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Booyaah

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Everything posted by Booyaah

  1. Just give the player who starts the instance a modal popup window when another player tries to join on their side stating their name, ship, faction. Give them the option to accept or deny, problem solved, anyone who wants help can accept, everyone else can deny, no more same faction griefing.
  2. Yeah I don't board much anymore, but when did they change this rule on prize ownership? I always thought whoever wins the boarding gets the ship, and you have to shift+rclick->release to all for another player on your team to take it. Are we are talking about someone from the enemy side took the ship? I feel like I'm missing something here...
  3. admin, I created a character for another nation first, then deleted it before starting my US character. I assume when you run your scripts it will not try to give them out to the first character?
  4. Okay well I have decided to take off work tomorrow, it better come out on time!!
  5. Admin, In the heat of all the technical things, have you tried to line up any press related interview stuff? From what I heard talking to the Infinity Battlescape devs during their KS, it's pretty hard to get any kind of media coverage nowadays by big name 'game journalism' sites unless you're from a major studio AAA studio. What is the email address press can contact for more info? Have you considered at least doing a copy/paste job of your main post here to your front page's blog? I assume some kind of bulk email reminder you will send out? I don't know what's been cooking with N7, but you guys really should have some kind of official EA trailer as well.
  6. We should not have to Home Cam below the water to see shallows IMO b/c the water in the Bahamas should be clear enough to see through. Take a look at the first 60 seconds of this video:
  7. This is what happens when you listen to Pagan Pete's suggestions about this game being an 'arcade shooter'
  8. Start your own French faction based guild and recruit some new players that play in the US timezone...I am sure there would be some interested ppl, might have to wait on EA though.
  9. Booyaah

    TDA connie

    Conquering the pacific (btw can't see the OP's pic)
  10. I would like it if the wind stayed static the first 15 minutes before it starts shifting. Why? You need time to close the distance with your opponent initially. It just doesn't make for good gameplay balance if the wind shifts 90° in the first 10 minutes and all of a sudden one side is completely stuck downwind unable to move to their enemy before they can even close distance first. I do however like the concept of the wind changing drastically later in the match because it can stop endless runners.
  11. I really wish they would somehow add the ranks/xp levels and ships/max crew in-game. This could be the #1 question players always ask...can I crew x ship at y rank? How many crew would I be missing then?
  12. You mean like a custom lobby? http://forum.game-labs.net/index.php?/topic/7473-trafalgar-event-room-improvements/ If you really need video recording for a cinematic De Ruyter's YouTube already has A TON of cinematic film without any UI elements from every Trafalgar. https://www.youtube.com/user/brandonchat/videos
  13. Do us a favor, reduce the timer for large battles from 3 hours to 1 hour so we can produce more footage for N8. Remember we used to do 2x Trafs in a row back at Plymouth. We wouldn't really be able get 20+ ppl together besides Saturday anyways, cause most ppl don't want to blow through 5 duras in one day heh.
  14. Purpose? Weekly bragging rights I guess? Good fleet practice against real opponents? I would say if you like pvp, a 20v20 battle is some of the most fun you can have...yes the large battle events feel just like old school Sea Trials combat. A chance to sink admin, brits, pirates, or capt bubbles is plenty of incentive for me. Also they changed the ROE recently so all members of the same nation get put on the same team instead of the teams being completely random. Both sides are on Dutch TS, so the comms for the entire battle is pretty much already organized. We've been doing this for ~6 months now I'd say...the event is pretty much on auto pilot now. Check out this thead: http://forum.game-labs.net/index.php?/topic/6036-arranged-weekend-trafalgars-anyone/page-20 Anyways I'll stop pulling a Dana White on your recruiting thread, cya this weekend TF!
  15. While I understand most of us are night owls, the Trafs are at 4 PM EDT...it's not THAT early I could understand west coasters not being able to play at that time, but for east coasters it shouldn't be that hard to logon for just 1 hour. Btw we have a guy from New Zealand that sets hit alarm clock and gets up at 8 AM to do Traf. Oh well, had some great fun doing the joint ops last week!
  16. I really wish more of ya'll would join Saturday's Trafs so we could have an all USA team for once!
  17. if this thing hits 4x as much as one of those towers, these forts are gonna be hella scary even for a Santi maybe Now if you can add a contiguous landmass, like a bay, throw in a few towers at the front of the bay's peninsula, maybe add a city backdrop in the background (like in that Tortuga concept art screen), then we'll have ourselves a nice realistic looking port battles. Maybe for deep water port you add in a few snows and for shallow water a few lynxes. Oh yeah, and add a light house that lights up at night, that would be the icing on the cake. I want me some night time storm port battles!
  18. haha I randomly bought up a bunch of stone yesterday Maybe this is a precursor to AI pirate fleets coming who will attack every player on site?
  19. I LOVE the new wind changes, best part of patch 9 IMO. Being able to go 4 knots vs 1 knot 15 degrees off the head wind is so much less annoying. We already have time compression, this is just a natural tweak that needed to be made. The only ppl I see complaining about the speed needing to be so punishing I never see playing in game, as much as ppl want this to be a full naval simulator this game isn't going for MS Flight Simulator or DCS type realism here... admin please keep this type of speed for OW, in combat instances, more realism is fine.
  20. Hey guys, I've marked (most) of the Regional Capitals and added the new Free Town and other ports. Note regional and main capitals are the only ports where you can buy assault flags to do port battles. As of right now the regional capitals are not capturable but the rumor is that will change next week. Lastly, while I might occasionally update the port ownership (once a week maybe) if uncontested parts of the map stay more or less static, but I will not be updating the port ownership on a daily basis. You can use the in-game map for that. The in-game map will update once per day after each night of server maintenance.
  21. They need to bring the OW spyglass back to identify ships, as far as pvp, maybe they could color the swords red or something instead...
  22. I'd settle for an overhead hybrid RTS like version of what we have now, where we could move some groups of men and officers around between the ships, but I don't expect any kind of boarding revamp until after EA. I'd rather have port battles and the land masses from OW transfer into combat instances much more at this point.
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