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NethrosDefectus

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About NethrosDefectus

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  1. NethrosDefectus

    Nerf all Mods to promote NA

    Or they could make them function properly, they are meant to change the best angle of sail, NOT actually increase speed in battle to be fair
  2. NethrosDefectus

    Hugging exploit

    Paintings.........those are like photographs, only made up right?
  3. NethrosDefectus

    DLC impact on the economy

    The DLC should give you access to the Blueprint and nothing more
  4. Just wondering if anyone has successfully completed an epic event since chain was limited. If so, how did you go about it?
  5. I also find it funny that even though the Brits in these cases were only doing what is encouraged by the port battle design AND exactly what every other nation does in every port battle. But because it was Brits, we are somehow the bad guys and it is worthy of a complaint on the forums.
  6. And you knew our port battle fleet setup before you set sail from George Town how exactly?
  7. NethrosDefectus

    DLC's and game release.

    Will the Admiralty Connections DLC include more outpost slots at any point or will there be an option for another DLC involving outpost slots
  8. NethrosDefectus

    DLC's and game release.

    Pretty sure I saw laser beams coming out of one yesterday
  9. NethrosDefectus

    DLC's and game release.

    That gives us some hope at least
  10. Don't give us that "we only did it because they did it" crap, you would've brought them no matter what we used. AND you would've used them in EXACTLY the same way if you had been defending. As for us "avoiding combat", you were upwind for a good portion of the battle and I'm not sure if you've ever tried to charge the enemy upwind in lineships but it is near impossible. You on the other hand had the wind for a good portion of the battle but chose not to charge us, instead opting to sit next to your Mortar Brigs while they fired at the lineships. So don't start complaining that you were somehow cheated or that we behaved dishonourably.
  11. NethrosDefectus

    Player trying to RMT in Nation Chat

    Ice? I'll throw in a Basic Tackles Refit.
  12. NethrosDefectus

    Player trying to RMT in Nation Chat

    What can I get for an Oak/Crew Space Frigate?
  13. NethrosDefectus

    Hostility mission exploit

    How do you stack missions on top of each other?
  14. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    I don't know about you but my ships are built to fight, NOT to run from battle.
  15. NethrosDefectus

    Fix infinite chain on fleet ships, it is bullshit

    Where in the original post does it say I have an issue with people using fleet ships? My issue is WHY they are using them, they are using them because they have unlimited chain and for no their reason. And again my issue is not with any "significant damage" they can do to my hull, that's not the issue, the issue is with the CHAIN. This is NOT about not being able to run away as you seem to think, it's about the manoeuvrability side of it. For example, Dave is tagged on the way into port by Bruce with his fleets ships (lets just say Endymions for this example) and Bruce starts the battle by ordering his fleet ships to "demast". He then fires his own chain at Dave but he manages to angle his sails to avoid a good portion of it but still loses maybe 5% but then you have 3 other ships all fire their chain and they're firing 24s so even each of them only manage to connect with 2 or 3 shots each, well that's 6-9 24 pounders passing through Dave's sails. So that could easily be another 5-10 percent. So Dave is already down to maybe 85% sails at which point most ships have noticeably reduced manoeuvrability. But he battles on, by this point Bruce is firing ball so Dave is now focusing on angling those shots while also trying to position himself to effectively return fire. BUT the whole time the AI is shooting their unlimited chain taking off 5-10% sails every minute or so, and before Dave knows it, he is down below 60% sails and decides he better repair sails now because he is doing 8knts and can barely turn his ship to angle shots or get off his own. Problem is that the AI still has chain and is still firing it and still only needing 2 or 3 shots each to connect and Dave will be extremely lucky if his sails ever get repaired above 70% and is never going to match Bruce's manoeuvrability or even the fleet ships for that matter. And there's very little point in Dave targeting Bruce's sails because he only has 4 broadsides of chain and Bruce can just retreat and repair them. And this is assuming Bruce doesn't have other players inside the ports waiting to join the battle. This is ONLY possible because those fleets ships are not subject to the same restrictions as the players and that's why players have started using them. THAT'S my issue.
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