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5KnuckleChuckle

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Everything posted by 5KnuckleChuckle

  1. Any ideas on why I would be getting a Steam authentication error while trying to log via Steam? Logged in earlier today fine. EDIT: Logged in fine now.
  2. Captured Snow's have 9pt guns on the lower deck which are class 6 even though that gun slot has a 8-9 class rating. If the guns are removed added guns must conform to the 8-9 class restriction though if you leave the guns they function fine. I guess either the AI Snow needs to be outfitted with the appropriate canon class or the class for that deck needs to be updated.
  3. Good post and as an side the fishing industry off Newfoundland was important to early pirates like Peter Easton and later Caribbean pirates as they would sail up to the very active fishing operations taking place off the coast of Newfoundland and would recruit or press fisherman into working in their crews. Some would also capture appropriate fishing vessels for their use.
  4. As Raatha said...sorry..... but a no to World, Travel and Skills/Experience. No offense but in my opinion world and travel are just bad ideas but for skills/experience I would agree in regards to the player but if you are striving for even the slightest degree of realism it would only make sense for your crew to get better at their respective jobs through either experience or skill accumulation. Don't mean to be negative just my opinion.
  5. Wow....Hard to pick a fav.... Off the top of my head: Age of Sail (I'm sure there are many of these I haven't seen) - Master and Commander - The Bounty WW2 - Das Boot - A Bridge Too Far - Midway - Saving Private Ryan (More for what I feel is the best depiction of the time, immersion quality) - Enemy at the Gates (I'm a sniper fan so.....still waiting for a Simo Häyhä movie) - Schindler's List Vietnam War - Platoon - Full Metal Jacket Political - Salvador - Dry White Season - Munich - The Last King of Scotland
  6. While I have commented on poor play in other threads I would be very hesitant to incorporate steadfast rules to encourage a specific behaviour. Ultimately from my experience you start putting in lots of rules for this or that and when all is said and done the community has found a way to twist those rules in a way that was never foreseen. Not saying this is the case with this suggestion but something to keep in mind. You would also possibly change the way people play in regards to say how much they respect a larger vessel etc. I would have to disagree with this as it has been something I have been keeping an eye out for. From my experience I find there are two main general strategies followed. Either the team decides to take out the largest ships on the other team or to take out support first. To be honest, I have found both strategies to work equally well and would submit that victory is achieved more through sailing/fighting ability than a blanket strategy, ie. probably the most important factor is a teams ability to concentrate fire on a target. I would also say that in a 1 v 1 something like a surprise has a damn good chance against a solo victory or santi if the smaller ship is sailed properly...it also helps if the victory captain isn't the best. A small ship stern camping a much larger ship can start to do a lot of damage after a few volleys and has the potential to never fall in the line of fire of the larger vessel. I'm not saying you are wrong just that my experience has differed from yours if you have experienced as you have stated.
  7. Hey William, to get back to your original post, I would think there are going to be modifications available to anyone in the game. As someone else said, I don't think any of these would be pirate specific per say though it would be interesting to know what modifications there were in comparison to say which ones merchants would actually dole out the cash for. Please tolerate my lack of knowledge but I'm not sure how much military captains modified their ships or even if they were permitted to do so. I guess what I'm saying without actually knowing, I wonder how many modifications were made by pirates just because it made more sense for them to do so because of reason A or B etc. What I do know from a fair bit of pirate research over the years is that many, if not most, ships taken and kept by pirates were retrofitted. At the very least every cannon that could be added were added. Someone mentioned pirates wouldn't want to damage ships thus they never needed lots of cannons. Pirates are like criminals today, the more firepower the better whether you need it or not. It seems they wanted as much as they could get just in case they needed them, probably for defense or to bring a defiant merchant to heel etc. Someone also seemed to dress pirates up as more gentlemanly than they were. Just from the "rock star" pirates which are written about most often, many have documented cases of cruelty to captives, killing captives, killing whole crews, stealing ships and burning ships after they had been looted. I believe that in the early days of Caribbean pirating it may have been a rule for some pirates to treat captives fairly so their reputation spread as a decent pirate thus prizes in the future may give up more easily but when the times changed to pirates being hunted by privateers, many of which were ex-pirates, and navies they would kill crews and burn vessels so as to not leave behind evidence of the crime and evidence of their whereabouts.
  8. Interesting idea Grapeshot. Over the years I have had to do a fair bit of research on ships and people of the time and one thing that strikes you is the sheer number of ships that sank and people who died during this time from hurricanes and other strong weather events. I would even push it a step further and say that not only can ships be scattered by something like a hurricane but also experience crew loss, damage or be completely destroyed.
  9. With the little knowledge I have and if we are talking about the golden age of sail when the top dogs were Spain, Portugal, France, England, The Netherlands, etc. I would say the English were terrible early on but later became the best. Early on people could buy ranking positions in the English navy and the crews were not what you would class as professional, far from it. It didn't take them too long to see they were easily outclassed and discontinued the idea of purchased positions and started to train crews in gunnery etc. This soon changed things up to where the English became one of, if not, the best, navy in the world at that time. To be honest, I have no concrete knowledge of how "professional" the other navies were though my feeling is the Spanish were probably one of, if not the, best up to this point. The only thing I know of the French navy was that their main tactic was basically the mission above all else. They would run from enemy ships in pursuit of finishing whatever mission they happened to be on. If they were close enough they would fire and run, basically the mission was all important. Of course this holds no real relevance when assessing the proficiency/professionalism of the French crews. Don't know anything about the naval histories of the Dutch or Portugal.....
  10. Last night in a fairly large storm engagement I was in the middle of the action mentally tracking 4-5 enemy ships while trying to stay out of the track of 3-4 friendlies, pretty much a blender or ships, waves and cannon balls. I was getting set up for a double broadside, an enemy ship to my port and an enemy crossing my stern heading to my starboard. I remember wondering why the guy at my stern didn't rake me but at the time he was the first to be fired upon before I switched to port side. I had been tracking an enemy ship which is who I thought was the starboard side victim, I tried to check the name but he was so close I couldn't pane up far enough to see the name, forgot to look at the flag and released full Consti broadside of double shot point blank into what turned out to be my team mate Brass Monkey....remember that name. A few minutes later after completing a turn and lining up an actual enemy, fired the broad side only to realize I'm heading right for someone's starboard beam...few seconds later, full speed ram. So I'm looking for a name so I can apologize if it's a team mate or get ready to fire if it's an enemy. Sure enough, you guessed it, Brass Monkey. Sorry dude, I'm usually no that crap but we all have our moments. On another occasion myself in a trinc, a santi and a couple of others were fighting a like arrangement team. I was stoned and I think I rammed our santi 3 or 4 separate times because I didn't realize I was in chat and my ship wasn't responding to my commands.
  11. WTF? I have never heard of these giant Swedish moose requiring not one but two fighter jets and a karate chopping man from the sea to vanquish!
  12. Love how the ladder gets smaller and harder to climb the higher you get.
  13. As a pirate I think an appropriate name would be "Reaper".
  14. I think it's a good show though I would like to see more combat or even sailing scenes. I like that they are mixing in some historical fact and characters though I don't know why the writers can't see that the true history was as, if not more, compelling than the added fiction that they dress it up with: - Benjamin Hornigold was one of four pirates who "ruled" over New Providence and lived in the abandoned English fort overlooking Nassau Harbour. Though Hornigold's first in command was Edward Teach(Black Beard) who was also one of the other pirates in charge but he is nowhere to be seen in the show. The other two ruling pirates were Josiah Burgess and Henry Jennings. - Charles Vane supposedly while serving under Henry Jennings raided Spanish survivors on a beach after their treasure ship was sunk just off shore by a storm. Sounds familiar to the hunt for the Urca de Lima in the show though it is Jennings/Vane and not Flint who is after the gold and also this happened near the start of Vane's pirating career while the show seems to be near the height of his career. Much like the show Vane did take over Nassau and the fort in 1718. He captained a ship named The Ranger. - Calico Jack Rackham did serve as quartermaster on Charles Vane's ship but unlike the show it wasn't until sometime after this that he met Anne Bonny. He became a captain for the first time when Vane's crew took a vote of no confidence which changed the captaincy from Vane to Rackham. In the show they say Rackham knew Bonny from the time she was 16 though they seem to be combining Rackham with Bonny's husband and small time pirate, James Bonny. Rackham didn't meet Bonny until she was much older. - Anne Bonny did serve as a pirate on Jack Rackham's ship. She did have a connection to a brothel in Nassau though it was owned by a friend. She did supposedly have a lesbian relationship but it was with another female pirate, Mary Read who also served on Rackham's ship with rumours of a love triangle between the three. - Edward Low was a sadistic pirate captain of the time but did not die by the hand of Charles Vane in Nassau. - Lady Hamilton is also a historical character mentioned earlier in this thread though I can't find any mention of her ever being to the Caribbean. I think that about covers the non-fictional characters in the show.
  15. I get what you are saying Fig and understand your concern with the numbers of people online but at the end of the day this is an alpha and the only reason why any of us are playing is to test the game as it is and as devs add new features. I think it would be a waste of time for devs to spend time creating features in an alpha which would not be used in the release version.
  16. Great idea for the open world but for now you can learn everything you need to know via YouTube. There are 6-8 guys on there making tutorial/tactics vids.
  17. I have no idea but is it even realistic that any ship would be able to repair a snapped off mast during an engagement? To me this seems like a task that would take a day or two at the least but again I have no idea.
  18. I get the idea and the desire of players to have a haven/home but I'm thinking land control could be something for the future when the player base is larger thus the map would be larger. To be honest I can't think of a good way for the taking of ports or how subjugating islands would work. I figure if this is a plan for the game then it will have to be done very carefully as this could really impact the immersion aspect due to an unrealistic balance of power..... My concern is just how this would work, Will a strong clan be able to just hop from one port to the next taking all the ports? Say the initial map is the Carribean and 75% of the player base is alligned with England, how long before evey port is English controlled? Continuing with the Carribean example, you are playing as the French and England now controls a large amount of the ports. France is at war with the English so you can't use English ports. The French player base doesn't come close to the English so even if you take a port you can't hold it...basically your gaming experience is going to suffer dramatically. I guess what I am saying is it's not a bad idea but the ability to do this will have to be very well thought out or, in my opinion, stands to ruin the game if done poorly.
  19. Lol! political correctness white knighting alert! Christ, this stuff drives me crazy. It's alright to create a game with pirates, many of which historically tortured, raped and killed captives but mention the slave trade and "oh no, we can't do that" give me a break. I guess the raping and pillaging was alright because those were white folks. Sorry but this kind of double standard crap really gets under my skin. It happened, it is historically accurate to the time and for those merchants willing to climb that morale mountain, it was one of if not the most lucrative cargo to transport.
  20. How to manage this has been bothering me as well, the thought that if you are the captain and you are doing something illegal how do you dole out punishment in the game, how do you implement an adequet risk to the amount of reward. One idea I have been tossing around is to look at the player as the ship rather than the captain. To discuss that in relation to some other ideas I have seen tossed around, please keep in mind I'm writing much of this as I think of it so I apologise if it seems ill-thought out or jumbled. Ship crew attirbutes: The Captain would be just like other crew of note who's stats may end up affecting how your ship handles etc. In regards to this maybe there is a crew recruitment page for a port and this would contain random low level possible crew member types. Maybe when you take over a ship you have the option of pressing certian crew members of the captured ship into service. Maybe you can slowly turn your crew into an elite sailing machine by increasing thier stats. Maybe crew age can be tracked so you can't train up a crack crew with all top attributes and have them forever...they slowly age and die off and the player has to have a trainee ready to take the place of a retiring crew member. Maybe a trainee can learn a bit faster with a mentor rather than if they are thrown in fresh which would basically be a penalty for the player who ignores planning. Maybe crew randomly need to leave the crew for a short period or forever based on random reasons. This would offer a realistic environment as crews changed all the time. Criminal activity: With the view that the player is simply a controller the punishment can be historically accurate to the crime. If you are caught smuggling and the punishment was jail time then you lose your captain during that time with maybe a "calendar entry" for when he is to get out...you could even add jail mechanics as many who were jailed in this period of history died from illness or malnutritian, etc. At this point the player would suffer because they would now have to hire a captain from the low end pool or promote someone within the current crew ranks. If you are caught pirating your captain and a good portion of your crew could be hanged and you would lose them forever. Within this model there would be true high risk/high reward mechanics...you can capture that merchant ship and have a great pay day but if a warship happens along and captures you, you could lose a large portion of your crew which you have been training for the last month or so of game time... In my opinion, this approach of player being the vessel or even looked upon as the invisible hand that contols it all allows for more realistic game play. If you end up adding some first person aspects to the game then maybe the player would see the world through the eyes of the appropriate crew member for the given task whether that would be the captain or quarter-master etc.
  21. OK so they announced today that the early access was stopping tonight.....I paniced and bought the game so should be active sometime this week when I get a key.
  22. To take the crewing conversation a step further....I think it would be much better if there are mechanics in place for filling a crew. Instead of buying a ship and automatically having it filled with crew maybe you only have a partial crew of those who survived your last sinking but then you have to find other crew members. Obviously this probably wouldn't be an issue if you are playing as say a military character but if you are a privateer or pirate finding crew becomes a bit of an issue. Wonder if there will be press gangs. Much of this relies on how the overall game ends up panning out but something to think about.
  23. A good read for sure. While I realize I'm new to this forum I have to admit, it is the most civil and generally respectful forum I have ever had the pleasure to participate in...and I'm not even trolling here. I know I know, who is going to be the first to reply with a "Go f*@k yourself" lol
  24. Just to add to this, you aren't going to please everyone and if you try the game will fall apart. Keep it as real as possible and if some people don't like it...oh well. I'm sure they will get past the odd ship they don't like etc. Also, I have seen some vids of the brig being sailed by those who can use manual sail and knew how to sail that ship. It was quite effective.
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