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Peter Fouche

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About Peter Fouche

  • Birthday 10/02/1985

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  1. YES!!!! Excellent patch! I know we have been waiting patiently and for a while now for the port battle changes, but please... Take your time and make it awesome! I feel you guys are moving into the right direction!! I love the idea of single dura ships, maybe to help improve that system, remove mods altogether and make them permanent when crafting the ship. Well done devs! hats of.
  2. Please make a reminder to vote when logging in. I completely forgot about it... ^^
  3. Be advised, there is currently a bug with the gunboat, that if you get stuck in irons, there is no way of getting out of it.
  4. The ability to set your sails manually as you wish: Key mapping could be like this: "1" for bow sprit "2" for Foremast "3" for Main mast "4" for mizzen mast Then assign a key A-Z for each individual sail. Q&E still controls the foremast yards. Z&C still controls the mizzen and main yards. T still controls the staysails. So say I would like to set the Staysails together with the spritsail, royals on each mast and spanker, the keys would be like the following: T for staysails 1-D for spritsail 2-A Royal on foremast 3-A Royal on mainmast 4-A Royal on mizzen mast 4-E Spanker It could be done like the current dropdown menus, maybe pressing Ctrl+S will put you into sail setting mode, giving options 1-4 being the masts, when the respective mast is selected, it could be 1-5 or A-E for example for the individual sail. Could be interesting to see something like this especially when wind strength gets introduced. It would make the sailing experience in the game allot more challenging and exciting! You will never see ships in the open world again sailing upwind with full canvas. Typically when a ship was close hauled, not much more than the staysails was set, because the square sails will actually counter the effects of the staysails. Would also love to see studding sails (If the module is equipped) and being able to set studding sails should you have them available ofc.
  5. I said this before, and will say it again. Do not give this much power to players. Let the AI decide. Then it could even be historical or not.
  6. Well there is already a game mechanic catering for afk players, just implement for when people are in the open world as well, where the server will kick you from the game after a certain time of no activity when sitting still in one place. In the process they should lose any fishes caught and not yet claimed.
  7. Okay, I honestly hope the Devs read this and take it to heart. I think I will talk for many of us here. I will try to keep it short. 1: Fleets are a great idea but... Can you please not make us destroy guns and modules when moving a ship to the fleet. Can you make it possible to add a trader with all its goods into your fleet after it was captured without having to take command of the trader itself. 2: Selling ships: Why do you need to remove all mods and guns on a ship before you can sell it? Give us the ability to sell a customized ship. Also, instead of destroying permanent mods in order to remove them, give the option to spend allot of gold to remove and keep the mod. 3: Capturing Ships: When capturing a ship, xp rewards are next to nothing, especially when the enemy surrenders, please fix that. When capturing a ship and morale of the enemy drops to 0 with still some sailors on board, add them to our crew, in short. Please make enemy crew capturable. When the enemy surrenders, all crew should be added to your maximum available crew, or they could be ransomed when getting back to port.
  8. I was all for the fishing business, but I hate to see good old fighting frigates turned into damn fishing trawlers. Well I suppose it adds more to the game. Maybe implement fishing boats, giving fishing boats certain bonuses and weaknesses? So you can farm fish only while sailing a fishing boat and not his majesties ship of the line please. Some ideas of fishing boats?
  9. Well thanks, you ruined my keyboard... Drooled all over it! Well done Dimitriy and thank you! When can we see it implemented in-game?
  10. What would be great is if every ship carried a "log" of what happened to that ship during its lifetime. Something that would look like this: Crafted by Flag Captain Peter Fouche in Kingston Port Royal on "date" Sold in KPR to Post Captain Heinz Great Britain on "date" Captured by Admiral Frog near Pedro Cay France on "date" Captured by Flag Captain Brown near Jeremie Dutch on "date" Just something interesting that could be added maybe? Telling a story about the ship. But then with the 5 dura ships... I have no idea how to go about it.
  11. This is excellent! And it wont be really a re-work as such, you are still making use of the basic idea. Maybe some perks could be added to the crew as well? Crew gain xp just like officers does higher lvl crew can get more perks. Perks are lost when experienced crew gets killed. How the current system is, it feels more like a Captains perk than an officers perk.
  12. Gentlemen lets take this discussion to another thread. I have opened a thread here: http://forum.game-labs.net/index.php?/topic/14858-ai-pvp-and-pve-influencing-economy/
  13. Probably the same as this: http://forum.game-labs.net/index.php?/topic/13913-important-announcement-pvp-eu-3-server-closing-and-merge/
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