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ddongssanda

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  1. I'm interested in the military organization, so I also looked closely on the order of battle table of this game. 1. A bug on the list When the order of battle scrolls over the GUI window, the last line is always dropped. Because of this bug, when I opened up the Cavalry Corps of the Union forces, the 3rd Cavalry Division (Kilpatrick's) is always dropped - it is not indicated in the window at all. I tried to write down all lines of the table, and I found that there is no way to access to the information of Union 3rd Cavalry Division. 2. Some erroneously duplicate units on the whole order of battle list I found following duplicated units which never appear in the game but indicated in the whole order of battle list. Union - I Army Corps, Doubleday's Division, Stannard's Brigade: Below this unit, there is a Confederate unit named 'Test_Stannard_Traitor_statsname', thus adding non-existent 1950 soldiers to the Union list. Union - Cavalry Corps, Buford's 1st Cavalry Division: ghost units caled 'North_Cavalry_Corps_1stDivision_1stBrigade_Guards_statsname' (1050 soldiers), 'North_Cavalry_Corps_1stDivision_1stBrigade_Skirmishers_statsname' (558 soldiers) are added to the Union list. 3. Some minor mistakes on the unit information Confederate - 1st Army Corps, McClaws' Division, Cabell's Artillery Battalion, Manly's Battery - commander name Confederate - 1st Army Corps, Pickett's Division, Dearing's Artillery Battalion, 'Stribling's -Battery' Confederate - 2nd Army Corps, Early's Division, Jone's Artillery Battalion, Tanner's Battery - the gun count is '0'. Confederate - 2nd Army Corps, 2nd Corps Artillery Reserve, Dance's Artillery Battalion, 'Griffin'Battery' Confederate - Cavalry Division, Hampton's Cavalry Brigade, Hampton's Carolina Detachment - there is a commander portrait but no name of commander. Union - II Army Corps, Caldwell's Division, Brooke's Brigade - hierarchy info reads '2nd Division', while this is a 1nd Division unit. Union - VI Army Corps, Tompkin's Artillery Brigade, McCartney's Battery - commander name has a glitch 4. Suggestion: Why can't I open the order of battle table on the startup screen? I think this order of battle table is one of the major salespoint for this historical simulation game. Currently, each time I want to look up the order of battle table, I randomly start a mission, finish it harshly and check the result screen which contains a button heading to the whole order of battle table. Maybe you can add some more informations, like historical timing of appearing in the battlefield (which would be also useful in actual gameplay).
  2. I partly agree with the argument of "the Collector's Showcase". As far as there are so many players who feel that the game is "may be historically accurate, but unbalanced beyond my criteria of fairness", this game cannot be a major-best-seller-blockbuster-killer-title. But hey! If the developer satisfies on positioning as "a rather fancy but healthy indie history simulator", then why should it be so "mass-friendly"? I want to refer to the Company of Heroes franchise—my most favorite RTS by now—as an example. The Company of Heroes franchise depicts the European theater of the World War II with squad-level based RTS system. It promises some degree of historical accuracy and assymetrical faction designs, but not against the balance. For example, Company of Heroes 2 provides us the Soviet Army, German Eastern Front, German Western Front, Americans, and British Armies (with full purchase of expansion packs), but their team making and battlefield selection in automatic matchmaking does not follow the history. Soviet+American team can fight a mixture of different German armies (which is historically unacceptable, given that the each "armies" under control of each players are all company-sized but strengthened with some armored vehicles), in any maps ranging from deep steppes in Russia to forests of Ardennes, in OFFICIAL auto-matchmaking game. Thus, all balance tweeks are based on such mixed matchups, leading to rather extreme deviation from the reality. For example, the firing range of tank guns and mortars are ridiculously short, and Panzerfausts are unable to blow up any of vehicles with one shot (even the lightest scout vehicles) and unusable against fortifications. I understand that this kind of mixing-up is crucial for keeping the multiplayer server active and healthy, but also gives a lot of frustration for the military-fan minds which eager the historical accuracy over the PvP-friendlyness. Thats why I'm very glad to see any game to sacrifice its balance for historical accuracy. There certainly exist some needs for such games.
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