight 1 1 Fish Meat - Weight 1
  4. Hellmuth von Mücke

    Testbed - econ/crafting changes

    Regardless of the actual game NA, I believe the pursuit of wealth and possessions is one of the strongest motivations in human nature.. I hope the DEVS stay with their line and do not make the ownership of capital ships too easy. Players have also left the game because there is nothing left for them to do or acquire. Surely it would be great if we had a lot more meaningful activities or opportunities in the game, in the form of expansion of cities, more economy in the economy, landings, individual adventures, etc .. And I hope that there will be more of such content in the future. But the development of this content by the DEVS needs just time. Until then I think it would be a good solution to deal with the difficulties of shipbuilding. Our Hardcore PvPers will quickly adapt to the circumstances, because I believe that their strongest motivation is the real fight and not the possession of fully optimized ships. And they can also fight in the new system, possibly not equal to fully optimized ships, but they can fight without question.
  5. Hellmuth von Mücke

    Flags Flags Flags

    Pirates are not a nation....any pirate can use any flag
  6. Hellmuth von Mücke

    Replace EU Trader with new mechanic

    Do we still have any EU traders on the test server?
  7. Hellmuth von Mücke

    Testbed - Teleport fees

    I think that the DEVS has succeeded in terms of the Alts a real coup, from which in the end even all the players could benefit, which feel partially annoyed by the Alts. I share the opinion of the other people in this thread that the absolute number of ALTs will even increase. It sounds paradoxical, but I think that some of the negative aspects of playing Alts are diminished. Currently, many players have eco-ALTs. These ALTs are provided with funds by the main account so that they can jump around in the foreign nation and buy goods here and there that are missing from their own nation. In the future, this will not be so easy, because every jump costs the ALT a doubloon. The daily tour of an ALT through many cities to renew the contracts is very expensive, because the doubloons for the jumps must come from somewhere. If in doubt, the main account will now earn the doubloons, which then uses the Alt account to jump. This takes time, and I have my doubts that every player wants to spend the whole day farming Dublons for his ALT, so that the ALT funny jump around. I am very curious how this develops and I hope that such old-fashioned things as the trade with real life fellow players is promoted
  8. Hellmuth von Mücke

    My port, my monopoly.

    It does not have to stay with the 10%. Let's assume HRE manages to buy 80-90% of the Cartagena Tars from its own port. The next step must then be to build the upgrades yourself, even if you do not need them yourself and then sell them at the highest possible prices in La Tortue, KPR or Mortimer. The laziness of people has always been the most money to earn. Who controls Cartagena or a similarly important port (Esteros, Little Harbor, Oranjestadt), has actually a license to print money. It just requires a few people to do that job.
  9. Hellmuth von Mücke

    My port, my monopoly.

    Sorry but I use the Google Translator, but I hope you can understand it anyway. Anyone who claims here that as a port owner, I can not control who can buy which goods, either does not understand the contract system or deliberately states the untruth in the hope of getting a game that is not by nations, but by clans is determined. The reason why many people have Cartagena Tar are not the many Swedes ALTS, but because HRE is unwilling or unable to properly control the port. The advantage of a port owner is that he can hire contracts, and the resulting taxes re-flow to his own clan. So if an ALT enters a contract in Cartagena, it would be easy for any HRE player to beat that contact. The resulting costs for the hiring would flow immediately to the own clan, while the costs for the ALT player would be lost. He would now have to decide whether he would like to outbid the higher contract of the HRE player or not. In doing so, he runs the risk that the HRE player again outbid him and he has to accept again the loss of his tax. And this process could be repeated endlessly. Certainly such a control requires some work, to be attentive 24/7/365 will certainly not be easy. But to assert that it is not possible to control or decisively influence the outgoing goods in one's own port is simply wrong. But I also see it as content to properly manage a port. I can understand that this is a job that is not fun for a PvPler, but I still have not read anywhere that other players in NA should not have fun either.
  10. Hellmuth von Mücke

    My port, my monopoly.

    This clearly shows that you do not really understand the system of contracts. And besides, the clan conquers the harbor only for the nation to which it belongs. What you want is a clan-based game.
  11. Hellmuth von Mücke

    My port, my monopoly.

    This clearly shows that you do not really understand the system of contracts. And besides, the clan conquers the harbor only for the nation to which it belongs. What you want is a clan-based game.
  12. Hellmuth von Mücke

    Prussia and Pirate Peace Dealings

    Sir, in a time of trader alts and the inability to economically control a port, a port like Grand Turk is hard to control. Already, 80% of the contracts in Blondel Cay and Grand Turk are likely to be from Alts. So I would not overestimate the economic importance of Grand Turk. Here is a small counter example. The ports of Parrot Cay, Ragged Cay and Port Howe provide more than 30 textile machines each day (with Trading Outpost 2). At the current purchase price this amounts to about 3.5 million. These machines can then be sold at three times the price in Mortimer Town, allowing the pirates to earn over 10 million. It will be hard to earn the same sum with Grand Turk.
  13. Hellmuth von Mücke

    Prussia and Pirate Peace Dealings

    Two thoughts: a) You want to lead here in the forum serious peace negotiations? b) And in the current situation, pirates offer to swap Grand Turk for the Prussian-occupied cities of Mayaguana, Lorrimers, Parrot Cay, Watling, Ragged Cay, Deadmen's Cay, George's Town, Port Howe, Arthurs Town, Portillo and Puerto Nippe , Are the pirates sure that this should be peace negotiations and not an offer to accept a Prussian capitulation? I am curious which Prussian leader will accept such a peace.
  14. Hellmuth von Mücke

    The (almost) forever war. Pirates vs Prussia

    Without insulting anyone, I do not believe that Nsane will decide whether peace will be achieved. There should be much more important people / clans making decisions in both factions. And the PvP will indeed, as is common practice today, not be affected. 300/5000
  15. Hellmuth von Mücke

    War of the lovers revisited

    Playing with Banished in a nation is always exciting. There are few players who find it so easy to make enemies through its activity in the forum. But to his honor rescue, with ALOHA he already has a strong fighting troop behind him and they have already done a lot for the kingdom. The two sides of a medal ...