I like how the campaign is realised, how external factors such as economy, finances, crew, ports and transport capacities influence what happens at sea. You can already see how much potential there is behind the idea.
What disturbs me, however, is the current turn-based implementation. I had hoped that we would get some kind of "real-time" gameplay, so that my fleets would be on the move on the sea themselves and not just randomly decide who and where to meet for battle.
Those who remember Jutland will know what I mean.
Is the turn-based gameplay only for the test or will the campaign actually work like that in the future?