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InversoSk3lo

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  1. There were just over 70 actually. I know you were being sarcastic I just thought you should know anyway.
  2. If I might beg a moment of the Admins time. This forum thread was posted in February, I am just curious as to whether the you guys are still looking for applicants. By the chance it is, I'd like to put myself forward (Rear Admiral - InversoSk3lo) for the PVE 1 server, however I feel as though I might not be as active as what you are perhaps looking for. I play on a daily basis, though only for a short while during weekdays (as I have work commitments), and extensively during weekends. I'm normally home when the servers go down for maintenance so I spend the better half of the hour (or two if there is a patch) reading through forums. Personally I feel as though the community, on the PVE sever at least, is quite helpful to those that are seeking it. However I do think that having a moderator with an interest and experience in the more detailed mechanics (whom of which could talk closely to developers, should they be seeking answers themselves) could help clarify some or any discussions that arise in said topics. On a some what unrelated note, I think that I could be of use when pitching constructive suggestions, of which I have many, that I don't believe to be overly ambitious. Age - 21 English Spoken - Australian Passionate Gamer
  3. You could just scale it. Or rather if you have your ocean as a single 3D mesh and script it to displace, bend and fold around the ship when weight and velocity is added, essentially creating a wake some what similar to the video. *Edit. Just reading through posts from way back sorry.
  4. While this is a good personal method of testing, perhaps an answer, and if we're lucky, some numbers from a developer would also suffice. Perhaps even more so, as we can make more accurate and educated choices based on said facts, rather then personal experiences. Please note that I am not renouncing your methods nor your own personal experiences. I am merely suggesting that a formal method of reply would prove more useful and to more people.
  5. Yeah hi, chasing definite, whole and truthful answers on the difference between 'Planking' and 'Build Strength' when building or buying a ship. Some actual numbers would be fantastic if possible. So I've researched and apparently one source says that Planking increases the size (thickness) of the armor and decreases the amount and severity of leaks while another states that it only provides leak protection. (my personal research finds the latter to be true) Where as 'Build Strength' provides increased "Structure HP" (there is a difference - one gives a figure of eg. Santisima, Structure - 11400 next it is Armour - 75) only and does not increase the armor thickness in anyway but at a cost to speed. I'm looking for answers because I want my ship to be strong no matter the cost and if Planking does provide Armor Thickness rather then Structure HP at an equal cost to Build Strength then I personally would choose Armor over HP. Please Respond to this. Regards Commodore InversoSk3lo.
  6. Attn: Naval Action Developers and fellow Community. CREW SPACE ATTRIBUTE BALANCE The attribute Crew Space and the amount of crew added should be dependent on the quality of a ship and a percentage of its Base Crew Space (IF IT ISN’T ALREADY) rather then a static number. Much like how hammocks works, this would make Crew Space a more tactically viable and popular choice when building or buying a ship. It wouldn’t have to be to the extent of what Hammocks can do for ones’ ship, otherwise you’ll over powered amounts of crew, but it needs to be increased never the less. I’m thinking 1% for Basic, 2% for Common, 3.25% for Fine, 4.5% for Mastercraft and 6% for Exceptional. Now either you could calculate how many crew this would give each ship of each quality and continue with static numbers or you could formulate it. Also this attribute should be calculated pre Hammocks, so that said static numbers would probably be easier and cause less bugs. CREW SPACE BUILD ATTRIBUTE – Worse Case/Santisima Trinidad Base Crew – 1050 Modified BASIC 1% - 1060 COMMON 2% - 1071 FINE 3.25% - 1084 MASTERCRAFT 4.5% - 1097 EXCEPTIONAL 6% - 1113 FLEET MISSION BALANCE So I thought I’d bring this up while I’m at it, I’ve been encountering 2nd Rate St Pavel’s in Flag Captain missions, now this would be fine. But the problem is that Post Captain missions you are still encountering 5th Rate ships or lower. I’ve not once seen a 3rd or 4th Rate ship in my Post Captain fleet missions. For anyone entering Flag Captain missions for the first time in a ship that well frankly isn’t a 1st Rate, especially alone, is going to get quite the shock, having not been prepared for such fierce foes. The first time I entered I turned 180 degrees in the opposite direction and got the heck outta there. That being said I know there is quite the Crew jump from Post to Flag Captain (600-800 respectively) I digress in expressing that I have not seen any 4th Rates and at least 1 -2 at most 3rd Rates. I do believe that crewing 3rd Rates as a Post Captain is viable, although under crewed. I would expect to see at least 1, 3rd Rate and no more then 2. I hope that you consider my balance proposals and wish to hear from you all soon… For Queen and Country. Commodore. InversoSk3lo.
  7. Ok so I pre-ordered and got my Alpha key but I have no idea where I can download Naval Action. I've checked steam and apparently it doesn't exist. That or I'm looking in the wrong place.
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