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Meagre Heart

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About Meagre Heart

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  1. New stuff

    Literally playable!
  2. Legendary CSA campaign

    I would like to also chime in and send you my gratitude for your series! I hope you're move goes well.
  3. Leaders Killed

    Though only somewhat related, you can replace your personally named general and make him a brigade or division commander instead of a Corp commander, where he can be wounded or killed. This doesn't have an impact on the campaign overall but is a somewhat entertaining event.
  4. Hardin Pike

    I had no idea this was a thing! I was looking at his camp screen and astonished to see he had a few brigades with only a few hundred troops each! Some less! This makes much more sense now. I can only manage to scrape together a few hundred Henry rifles in the Early/Mid CSA game, but if I mash them into a 2.5k Farmer unit I could really make some magic happen. I've never used the feature before as my only experience with a 'Unit Combining' mechanic is from the Total War games, which deletes one unit to reinforce the other. Thank you for explaining what was going on. An exploit like that would sap the fun away for me since it somewhat reduces the excitement of having some units with fancy rifles and others being fodder out of necessity, but I'd be lying if I told you I'm not going to try it out at least once!
  5. Hardin Pike

    Thanks for putting up a video! I found the switch at the end of the campaign to battles focusing around forts to be a struggle. The first time I ran this one and won I took about 35 brigades to the northern forests, then barraged/sniped until the outer perimeter guards started to run. After that it was an intense leapfrog to the flags. Also, I'm curious about your Camp screen. How is it you've managed to hoard 1.5 million dollars?
  6. What are the finer points of dismounted cavalry?

    Part of my dismounted cavalry 'tests' included making 750 man units equipped with the sawed off shotgun. My hope was that by massing them and relying on their high damage I could quickly shock brigades into retreating, even in woodlands. This, ah, didn't work as planned.
  7. What are the finer points of dismounted cavalry?

    Well, as Tragopan highlighted here, these were also my conclusions. The cost of keeping these guys reinforced with veterans is debilitating and the lack of effective gear available to purchase makes it impossible to field more than two or three at a time at Rank 3. I had a few very memorable moments of charging my infantry through a fortification then immediately rushing my dismounted cavalrymen in front of them to soak incoming fire. They did marvelous, and once I reformed and refreshed my line I could make them fall back and continue my advance. This is probably a combined cost of over 75k across the span of the campaign for a handful of clutch moments, which is a little too rich for my blood. To summarize my brief experiment: why would you spend so much money on horses and then refuse to use them?
  8. Weapon Scaling

    I've often wondered about how the behind-the-scenes mechanics work, but I've been supposing that the % indicator on the armory tab simply modifies what they have available, much like the game already does for the player. You know how the armory updates and refreshes it's stock after each major battle? I presume that the ai has a similar arsenal of weapons to choose from with similar limits. That way you may fight a few brigades with '55s, but others with Farmers.
  9. Unit Naming

    I sometimes give my brigades special names once they achieve two stars after a battle, just to make 'em feel special, and usually choose a name related to the battle they just fought. Have a division that really held their own on Big Round Top? Call 'em the Hilltop Brigade. (A name I stole from Col_Kelly's tutorial videos, which you should watch).
  10. What are the finer points of dismounted cavalry?

    Will do! My CSA game has slowed down because I want to take some time with the speculative battles in the final campaign (Hall's Ferry Road, etc), but once I get to see these guys in their element I'll let you know.
  11. What are the finer points of dismounted cavalry?

    I have some bold plans for my next campaign. I think with the cover bonus from rank 3 Dismounted Infantry perk along with the rank 3 Defensive general perk you can build very resilient woodland skirmishers. I can't wait to see how I can leverage these guys.
  12. What are the finer points of dismounted cavalry?

    Thanks for responding! I was curious from a gameplay standpoint if when dismounted the cavalry 'becomes' a skirmisher unit and no longer receives Cavalry specific bonuses from the Corp commander. It's interesting what you said about the additional morale damage being attributed to increased volleys. While certainly more bullets = more terror, I've noticed Cavalry induces a morale failure with fewer bullets fired than infantry. Am I simply stuck in a confirmation bias?
  13. Since getting Forrest in the Confederate campaign I had only paltry success with him on horseback, but as soon as I dismounted him and put him into some cover he started tearing through the Union! I immediately added two cards of cavalry to each of my Corps to give provide more options. A few questions: Cavalry gets a bonus to morale damage, does this apply even when dismounted? Skirmishers seem to get a bonus to standing in cover, and in some cases benefit more from fortifications than regular infantry. Does this also apply to dismounted cav? If I've selected Cavalry as the second tier general upgrade do those bonuses apply to both mounted and dismounted?
  14. Legendary CSA campaign

    If I recall correctly, he takes Experience -> Infantry -> Defender for two generals, and the third gets the command aura bonus instead. The exp bonus (again, iirc) is useful so that you don't have to spend so much on Veterans to keep your brigades strong since they regain experience a bit quicker.
  15. Legendary CSA campaign

    Thanks again for all of the great tips and strategies Col. Kelly! I can't wait for you to post a video for Chickamauga, since it feels like a much different battle than those before it. The union is putting out some crazy gear for their brigades and it's hard to counter, and all of that woodland is making it casualty-city.