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Barubary

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Landsmen

Landsmen (1/13)

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  1. Let Players report offensive names. Click a ship and report it. There must be moderation, and people who name their ship obscenely shall be struck by the mighty. Edit: Unless they do it cleverly, of course.
  2. I think you are being a little bit too extreme here. No one suggested to implement such possible mechanics into the game. I do not even want everyone to have an equal change to win. That doesn't make sense at all if you think about it. Certain ships have advantages over other ships. If you bring the wrong ship, you lose, or you flee if possible. All that is suggested is a little more long distance spread, and i really don't think this change is overly dramatic or going into full real mode. No offence taken.
  3. Yes, as this is still alpha i am sure the devs will do their best to ensure fair engagements. What i do not want to see is small (or any ships really) ships staying just outside firing range and kiting the enemy into submission. It can be done, but as it is now i fear that - especially with ship loss mechanics in mind - everyone and his grandmother _will_ abuse his sniping range to the maximum. By lowering far distance accuracy a lot i think this game can benefit, is all. People should think twice before going all in. On another note I have to say I really enjoy the direction this game is taking. Can't wait for open world testing. There is nothing like this currently on the market and I'm looking forward to playing with you all.
  4. There should be some middle ground to what we have versus realistic shooting, i believe. I understand that in order to have fun gameplay you have to make changes to how cannons work, but a little more "spray" certainly would help the guessing game. As it is now, once your pot shot hits close to home, everything else that follows does hit if the enemy if aligned properly. It certainly would prolong battles, but as i take it this would make engagements a little bit more interesting, until you reach that point of no return (pass to really really broadside), make it a little bit more personal.
  5. Hello everyone! I want to make it blunt, and please share your opinions on this. I think currently the cannons are way to accurate on long range engagements. You can broadside enemies multiple kilometers away. To counter this, maybe we could have two aiming modes, one long range one that is much more imprecise to what we have now, and a close one, let's say about 500m in. I think the current aiming model is way to precise on long distances. There might be historical references or something but it just doesn't feel right at the moment. I'd like to hear your thoughts on this matter.
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