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Red Jack Walker

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Everything posted by Red Jack Walker

  1. Red Jack Walker

    [Caribbean] Great battle results.

    ....and the seventh day the God of Naval Action created Banished Privateer (or Peter Gold...something)...so that every other player could feel smarter, more skilled and intelligent
  2. Red Jack Walker

    The Royal Dutch Provinces declare war.

    Was so much fun...thank you to the people involved on both sides o7! Judging from your avatar you smoke too much...and probably not high-quality stuff...
  3. Red Jack Walker

    Ship Speed Calculator

    Thank you Elite!!! Nice and much needed tool !
  4. Red Jack Walker

    [Caribbean Server] Polish-Lithuanian Commonwealth

    Good Luck guys!!! And have fun!!!
  5. Absolutely +1 about that!!! Moreover saving people time will help Naval Action to get some players back! Forcing people to do boring things when they have time to play, has almost killed the player base.
  6. Really Excited about the next patch !! With tow service back in the game and reduced safezones the game will turn more funny and less time consuming . Totally agree about that!!! Amen bro!!!
  7. Red Jack Walker

    Port Battle of George Town

    no need to comment such an "enlightening" answer...
  8. Red Jack Walker

    Patch monday - urgent.

    Would be lovely to have "Tow to port" or "teleport to capital" feature enabled at least for a few days to help people move their assets quickly and easily. We have almost deserted servers atm and we want some old players back...let's try to make things easier for everyone. Btw...where is it possible to find an official and up to date version of new map?
  9. Red Jack Walker

    Ship Disappears/Super Speed Bug

    Hi all! Reporting a bug I'm experiencing since servers restart. My ships seem to get super speed in OW and everytime they get that speed (apparently that issue is not continuous and my ships seem to behave normally for a few seconds), they become invisible in OW (moreover I can't tag enemy ships or join battles or missions when in that state). Me and my clan mates tried to do some missions together and everything worked ok inside the battle. To sum up, it seems to be some sort of OW bug (it's quite similar to the super speed state every player get exiting an instance). Obviously I've already reported it via f11. Hope you can help me since that bug is breaking my game and can be a potential exploit (let's think about super speedy trader runs for example). My In game name is Red Jack Walker. Server is PVP EU.
  10. Red Jack Walker

    Ship Disappears/Super Speed Bug

    Alado, that's exactly the same bug I'm experiencing. I've tried almost everything: logging in/out the game, restarting my pc, using a ship traded to me by one of my clan mates, using teleport, logging out at sea....one interesting thing to note is that I got the "raising/furling" sails bug before experiencing the "super-speed/ghost ship" bug. Dunno really if those things are someway related tho.
  11. Red Jack Walker

    Ship Disappears/Super Speed Bug

    Thank you for your reply, Anne. I'm experiencing that kind of bug with all my ships (from reno to bellona and endymion too). I've already sent an f11 report. Hope it could be solved as soon as possible .
  12. Red Jack Walker

    Some information on NA Legends. Roadmap and Q&A

    Wow!!! Yuppie!!! Pay-to-Win Fiestaaaa....
  13. Red Jack Walker

    An alternative to TOW to port

    Definitely a good idea: a nice way to save time and a useful tool to improve Pvp chances (considering that population is decreasing again in the past few weeks). That suggestion deserve some consideration and hopefully a fruitful debate in my opinion.
  14. Red Jack Walker

    Guide to solo piracy or how to hunt with a style

    Thank you Koltes !!! A great and useful guide!!! Absolutely love it!!
  15. Red Jack Walker

    PVP EU just crashed.

  16. Red Jack Walker

    PVP EU just crashed.

    server down again...I'm really p***ed off right now :-(
  17. Red Jack Walker

    PVP EU just crashed.

    Thank you for your answer, mate ...I definitely hope so. Atm only way to log off is "x" close the game window or the "ctrl-alt-del" combo.
  18. Red Jack Walker

    PVP EU just crashed.

    Just a question (tried to enter ow and now I'm happily swimming just on the sea surface): am I going to lose my ship? or not?
  19. Red Jack Walker

    Logoff after Battle

    Ok, first of all +1 about what Liqui said in his posts: I agree 100% with him. Then...I'd like to highlight some things. 1) considering current population and OW dimensions, Pvpers are almost forced to hunt around enemy capitals. 2) the 3 minutes joining timers system and the fact that players are forced into OW after a battle give an undeserved and redundant advantage to revenge fleets. If you decide to attack into enemy capitals waters, you surely are likely to get more targets but at the same time you are probably taking into account that you will find a stronger hostility, multiple enemies and more risk to face. After a battle and before exiting to OW, you can't know if enemies are awaiting for you, how many of them, what ships, wind direction and (last but not the least), you are probably damaged and tired after a long fighting. Outside, people awaiting for you has all the infos needed (battle approximate location, wind direction) and probably numerical advantage. Now we have just a ridicolous 30 second invisibility timer, a 3 minutes timer to enter a battle and forced exit to OW after 15 minutes from battle ending...my question is: why devs have implemented a system that gives so many extra advantage to people sailing in their home waters? Why one of the few options remained to do PVP (hunting into enemy waters), should be so penalized by rules of engagement? If we really want to preserve PVP, we need to implement new rules of engagement in order to balance between attackers and defenders. Longer invisibility timers, shorter joining timers (2 minutes for example), chance to log off after a battle...choose your favourite answer, but something has to be made as soon as possible!
  20. Red Jack Walker

    Combat mark sistem/money and broken pvp

    Absolutely +1 about what was said in the posts above. Too much Pve farming/grinding...Pvp should be definitely more "attractive". I really hope system will be reworked as soon as possible.
  21. Loving all the changes...it's the right direction
  22. Red Jack Walker

    naval no action

    +1 to the opening post by Alakrana. That's the truth: too many hours needed to grind xp/gold via Pve, Pvp costs are damn too high (repairs for example) and its only purpose is to farm Pvp marks. Forced exit to OW means revenge fleet galore...30 seconds invisibility it's an absolute joke...3mins timer to join battles with no penalty means "ganking fest". Last but not the least, Conquest is almost dead (and please don't say it's because we have all the resources needed to craft..). Result: game is now dominated by ganking squads that want just to sunk noobs to get Pvp marks...and people who have to do a lot of Pve in order to sustain any attempt to a regular Pvp. Just a question: is it that the Game you wanted? Is it working as intended? Do we still need a dedicated Pve server when Pve is now a huge part of time spent playing Naval Action?
  23. Red Jack Walker

    Starting Ships after wipe...

    Rattle, Lgv, Surprise, Endymion for me
  24. Red Jack Walker

    Hotfix 6 for testbed patch 9.99

    Can I ask why the hell we should copy Eve flaws?????