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Capt-Pugwash

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About Capt-Pugwash

  • Birthday 08/31/1964

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  • Gender
    Male
  • Location
    Kent England

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  1. Did i say I had redeemed them. I think not. Please try and be more helpful instead of sarcastic.
  2. Did everything you asked for prepping before the new ships came. Today logged on to pvp 1 and my ships are there but they are not on pve which will be my preffered server. Please advise
  3. Hi, I start it and submit but then the cursor in text just keeps blinking and nothing happens. After a minute I press cancel and go back to game. This is not a one off.
  4. Receiving upgrade modules after battle does not seem right and is far to lucrative. ( 20.000+ gold from 1 outing on obtained upgrades ) Yesterday I had a battle and received 6 upgrade modules and the ships they came from had all been sunk. The modules should only be offered if a ship or multiple ships are captured which would then simulate the transfer of equipment supplies etc to make up the module.
  5. I propose that everything ie repairs, upgrade mods, cargo etc, go in the hold of the ship (hold space for each ship would need to be looked at) and the separate upgrade area is removed. Anything in the hold would take up different blocks of hold space depending on how big they are, ie ropes and blocks upgrade would take up less space than extra planking for instance. I just feel this would be a step in the right direction and is reflecting what happened in real life.
  6. I propose a new commodity in the game. Provisions, which are food and water which feed the crew to keep them at sea. They would take up hold space say 1 block hold space for 1 day at sea for instance. You would need to buy enough provisions for your expected voyage and once provisions run out you should start losing 10 % of your crew per day. Provisions could be obtained 2 ways, purchasing at ports or from the hold of any captured ship (not just a bonus after battle as upgrade modules are now). Every ship would have some provisions to keep them at sea so capturing ships could be a way of keeping at sea. There could be scope for putting the crew on half rations and have a subsequent penalty to go with it. Maybe 15% increase in any activity.
  7. Hey styles, no it was not you but thanks for your honesty.
  8. Just reading a post of yesterday "update question" and I found the reply unnecessarily antaganistic. For myself this is the first forum I have ever been on and unfortunately I also have asked questions when the answer is staring me in the face. Not everyone is computer savvy and a little patience when answering would be appreciated or if you cannot do that then keep your comments to yourself.
  9. Hi this is more of a request. In OW we have to hold the right mouse button to look around, please could the right mouse button have a double tap function to lock this so you can let go of the mouse button. I suffer RSI and have noticed that constantly looking around in the OW is aggravating the injury. Thanks.
  10. Other notable land features would be nice as well.
  11. I agree, a minimum repair to get to sea would be nice.
  12. I for one may give quarter to an inferior ship if it known that it is a person rather than an ai.
  13. I understand that this will be just for the testing stage but how about keeping it and having one other destination that you activate in the required port. What I'm getting at is some of us like to explore but its a long way to travel back once you have had enough. Find a port activate nominate teleport, then you can teleport back to capital and when you want to carry on your exploring adventures you can teleport back to the port you activated teleport from. I think the time limit cool down should remain and there may be other safe guards which would need to be introduced to stop unscrupulous use.
  14. Hi, great many thanks.
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