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Drunken Sailor

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  1. Has anyone modded the game to change the timeframe? Maybe something from the US Revolutionary War, the French and Indian Wars or even Napoleonic era? Just curious. I'm not a modder myself, so please forgive me if it wouldn't be plausible for this game. Has anyone modded the game to change the timeframe? Maybe something from the US Revolutionary War, the French and Indian Wars or even Napoleonic era? Just curious. I'm not a modder myself, so please forgive me if it wouldn't be plausible for this game.
  2. One way to deal with this, at least in part, is to educate the new players. I'm sure the developers will be providing instructions and guides for the final release. Many who are not enthusiasts of this period of naval warfare are likely not aware of sail spilling as a way to adjust speed. Without that knowledge, it would seem that raising and lowering sails is the way to do it. As well, some players, when armed with the knowledge that there was not time to raise and lower sails during naval warfare and sail spilling was the method used, will also turn to that method in order to stay as realistic as possible. Of course, there will ALWAYS be some who try to take the easiest way out and they will resort to sail spamming and any other method, no matter how annoying or historically inaccurate, in order to succeed in their own eyes.
  3. I like the idea. Maybe it would be possible for the devs to add a realism setting that can go from low (arcade type) to high (plotting your position manually) with different levels in between (like automatic plotting). If there is a setting players can use to get closer to immediate gratification for those who want it, but also a way to give a good challenge to those who want that, it might just work out well.
  4. I was searching to find what the melee and targeted symbols meant, as I couldn't find an explanation anywhere in my desktop version. I was searching everywhere before coming to the forum to ask (as I've seen people almost torn apart on other forums for not searching first) and I found the symbols explained in the guide for the iOS version. As well though, I saw the fortify button in the iOS version, that allows the unit to defend more effectively. But I have not seen that button in my version. Is that something that's in the works? How do I get units in the desktop version to fortify or defend more effectively? Thanks.
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