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Hoya

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Landsmen

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  1. As sterner said, artillery is the key. Draw the CSA infantry away from their artillery battery, then destroy it with a cavalry charge (that's around 300 or so kills). Park your artillery on the knoll in the northeast that commands the field, have it dig in, and then try to draw CSA infantry close enough so they take canister shots from the artillery. Major kill numbers. Even if they eventually wipe out your artillery, you can still get the 1500 kills.
  2. After weeks of trying, I finally beat the Rebs on Night Alert (Normal). The basic strategy was to pull the arty back to the highest point of Cemetery Hill, push the infantry that is lined up on the center of Cemetery Hill initially forward slightly in front of the artillary and have them fortify their positions. Move the infantry on the flanks of Cemetery Hill behind the front line of infantry and have them fortify. Pull the Iron Brigade off of Culp's Hill to help on Cemetery Hill, and reposition the other two brigades on Culp's so that they're guarding the victory point, and then have them dig in. Basically, always try to have two lines of fortified infantry in front of your arty on Cemetery Hill at all times. One line will break and fall back, but you'll already have a fortified row in place so that the Rebs can't rush your arty when that happens. When the first reinforcements arrive, send one brigade to the south flank of Cemetery Hill and one to the north flank, and have them plug whatever holes in your two-deep lines exist. Always have reinforcements run to get into place, but once they get where you need them, make sure to have them stop running and fortify. Once the Rebs appear to threaten Culp's, send one of your arty batteries to Culp's to assist in defense there. By the time the second wave of reinforcements arrive, they'll need to run to assist on Culp's - but you may want to have the smallest brigade (the one that arrives first) go to plug holes on Cemetery Hill, and have the larger two brigades run to get in place on Culp's to assist. Then just hold on for dear life. Always watch for brigades to break and fall back, and as soon as they reform, move them up into a second line of defense, and have them refortify. You may need to reposition the arty several times to give you room to form a second line of defense in front of them. Keep having brigades fortify whenever they get in line. It will still be very touch and go, and at the end you may have to send some brigades crashing into the Cemetery Hill victory point to keep the Rebs off it, but you will eventually hold it. I was seriously doubting it was possible to win this one, but it is. EDIT: On "Hard" - I'm not sure it's possible to win. The Confederates literally wiped my whole army off the map.
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