Jump to content
Game-Labs Forum

Sir William Hargood

Members
  • Content count

    131
  • Joined

  • Last visited

Community Reputation

127 Excellent

About Sir William Hargood

  • Rank
    Able seaman
  • Birthday 07/13/1968

Profile Information

  • Gender
    Male
  • Location
    South Africa
  • Interests
    Maritime & Naval History, Maritime Archaeology, Maritime Model Building, Maritime Art, Replica Cannon Building (Scaled Working Guns), Flintlock Musket & Pistol shooting, Military History, Aviation History, WW I & WW II Era Model collecting, Combat Flight Simulation (Pre-Jet Era), Colonial Era, WW I & WW II Era PC Gaming.

Recent Profile Visitors

846 profile views
  1. Sir William Hargood

    Open World Ship Identification

    +100 Thank you
  2. Sir William Hargood

    Open World Ship Identification

    The Spyglass is there and is historically appropriate. Far fewer players use the home key to identify ships than those using the Spyglass. Flying drones with cameras is hardly historically accurate. In my humble opinion if one was to be ditched...
  3. Sir William Hargood

    Open World Ship Identification

    Well then the mechanic is clearly broken. Devs please fix it.
  4. Sir William Hargood

    Open World Ship Identification

    Dear Devs, Since we now have to rely on manual Open World Ship Identification using the Telescope, some of us playing on 200ms pings or more have the worst time doing so. Its like trying to view a 1920s movie using Morse code...its practically unusable...the staggering image is ridiculous and cannot be used to identify any ship. Is there not a way in which you can stabilize the image so that the telescope is in sync with the latency differential. Could you please do your best to resolve this issue. Many thanks
  5. Sir William Hargood

    Patch 23: Updated Tutorial, Special ship and new UI teaser.

    hahhahahahahaha....thanks admin for the light side in serious discussion...I needed that.
  6. Sir William Hargood

    Patch 23: Updated Tutorial, Special ship and new UI teaser.

    Then I suggest remove the Final Exam and its reward from its current position under Tutorial and add it under a different but linked heading like "Hardcore Challenge" or something along those lines... P.S. I would even go so far as to periodically add other missions to the Challenges section...
  7. Sir William Hargood

    Tutorial feedback 2

    I was under the impression that the function of the Tutorial was to gain more players ... now it appears that the hidden goal is a selection process to cull unsuitable players. Is this a game or Trials for the Navy Seals or SAS? Guys: your business model is very very strange indeed. If I was an investor or on your board of directors I would have a very stern conversation with you regarding your preceding post and its apparent objectives. This a very small niche market game to start with. Now it caters only for a very few select within that very small niche market...Just remember what most current supporters/players want: More player numbers and more PVP. PVP players don't care for the quality of PVP, they just want more PVP, in whichever shape or form it comes. Your above statement is counter productive. IMHO the Tutorial is show new players the ropes...the basics...not hang them by the rope...
  8. Sir William Hargood

    Tutorial feedback 2

    Then I'm far worse at this game than I expected ...
  9. Sir William Hargood

    Tutorial feedback 2

    Sorry guys, you are going to be scaring off far more players with the final exam than you think you'll be gaining whatever rank officers it may bring. Make the AI ships the same build strength as as the players ships...and take away away whatever gunnery BS accuracy, pens and reload mods they have. Level the playing field. I have solo'd Fleet missions in a Trinc before and this is in no way easier than that. Broadside for broadside they are doing way more damage than me. P.S. Unless I need to redo the entire tutorial to gain some sort of advantage. I had done the previous tutorial except the previous very last one. I did not redo any of the previous. Please advise.
  10. Sir William Hargood

    Battle Instance Improvements

    I'm sorry I have to disagree: the current wind changes are nothing short of a circus and have absolutely no relation to reality....
  11. Sir William Hargood

    Battle Instance Improvements

    Hi Devs, I have the following suggestions regarding Open World Battle Instances: Variable winds in battle instances: I believe that the radical changing of wind direction inside battles is not realistic and screws up tactics inside battles. I believe that more subtle changes in direction and adding variables to wind strength would be far more realistic and immersive. This along with real time time scales which I discuss below would improve immersion of battle instances significantly. Open World Battle Timers: I am of the opinion that battle timers in open world could be removed leaving battles open. With the more constant wind direction stated above the action would constantly drift away from the battle join circles, the later you arrive the less likely you are to affect outcome of the original combatants. However with constant joining on both sides could result in some fantastic battles. Obviously the willingness of allies to join and the obvious difficulty in finding distant battles would add considerably to immersion and action. Battle Instance Time scales: I sincerely believe that the time scale in battles should be real time and not scaled as in the open world. Therefor 1 hour in battle is 1 hour real time. Thereby reducing the constant changing of daytime to night time. Rarely did battles last from day into nighttime. This to me is a realism issue. I know the result would be that daytime would vary then from battles to open world. This to me is irrelevant. Positional exits from battle Instances: The issue of revenge ganking in my opinion would be resolved with the following: The relative position of the ship gained in battle instance when leaving becomes the relative position of the ship dropping into open world when leaving battle. In other words the distance he sailed away from the join circle is transferred to open world. This open considerable tactics regarding intelligence. i.e.: drop a player in the instance to report enemy position to remaining fleet in open world. The fact that the timescale in battle instance as stated above is 1:1 would limit unreasonable distances sailed away from battle center. What do you think?
  12. Sir William Hargood

    More hot keys and depowering options.

    I know that this is a bit of a stretch: Would it ever be conceivable that we can get a function where one can customize sail sets and save them as defined set of sails? ie: Saved Set 1: Bowsprit: Fore Topmast Stay-sail only; Foremast: Topsail only; Mainmast: Topsail only; Mizzenmast: Topsail only, Saved Set 2: Bowsprit: Fore Topmast Stay-sail & Jib only; Foremast: Topsail & Topgallant only; Mainmast: Topsail & Topgallant & Main Topmast Stay-sail only; Mizzenmast: Topsail & Topgallant & Mizzen Topmast Stay-sail only, etc etc?
  13. Sir William Hargood

    PvP Leaderboard

    Well then my suggestion would prove you are right then won't it.
  14. Sir William Hargood

    PvP Leaderboard

    I don't care about your Snow. Stick to the point and what you said.
  15. Sir William Hargood

    PvP Leaderboard

    Okay, then I request that @admin setup a playoff to prove or disprove your point: A good player vs one of your bad players (not a player who has no PVP experience but as you said a bad player) in 4 matches: i) A good player in a tricked out ship vs a bad player of same build with basic or normal skills and mods. ii) Same ships but swap them around to the other player. iii) Same ships but neither with any skills or mods. iv) Same ships but both tricked out identically. Lets see what outcome is.
×