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NethrosDefectus

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Everything posted by NethrosDefectus

  1. Just wondering if anyone has successfully completed an epic event since chain was limited. If so, how did you go about it?
  2. NethrosDefectus

    DLC impact on the economy

    The DLC should give you access to the Blueprint and nothing more
  3. I also find it funny that even though the Brits in these cases were only doing what is encouraged by the port battle design AND exactly what every other nation does in every port battle. But because it was Brits, we are somehow the bad guys and it is worthy of a complaint on the forums.
  4. And you knew our port battle fleet setup before you set sail from George Town how exactly?
  5. NethrosDefectus

    DLC's and game release.

    Will the Admiralty Connections DLC include more outpost slots at any point or will there be an option for another DLC involving outpost slots
  6. NethrosDefectus

    DLC's and game release.

    Pretty sure I saw laser beams coming out of one yesterday
  7. NethrosDefectus

    DLC's and game release.

    That gives us some hope at least
  8. Don't give us that "we only did it because they did it" crap, you would've brought them no matter what we used. AND you would've used them in EXACTLY the same way if you had been defending. As for us "avoiding combat", you were upwind for a good portion of the battle and I'm not sure if you've ever tried to charge the enemy upwind in lineships but it is near impossible. You on the other hand had the wind for a good portion of the battle but chose not to charge us, instead opting to sit next to your Mortar Brigs while they fired at the lineships. So don't start complaining that you were somehow cheated or that we behaved dishonourably.
  9. NethrosDefectus

    Player trying to RMT in Nation Chat

    Ice? I'll throw in a Basic Tackles Refit.
  10. NethrosDefectus

    Player trying to RMT in Nation Chat

    What can I get for an Oak/Crew Space Frigate?
  11. NethrosDefectus

    Hostility mission exploit

    How do you stack missions on top of each other?
  12. As the title says
  13. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    I don't know about you but my ships are built to fight, NOT to run from battle.
  14. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    Where in the original post does it say I have an issue with people using fleet ships? My issue is WHY they are using them, they are using them because they have unlimited chain and for no their reason. And again my issue is not with any "significant damage" they can do to my hull, that's not the issue, the issue is with the CHAIN. This is NOT about not being able to run away as you seem to think, it's about the manoeuvrability side of it. For example, Dave is tagged on the way into port by Bruce with his fleets ships (lets just say Endymions for this example) and Bruce starts the battle by ordering his fleet ships to "demast". He then fires his own chain at Dave but he manages to angle his sails to avoid a good portion of it but still loses maybe 5% but then you have 3 other ships all fire their chain and they're firing 24s so even each of them only manage to connect with 2 or 3 shots each, well that's 6-9 24 pounders passing through Dave's sails. So that could easily be another 5-10 percent. So Dave is already down to maybe 85% sails at which point most ships have noticeably reduced manoeuvrability. But he battles on, by this point Bruce is firing ball so Dave is now focusing on angling those shots while also trying to position himself to effectively return fire. BUT the whole time the AI is shooting their unlimited chain taking off 5-10% sails every minute or so, and before Dave knows it, he is down below 60% sails and decides he better repair sails now because he is doing 8knts and can barely turn his ship to angle shots or get off his own. Problem is that the AI still has chain and is still firing it and still only needing 2 or 3 shots each to connect and Dave will be extremely lucky if his sails ever get repaired above 70% and is never going to match Bruce's manoeuvrability or even the fleet ships for that matter. And there's very little point in Dave targeting Bruce's sails because he only has 4 broadsides of chain and Bruce can just retreat and repair them. And this is assuming Bruce doesn't have other players inside the ports waiting to join the battle. This is ONLY possible because those fleets ships are not subject to the same restrictions as the players and that's why players have started using them. THAT'S my issue.
  15. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    Nice and constructive as ever
  16. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    All very well in principle but if you are unable to manoeuvre your ships because your sails are down below 50% then you are never going to be able turn efficiently enough to demast 3 AI and defend yourself against the player at the same time. It also looks like people think I am talking exclusively about people bring a couple of princes into battle, I am not. I am referring to to players that have 2 or 3 3rd or 4th rates if not higher in their ATTACKING fleet
  17. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    What part of HUNTERS using fleet ships are you not understanding? I get why a fleet of TRADERS could need it but that is not the issue I have brought up is it?
  18. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    I only have a very basic knowledge of programming, but what would be involved in implementing a system whereby if you are on the offensive side then the "demast" would be disabled? Perhaps this could be a compromise between the current system and removing the button outright.
  19. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    The issue is not with defensive use, but offensive use. The "attackers" you mention are already getting an advantage by using it
  20. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    That's where you are wrong, I am not talking about a single fleet ship. I am talking about 2 or 3 which even if they miss 75% of the shots, can can still collectively do a lot of damage to sails quickly, damage that cannot be recovered from because they have an unlimited supply.
  21. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    The issue is when players go out hunting with THREE fleet ships, not defensively but actively targeting and tagging ships. I'm not complaining that I can't run away. My issue is that even with their terrible aim, 3 ai ships can still wreck sails very quickly which completely removes any mobility of your ship
  22. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    Limit chain, that's absolutely fine. In fact limit everything besides regular ball. If it was up to me then you'd have to replenish ammo in the same way you do with crew. BUT all ships, be it player or AI must be subject to the same limitations.
  23. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    Define "content" Everyone says they want more content but very few say what it is that they actually want. There is surprisingly little you can do with the limitations of an age of sail game and people's desire for the "get quick rich" schemes.
  24. NethrosDefectus

    Tagged into battle by Polish ghost ship

    Both myself and @Percival Merewether were tagged separately into battle outside Aves by a polish constitution only for no enemy ship to appear. Unsure if a genuine bug or if the player in question is up to no good as the player has immediately appeared in open world, while one of us was in the battle. It's as if he is tagging and jumping into port at the last second
  25. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    This would work as a temporary measure, and I don't think I am the only one who would welcome this while a more long term solution is worked on. I think the important point here is that yes, players should be allowed to take fleet ships if they want but those ships should be subject to the same limitations as players.
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