Jump to content
Game-Labs Forum

Preserved_Killick

Members2
  • Posts

    61
  • Joined

  • Last visited

Everything posted by Preserved_Killick

  1. What's the purpose of getting rid of trade-goods? Obviously if you don't like them you just don't have to trade them. There are plenty of materials to trade that are used for crafting. Is it just annoying getting them as loot and selling them at the closest port for little money?
  2. Currently players used "dead reckoning" to determine where they are on the map, basically guessing their location based on their last point of call or land mark and their current bearing. I like this, it's realistic and provides a bit of a challenge. Obviously a lot of people hate this because it's easy to get lost in the big ol' ocean. While questioning my dead reckoning last night ("I definitely should have made landfall by now..."...turns out I wasn't lost, I just needed to wait another 5 minutes before making a perfect landfall.) I was thinking how great it would be if I could just ask some of the AI ships I saw what their dead reckoning is, since this was realistic. Historically ships would confirm their reckoning with other ships they met in the ocean to help them navigate. So what I propose is this: Give the ability to ask any allied AI ship with in "hailing distance" (however close you want to make this) what their reckoning is and they'll provide you with the base coordinates for grid on the map. I think this is a nice balance between helping lost players while also not just giving them a freebie "you're here" on the map. People will still have the sense of being lost because there won't always be another AI in the middle of the waters but it'll be a bit of help.
  3. The Brit TS needs more mods or something. People are always told to join the TS when something is going on. So they join it and don't have any speaking privileges. They sit around in the public channel for 10 minutes not able to speak at all and just end up leaving. It happened to be 3-4 times before I was finally given proper permissions.
  4. Excommunicated from the Roman Catholic Church? Oh dear me. Bahahahaha!
  5. Hasn't there been several feature updates specifically made to target pirate exploits? They've been pushing out a lot of content. Creating and integrating a "non-nation" is going to be a lot of work. The "smuggler" functionality they added is already starting to go a long way in that direction. They know pirates are broken. They're working on it. They've said they're working on. I don't get why there is suddenly so much distrust when they've been constantly asking for and giving feedback to the community.
  6. I think it would work out just fine. I don't like the idea of total crew being capped per nation. I'm too worried that larger clans will corner the "crew market" and newer or casual players simply won't ever be able to crew their ships. Crews should have a really slow standard rate that can be boosted by buildings. This means if someone wants to focus on PVPing then their 5 building slots should be taken up with barracks and taverns and training academies to allow them to quickly refresh their crew numbers and train them. This would put a demand on people who craft ships/items to keep those PVPers supplied and those PVPers will have to pay them fair prices. In turn, the crafters will have to wait longer to crew their ships or pay with their profits to crew them.
  7. When seeing a list of all the contracts placed and which player placed the contract, can we choose which contract to buy/sell regardless of whether it is the highest or lowest price? I think it would be a great way to create more economic strategies in the game. If we find out that a certain clan is buying up all the hemp at 300 just so they can monopolize and sell it at 600 it would give us the ability to both find this out and then in turn, no longer buy from them. It would also allow others to compete with them as well.
  8. Are battle instances already on a separate server? If not, you could look into doing that in the future. It won't provide a stable/consistent increase in performance but it could help with the load.
×
×
  • Create New...