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ShiverMyTimber

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Ordinary seaman

Ordinary seaman (2/13)

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  1. I've searched high and low to find a thread like this, but can't seem to and it's such a simple idea somebody must have made a thread before this one. If such is the case, lock this thread while pointing to the real thread please, cheers guys also if this already exists I've yet to find it, I had to take a break around September and came back just as you updated onto steam early access. Shouldn't players be able to create their own group chats, without forming a group? It would be of great help; for example when taking a port and part of the main fleet breaks off to form a scouting and blockade fleet while a port battle is in process. Currently I'm seeing lots of chatter when it comes to port battles in the factional chat windows, which can be used for many things other than PBs. So shouldn't a player be able to open his/her own chat channel and invite other players involved in an operation, a group of friends, etc so they keep the main channels a little less full. Naturally this is not an issue now but if the amount of players per server increase national/factional channels are going to have multiple conversations going on in them, when you could just create a temporary, or permanent chat channel to have a multi-person conversation. There is group chat but it isn't ideal for the reasons discussed above. PS: If I've missed this reach through the screen, bash my head off my keyboard a couple of times and delete the thread. Cheers.
  2. Arr I gots me one too but have a bunch of ships that turned up as redeemables I need to grind my XP up. I finally found Roger half dead from thirst, turns out he was in such a hurry he forgot to bring any provisions other than his canteen and some weevil infested biscuit, towed the little row-boat up and had her stowed and have my cabin boy now. Staines, my best seaman and my honourable Master Bates are aboard now so the motley crew is together again. These huge queues to get into port are insane, the port server should be building more, or bigger piers.
  3. Why do people get so confused by the 24 hour clock. It's much easier to read and the 24h than the 12h hour clock. Also why call it military time? I'm just a little curious as all a 24h clock does is adds another 12h on for the hours past prime meridian. Once you get used to it it becomes so much easier to read. However, I would say the devs should run with GMT rather than Kiev time since it's the gold standard in timekeeping when it comes to announcing changes to stop people googling kiev time to X time every time there's a change; I know it's only a small thing but it would, in my own very humble opinion make things easier for everyone since they know that they are GMT -6 for example.
  4. I would obviously know that the server is switched on for maintainance, repairs, testing etc; it's just a little oxymoronic to have "This server is switched off, but it's switched on!" Any idea when it's coming back or is it just soon™?
  5. If this were EvE this thread would be filled with people demanding a new ship because they lost it to the servers going down, a new ship because they can't play EvE and a full months reimbursment for a few hours of server downtime. I come in here and see one post about someone looking forward to the servers coming back soon. We need a statistician to work out the size of MMO groups crossed with the amount of whining. I bet it will be an exponential curve if put on a graph. Anyway, looking forward for you getting the servers up, though one thing I don't understand; if a server is off how come I'm pinging it?
  6. Ahar, anyone seen Roger?? That little scallywag's gotten into a rowboat again after last night's navigational readings and work in the chart room, he says I've gone way too far south of the equator for his liking then hopped in a rowboat and started paddling like a peuvian after having too many of those leaves they chew. I could swear he could have towed me to the coast of Ireland if I'd roped his boat. I'd be in your debt if you come by him and return him to me, in one piece mind you, no snippy snippy eunichy eunichy now. He is a masterful cabin boy and ensures all my needs are met, I see good seaman in him; no doubt he'll rise through the officer's ranks like my mainmast when it's set in a new hull.
  7. It is a mistake that will happen once. I mean, why should ships come with cannon? You're buying the ship, not a full armament. This runs especially true with the different gun types in game. Possibly you could make an order (not a purchase, someone has to fulfil this order by getting the ship and guns together) on the market for a ship with the right gun layout for you?
  8. We all know that pirates hold ports but many a pirate ship (and some other nations, far from a safe port) would have their ship essentially beached on a shore where at low tide the ship's lower hull would be accessible for repair, naturally some shores were best suited to this and other shores were useless and you'd end up completely stuck, run aground if you tried to careen. So what I propose is that if you are far from a friendly port and need your ship fixed and just so happen to come across an island you can careen your ship and order your crew to gather the required materials needed for repair. Essentially making it a free repair. Naturally this could be exploited so only the smaller classes of ships (probably up to a frigate) could be careened and as well as that it will take time (depending on repairs needed) you would also have the option to send a scouting party out on the Island in case there are any natives who might see you as lunch if you set half your crew on repairs and attack your ship. Scouting should take approximately fifteen minutes and your scouting party can either return completely healthy, with casualties (from hostile animals or native inhabitants) or not return at all, a sure sign that they've died and you should probably make sail with haste. You could choose to repair your ship if your scouting party knows where the native encampment is, however there would still be a chance of them attacking, which would be a lot like boarding mechanics, as for hostile animals; having your scouting party collect the necessary materials nearest the shore under guard with fires lit to scare off the animals, though if your scouting party missed cannibal natives the smoke could draw them towards you. So a quick recap Careening is where you purposely beach the ship at low tide to exact repairs when there is no port or the nearest is far, far away. You would be able to careen on many of the islands with shores but no ports dotted around the map It would be a free (but time consuming, based on the damage and size of ship being careened) way to repair a ship at sea It is not without risk, the island may be inhabited with cannibals or dangerous animals, you would have the option to send out a scouting party, or just exact quick repairs and hope you don't come under attack losing many crew (and potentially having your ship set alight if you lose) in the process Repairs shouldn't be as good as a drydock. 85% hull maximum should be repaired and this would be with a skilled carpenter onboard.
  9. Spare the rod spoil the child Though the better cabin boys such as Roger wouldn't need so much whipping, unless the cap'n desired it.
  10. Ships should inherently patch themselves up slowly when lightly damaged as a few holes can be plugged and parts of the ship that aren't completely necessary to the ship can be sawn off and used to patch the ship up by about 25% of it's total health. Of course things like losing a mast are going to be permanent and you won't have the materials to replace one of those with. Larger ships even carried smaller ships (such as a cutter) inside as cargo so that could be broken downand used for further repairs. Naturally simply plugging a few holes is not the same as having your ship careened or put in a dry dock and if you're cannabalising other ship parts for repairs your ship will be somewhat less durable in battle; IIRC there's already a damage resistance system, I've not had the time to play for a while if there isn't then one should be implemented, naturally a better built ship would be built out of stronger materials. Thus sawing pieces off your ship such as the gunwales would lower the resistance of your ship and potentially increase it's ability to be boarded and captured or lower the resistance of your ships armour. Obviously this would take a while (days likely) so it wouldn't happen in battle (though survival should increase resistance to damage and patch completely destroyed pieces of armour (but only patch them once also personally I'd prefer if survival were changed to "damage control") so your ship would repair slowly on the open seas, usually helping out if you are far from a port.
  11. I would say 10-20k would be the better number since then you aren't lynxed when your ship runs out of durability (a silly system, ships should have 1 dura and the option to insure the ship in port) As well as keeping money in reserve do not sail what you cannot afford to lose.
  12. Since there are 'hidden' islands I'm against it as it gives you a risk free way to find them. If you want to free roam grab a basic lynx. However they need a fast travel system that is better than teleportation.
  13. PvE ships; especially ones outmanned or outgunned should definitely strike colours, if you look at it historically; Roberts sailed into a harbour and all it took was the sight of a black flag to make the entire harbour, of 20 or so ships (many armed) to strike their colours in panic. As far as PvP goes, you should be able to fight to the death as there are also many accounts of captains nailing their flag to the mast (and some humourously having to run back up the rigging and tear it down under massive losses) sure if your crew were sustaining heavy losses and you have officers aboard you may want to surrender with the hopes of keeping your officers. A crew surrendering involuntarily is nigh unheard of and many captains would have had the guy scrambling to strike the colours shot for cowardice.
  14. Ahoy Pete nice to see you on the forums. I think they should come in varying levels of quality, such as the quality being in their names: James the cabin boy wouldn't keep the cap'n and crew happy all that much John keeps the cap'n and crew happier than James Peter the cabin boy keeps cap'n and crew happier than John Jake the cabin boy keeps the cap'n and crew very happy Roger the cabin boy keeps the cap'n and crew at their highest spirits possible
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