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Spork

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Able seaman

Able seaman (3/13)

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  1. Until such time as officers and/or captains skills come into being modules are the only practical way to test the affects of buffs and debuffs. As such I have no real issue with them beyond the devs time it takes to tweak them. This will change a bit when ship crafting becomes tuneable and we can turn out ships to order.
  2. Young hit the nail on the head. Works when you first start to get the hang of the differening modes and cannon type, works later to learn manual sailing. If you really get hung up on the manual sailing go on your national chat and ask someone to show you the ropes. They can attack a ship larger than themselves and have you join. Once the battle is over you have plenty of time and a coach to walk you through it.
  3. There are resources on trade vessels already. Not very much of any item, but they are there.
  4. I'm pretty okay with speedmods as long as they aren't to previous over the top levels and carry penalties in other areas. Incremental gain at incremental cost and all that. Stripping for speed is done and has always been done in sailing vessels. I'd love to be able to choose between a stripped down greyhound with few teeth and a pitbull with arthritic knees. I am with you Jodgi, I want different ships to feel different and have differening, useful roles in combat. That point of view sends me to liking the explorer and all other attributes as long as none prove to be stupidly OP. I'd like to see more attributes, with some tied to specific vessels and classes.
  5. Noticed that the hours listed for Cerberus Levels 2,3,4, and 5 are 396 instead of 517. All else looks great and I like the format.
  6. Thought I'd share the official site of an around the world sailboat race that I'm following. The race consists of a one design fleet of monohulls. Skippers are paid professionals while the boats are crewed by amateurs who paid for the chance to race. Crews range from long time sailors to raw beginners but all have gone through a training regimen the owners of the race provide (for a price of course). As a crew member you can sign up to do as little as 1 leg of the race all the way up to a full circumnavigation. There's even a game you can play though I haven't tried it yet. Home site: Clipper Round the World Yacht Race Facebook: Clipper Facebook page Wikipedia: Clipper Wiki
  7. True Ion, I live near the Chesapeake bay where summer forecasts are pretty stagnant. Light and variable winds during the day with afternoon Tstorms is the norm. While modeling that would make for a great sim it would be detrimental to a game that has a different focus. I just looked at weather south and west of cuba and noted that the wind is 0-5 knots in areas and has been for hours (possibly longer as I haven't looked at the history). Not many people want to log into a fighting type game and sit becalmed, or have to sail against trade winds for days at a time. I like sailing simulators but am very glad that the wind is unnatural in NA.
  8. How did you manage to already get the BR of those higher level ships? Do you already have someone crafting them? If so wow that was fast.
  9. Beautiful ship. My hat is off to that model builder. The level of detail and craftsmanship included in that model is something else indeed.
  10. Ocracoke Island NC could be added as a neutral or pirate port if it's modeled in the map. There's a bit of history there as Edward Teach (Blackbeard) used it as an anchorage before it was permanently settled in 1750. At that time it was very isolated, thus the possiblity to mark it as a neutral port as opposed to American.
  11. After my initial reaction and post I went for a swim and had a thought: This could very well be used to differentiate nations. As a (very rough) example: Britain: Heavily tilted towards naval careers. The ships you sail, the missions you are assigned, the amount of crew are all based on leaderboards. Privateers are very strictly regulated and have a limited role. They are moderately rewarded for the taking of prized. Merchants are rewarded well for service to the navy but have little to no ability to sell non trading type ships to individuals with stiff taxation on any private sales. Guilds have little active voice in the direction that the country takes in International affairs, that's the kings job. U.S.: Naval careers are encouraged but hampered by limited ship type availability. Leaderboards are less useful as the navy only has so many ship types. Privateers are integral to the prosecution of war aims and are well rewarded for prizes taken. Merchants are moderately taxed on sales of all ship types but have very limited regulation on what they may sell and who they may sell it to. Guilds have a moderate voice in international affairs. Woe to the President that disregards them too often. Danmark-Norway: Small navy with limited growth potential for those that choose naval careers. Leaderboards rarely used. Privateers are nearly completely responsible for the prosecution of war aims and are richly rewarded for accomplishing contracts stated within their letters of marque. Merchants are only allowed to sell ships to the navy or privateers of their own nation but pay very low taxes on those sales. Guilds directly run the international affairs. The king serves as a conduit to forward the aims the guilds decide upon. Remaining nations would fit somewhere in the spectrum between these nations. Neuts gonna neut, pirates gonna pirate.
  12. And how many of us American fellows sail for other navies!
  13. I'm not sure how comfortable I am with this proposal. Naturally I'd be willing to see how it works for a patch or two but I feel like my gameplay would be heavily restricted by this. While I can understand and accept some restrictions because I'm a national, or a neutral, or a pirate it just seems as if this further narrows the things I'm "allowed" to do. Not a PVPer? then don't choose naval officer, not a PVEer? probably shouldn't choose privateer. Don't care for crafting but want to supplement your income? Better not go pirate. I really don't like the idea of not being able to choose the ship I sail if I go navy. I hated sailing the snow but love the mercury. Am I really going to be forced to sail a snow if I won't enjoy my time in it? My final concern is the leaderboard system for top rated ships. I understand it, I understand the very good reasons for it, but don't like that it will likely penalize the casual player no matter how skilled he is. If I show up for a port battle 30 times in a row because they're scheduled during my online time but don't otherwise play because I have other stuff to do am I going to still be shuffled off to supporting vessels so that someone that happened to be here more and so could rack up leaderboard points can?
  14. On this day the peace treaty was signed to end the Russo-Japanese war. This war is notable for the Battle of Tsushima, which according to wikipedia at least, was the only decisive battle fought by modern steel battleship fleets.
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