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jodgi last won the day on November 14

jodgi had the most liked content!

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About jodgi

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    Royal Speed Trials Society

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  1. Just in case you missed it.
  2. Na-L going live when?

    I never saw bots run for cap. They only move with the furball fight, though they have a tendency to run slightly downwind of the fight.
  3. It used to be teak or oak ships before the wood changes. Now every frame and planking does stuff with speed, but the weird combo of white oak and fir planking does the trick. I don't mind making "useless" ships for testing, but there sure aren't many of those floating around.
  4. Is endy supposed to have that one weird escape point @15? It's not easily utilated but it does give the downwind king one odd upwind point. I don't have endy, could someone see if it checks out in game?
  5. I've updated the infogr.am chart on the site, but I've frozen the plot.ly chart for easy reference.
  6. Doesn't matter if admin included red text about tuning, it's all balls to the wall with ulterior motives and pet peeves.
  7. Mast Hits

    Are you a sandbox MMO fan? Because we have lol-upgrades because (apparently) PVE-sandbox-shitlords crave that shit. Poor us competitive pure pvp-players. I'm not knocking you or assuming I know anything about what drives you or what you derive fun from. Judging from your upgrade remark we're prolly brothers from different mothers. Neither MMO's or sandbox games must have silly "magical sword of conjuring +5" rare loot drops. I push back at any and all times, but it is a dogged and hopeless push.
  8. I stayed up later than I'd planned, I was fueled by scientifical moral outrage over that individual hiding the truth from the community. Here's the new Gsheet for the early adopters. (I trust you can still "add to own Gdisk" for your comprehensive viewing pleasure?) I'll get to the fancy but clunky internet pretties soon. I threw a hissy fit over negative values in api without thinking with a cool head (sorry, @balticsailor). lel, the simplest explanation is usually the right one, right? Ships sail backwards now! *Doh!* Our quality assurance team is happy: 0.1 knots won't win any wars, but connoiseurs will mind the api's tendency to skew the profile. At least with the aga.
  9. Sailing Physics

    Even if you don't see the autoskipper rudder doesn't mean it isn't there. Also, we have a lot of approximations in this game (good thing, btw). Just imagine your 1st. Lt. doing tiny trim and sail changes to avoid having the ship run with deflected rudder (sea anchor) to sail straight.
  10. I'm heading out to do some speed chart quality assurance work... ... I just need to dodge those habitual gankers as I swagger along in a gunless aga... o/ [CABAL]. At least we had a pleasant chat!
  11. Oh, dear! Maybe there's room for some speed related news in this SPEED topic? I'm looking at the API numbers. They've changed so I need help from my friends to present accurate charts to everyone. Related news: Someone has actually done it all and is sitting on new readable charts. They won't share with you because their head is so far up the OW wargame's butthole they can lick it's colon. Apparently they won't share because exclusivity given them an advantage. The Speed Trials dudes will get to it and deliver equality all across the Caribbean hopefully soon. We have many other duties keeping us from giving it to you NAOW! I'm out feeding starving children and @balticsailor is working on some medicine to cure stupidity. To the clubhouse!
  12. General butthurt spreading when people lose to such groups.
  13. The guys at Wargaming came to the statistically based conclusion that three man toons for 15v15 was the limit. Six man toons could be perfect for 25v25. We need to be really careful about this. Start with small toons and see how that works out first.
  14. Dude! This is the best and most fun part of the game! We always welcome improvements. Lighten up, you'll get an ulcer.