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Niels Terkildsen

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About Niels Terkildsen

  • Rank
    Junior Lieutenant
  • Birthday 04/29/1990

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    http://steamcommunity.com/id/EkErilaz/

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  • Gender
    Male
  • Location
    The Danish West Indies

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  1. State of the game.

    Game can't be dead before it's been alive. You'll have to wait for release with that attitude. I'm waiting for release (or at least the inclusion of the new sailing model) before I play again, for much the same reason as you, but I don't see a point in complaining about it at this stage of development.
  2. 29 December 2017 patch notes

    I'm hoping to see the new sailing model in NAL soon. Been itching to try out the new leeway feature and see what all these changes do to PvP.
  3. 'To govern is to populate'

    Please... I just have to call BS here. 1) Going back to battles that were always open would be like having a big lobby where you could just pile in and have a big scrap, completely ignoring the logics of positioning etc. Sure It may be fun as a big, jolly practise arena in NAL, but it has no place in OW. 2) Durabilites make no difference at all in terms of solving the issue you're complaining about. Ships themselves are cheap cheap cheap, what costs money (time and sweat) is getting upgrades and books. Those need to be seriously looked at, not hello kittying durabilites again.
  4. Admiraal de Ruyter - 1806

    Loving that sharp bow! It's nice to see some of the old style carrying over to later ships (even though that lateen may not be practical). I can't wait to see one of these beauties in game!
  5. These are the only ones I could find: https://imgur.com/a/93V1m
  6. Teams working the system

    Nation chosen doesn't affect anything, it's only you who see the flag you've chosen - everyone else has the flag of their own choice. I think what may have happened to you is that you were in a frigate and were paired with a frigate of a similar size rather than together with the smaller ships. At least that's what I've found: when I go out in my Cerberus and there's a decent number of unrated, but only two frigates, you risk getting into a separate battle with only the other frigate player. That happened twice to BoomBox and myself - I think because I was the only viable player to match him with while he was in an Indefatigable. (Btw, BoomBox, I'm sorry for ending the battles with circle cap, but I just find it too tedious to play against - and with - so many bots).
  7. As long as you know this, you know pretty much all there is to know:
  8. Well, those are not my words. I have only praise for what you've done up until now; that is also why I passionately hope that we won't take a step back - and I do hope that the "arcadey" things we're seeing now is the result of the fact that many variables (like basic speed and turn rates) haven't been adjusted. This.
  9. It's odd: sailing the ships in combat has been one of the few things that worked really well, and yet now it's being completely rewritten. I sure do hope that this won't be messed up, because that'd leave NA with very little going for it. As it looks now (admitting that I haven't tested it thoroughly myself) this looks less like a change for realism than a change for a more fast-paced, albeit more advanced, sailing profile, borderlining on the arcadey.
  10. That looks insane. How is this more realistic? Coming out of a tack without going below 5.8 knots... and being able to go almost 6 knots backwards when backing sails and depowering. It looks more like the performance of a rally car than a fully rigged ship.
  11. Yes, but my point is: will it be done by the actual turning of yards (by the auto-skipper), or will it just happen "magically"? I know that auto-skipper optimises for speed, and that turning has always been enhanced by proper use of manual sailing, but I'm more concerned about how sailing physics may function completely different depending on whether you're on auto-skipper or using manual sails. Just like vazco says below: Another concern: During the little testing I did after the first experimental patch, one thing that I reacted to, as has been mentioned before by @maturin for example, is that you were unable to heave to; that is, the pressure on the sails made you spin on the spot when you were standing still, without the use of rudder, and in a much too exaggerated way. I wonder if this is still true...
  12. Idea: Win the Boarding and receive the KILL credit

    I think crew damage is taken into account. I seem to remember decrewing a much bigger ship (without doing any significant hull damage) and getting the kill even though another player boarded it.
  13. I don't understand: so the sailing physics using manual sails will be different from the sailing physics when using auto skipper, when the yards are in the same positions?
  14. Possible American 1st Rate Ship of the Line

    It has a distinct American look to it somehow... Not really my cup of tea... Anyway, I think we need more 3rd rates rather than 1st. (This should also be posted in the shipyard section of the forum, not here).
  15. Battle Chat Window

    I'm sure that's what you also meant with your last point, but it would be nice to be able to see global chat while in battle.
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