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Red Jack Walker

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About Red Jack Walker

  • Rank
    Midshipman

Profile Information

  • Gender
    Male
  • Location
    Somewhere around Jamaica

Recent Profile Visitors

253 profile views
  1. Port Battle of George Town

    no need to comment such an "enlightening" answer...
  2. Patch monday - urgent.

    Would be lovely to have "Tow to port" or "teleport to capital" feature enabled at least for a few days to help people move their assets quickly and easily. We have almost deserted servers atm and we want some old players back...let's try to make things easier for everyone. Btw...where is it possible to find an official and up to date version of new map?
  3. Ship Disappears/Super Speed Bug

    Alado, that's exactly the same bug I'm experiencing. I've tried almost everything: logging in/out the game, restarting my pc, using a ship traded to me by one of my clan mates, using teleport, logging out at sea....one interesting thing to note is that I got the "raising/furling" sails bug before experiencing the "super-speed/ghost ship" bug. Dunno really if those things are someway related tho.
  4. Ship Disappears/Super Speed Bug

    Thank you for your reply, Anne. I'm experiencing that kind of bug with all my ships (from reno to bellona and endymion too). I've already sent an f11 report. Hope it could be solved as soon as possible .
  5. Ship Disappears/Super Speed Bug

    Hi all! Reporting a bug I'm experiencing since servers restart. My ships seem to get super speed in OW and everytime they get that speed (apparently that issue is not continuous and my ships seem to behave normally for a few seconds), they become invisible in OW (moreover I can't tag enemy ships or join battles or missions when in that state). Me and my clan mates tried to do some missions together and everything worked ok inside the battle. To sum up, it seems to be some sort of OW bug (it's quite similar to the super speed state every player get exiting an instance). Obviously I've already reported it via f11. Hope you can help me since that bug is breaking my game and can be a potential exploit (let's think about super speedy trader runs for example). My In game name is Red Jack Walker. Server is PVP EU.
  6. Some information on NA Legends. Roadmap and Q&A

    Wow!!! Yuppie!!! Pay-to-Win Fiestaaaa....
  7. An alternative to TOW to port

    Definitely a good idea: a nice way to save time and a useful tool to improve Pvp chances (considering that population is decreasing again in the past few weeks). That suggestion deserve some consideration and hopefully a fruitful debate in my opinion.
  8. Guide to solo piracy or how to hunt with a style

    Thank you Koltes !!! A great and useful guide!!! Absolutely love it!!
  9. PVP EU just crashed.

    +10000000000000000000000
  10. PVP EU just crashed.

    server down again...I'm really p***ed off right now :-(
  11. PVP EU just crashed.

    Thank you for your answer, mate ...I definitely hope so. Atm only way to log off is "x" close the game window or the "ctrl-alt-del" combo.
  12. PVP EU just crashed.

    Just a question (tried to enter ow and now I'm happily swimming just on the sea surface): am I going to lose my ship? or not?
  13. Logoff after Battle

    Ok, first of all +1 about what Liqui said in his posts: I agree 100% with him. Then...I'd like to highlight some things. 1) considering current population and OW dimensions, Pvpers are almost forced to hunt around enemy capitals. 2) the 3 minutes joining timers system and the fact that players are forced into OW after a battle give an undeserved and redundant advantage to revenge fleets. If you decide to attack into enemy capitals waters, you surely are likely to get more targets but at the same time you are probably taking into account that you will find a stronger hostility, multiple enemies and more risk to face. After a battle and before exiting to OW, you can't know if enemies are awaiting for you, how many of them, what ships, wind direction and (last but not the least), you are probably damaged and tired after a long fighting. Outside, people awaiting for you has all the infos needed (battle approximate location, wind direction) and probably numerical advantage. Now we have just a ridicolous 30 second invisibility timer, a 3 minutes timer to enter a battle and forced exit to OW after 15 minutes from battle ending...my question is: why devs have implemented a system that gives so many extra advantage to people sailing in their home waters? Why one of the few options remained to do PVP (hunting into enemy waters), should be so penalized by rules of engagement? If we really want to preserve PVP, we need to implement new rules of engagement in order to balance between attackers and defenders. Longer invisibility timers, shorter joining timers (2 minutes for example), chance to log off after a battle...choose your favourite answer, but something has to be made as soon as possible!
  14. Combat mark sistem/money and broken pvp

    Absolutely +1 about what was said in the posts above. Too much Pve farming/grinding...Pvp should be definitely more "attractive". I really hope system will be reworked as soon as possible.
  15. Loving all the changes...it's the right direction
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