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Koro

Civil War Tester
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About Koro

  • Rank
    Lieutenant
  • Birthday 11/05/1986

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  • Gender
    Male
  • Location
    Denmark

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  1. Chickamauga: WHAT A JOKE

    "give me back my legions!"
  2. Are those in game pictures or art work? It looks amazing - I hope it will live up to the high expectations you've already established here :).
  3. Scaling, or my issue with it

    I'm quite sure :). I rarely bring any cavalry at all and the union still has lots of cavalry at stones river. It's just coincidence here that you happened to enlarge your cav force going in to a battle with lots of union cav.
  4. Objectives in Major Battles

    Something like that :). Their purpose is not always clear, I'll grant you that and some of them do quite literally nothing. I could imagine being used as a sort of tally to keep score throughout the phases. So if you hold it you get 1 point in your advantage and whoever holds the most points at the end of the battle, wins. This would require almost complete revision of the game's battles though and likely won't happen though I find the idea interesting as it would give more purpose to these locations.
  5. Objectives in Major Battles

    The ones that are critical are either in the victory conditions or described in the text. The noncritical ones are there for tactical guidance mostly as many players likely need help in knowing which points are useful to hold on the battlefield. Other than that, they serve no purpose really and can be ignored at your discretion.
  6. Objectives in Major Battles

    The game tells you this in the introduction to the battle, quite clearly
  7. Scaling, or my issue with it

    I think you have it a little bit confused OP. You having cavalry doesn't give the AI more cavalry. Stones River is set with a lot of Union cavalry already. The armies of the AI are predetermined based on the historical battle and scale up and down in numbers and weapons according to your army.
  8. Objectives in Major Battles

    This doesn't make sense to me, Andre. There is no score system or different types of victories in the game. It's complete binary. Win or lose. Well draw too I suppose. Meet the criteria of win or draw or you lose. The initial bridge objectives for the CSA must all be held in order to not lose the battle.
  9. UGCW Feedback v0.78+

    Not sure why you'd expect attacking head on to be any less than a bloody affair. The whole point of doing flank attacks Irl and in the game is to reduce casualties and punch through the enemy line more easily. This isn't a bug, it's a feature :).
  10. You realize the victory conditions are in the top right corner?
  11. Upcoming patch

    Not right off the bat, no. Perhaps is the answer I remember.
  12. Why didn't the Union arrest all southern officers instead of "honorably" let them join the rebel forces. It seems that would have saved a lot of trouble. Once Lee decided not to lead the Union army f.x., have the man arrested on the spot.
  13. Suggestion RE supply wagon

    Jonny is the one fiddling around with supply wagons
  14. Quick campaign defeat

    No, you can lose any battle and still continue unless your reputation drops below 0. That's probably op's problem, having spent his reputation and then lost more than he had in storage and was fired from command.
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