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mad_blind_eric

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Able seaman

Able seaman (3/13)

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  1. I personally find this whole subject really amusing. Anyone who brings up this subject always gets shot down on these forums, but it keeps coming up on here and in the game chat. I wonder why. For a game which is all about realism etc not having a notion of where you are on the map is utter garbage. Do you all really think that during the Age of Sail people just left port and said "we ll just head north east and wing it." If that was good enough why was the invention of ever more accurate time pieces of such importance to facilitate the accurate calculation of longitude. I wholeheartedly agree that the notion of a super accurate gps style positioning system is out of character for the game. But. There absolutely needs to be a proper, well designed, period in-keeping system for tracking and calculating ones position on the map. This could be effected by time of day, weather, proximity to land and known landmarks. officer quality, modules who knows. There is also actually *no* exploring in this game. The map is all exposed and charted. Nowhere is there a big fog saying "here be dragons" there are only places that you as a player haven't gone to yet. Which for me only adds further weight to the argument that there should be some form of map locator. These guys would know where they were. Pretty much, give or take, assuming things had gone to plan type thing. As to the notion that with some sort of marking device we would lose the ability to get lost or such like I again disagree. Just because they "knew" where they were, doesn't mean to say that they were right. Put in place a system that the longer one is out of sight of land, every course change or speed modulation the more inaccurate the reading becomes.. then it becomes a simple interface problem to solve.. how to convey vagueness to a player in a way that is useful and yet not useful at the same time.
  2. I kinda like this idea, at least on first impressions anyhow. Would need read a detailed discussion on pro's and con's mind you to be convinced one way or the other though. /waits /looks below /popcorn
  3. Fair play to the timer.. it is quite a long time though. How about the post combat insta log out?
  4. Not sure if its been mentioned before, but any chance we can insta log out post battle? Given that you are invisible AND invulnerable its not like its liable to be exploitable. Id make the log out timer a LOT less too ta
  5. A couple of suggestions from me. I have tended to find myself stuck in and around the English Harbour area, couple of reasons for this, one is the time I have to play and the fact that I have ships there I want to use. For me to relocate elsewhere would be a big time sink. It took me 2 days of my playable time to get to Jamaica from there once. Anyway, so I was wondering if it might be a good idea to have a way of allowing a player to relocate a ship from one outpost to another. I really wouldn't want to manually go back and forth for best part of my working week ferrying my tiny fleet from the capital to wherever I've chosen to set up shop just so I can sail which ship takes my fancy that day. Doesn't have to be instant, wouldn't mind if it took a couple of days ( real time ), they could teleport invisibly or could sail under AI control ( as long as they get there! ). Or perhaps allow me to add them to a fleet and tag along with my on the Journey. Anyway, think it would be useful ( obviously im not talking about you being able to transfer trade goods or such like this way) and allow people to spread around the map for readily and still have access to their ships. It would I think encourage rather than stifle exploration, as you would only be able to do this to go to an outpost and you can only purchase an outpost in a place you are. Secondly. Please, please, please, please get rid of shallows in the immediate vicinity of deep water ports. I find it hugely frustrating struggling to get close enough to dock when the wind is against u and there seems to be nothing but one free block of deep water available for u to get into, but you cant as you cant tack cos of the shallows and oh blah blah blah . Just find it irritating, and it serves no gameplay purpose. Or extend the zone the dock button appears in out a little. Anyway, there you go.
  6. I had something like this this morning, kicked out 3 times and was unable to reconnect - due to "still being logged in". In fact trying too much caused a client freeze and I needed to ctrl alt delete to be able to reconnect. Haven't had that happen before today. Bugged it.
  7. Apologies if any of these have already been spoken about. I went back 10 pages in this forum and couldn't find any topics that were obviously on these subjects. Anyhow. In least to most contentiousness order. 1. Post Death Camera. When you die you have the option to leech onto another ship in your fleet to carry on watching the action. Great, love it. However. As their name plate takes the spot of the normal target nameplate, I have no idea as an observer of the action how things are going. Well I can see how well my team mate is doing defensively but have no idea how they are doing offensively. Can we not replace my nameplate with theirs and have the right hand plate function as normally? I mean I'm dead. I know that, you don't need to continuously remind me of my abject failure Possibly there's a valid game reason for this? I've only been playing a few weeks so don't know if this was once different. 2. Team Mates Speed. I have only progressed to the Snow so far, and am now ( post patch ) working my way back up to it and through the Naval Brig. I am acutely aware that the ships above me are A. More important and B. less maneuverable. So one sails trying to be a good team mate and not get in the way etc. However, given these ships have different characteristics etc I was wondering if it might help things to have the speed of the target on the nameplate as well as the other information. I know I can see the amount of sail that ship is using, but I don't necessarily know how 50% of your top speed relates to 50% of mine. Given how long it takes to go from full speed to a dead stop I think this little bit of extra information could help avoid collisions and inconveniencing the bigger ships. ( regarding enemy ships, you could do it, but I think that would potentially have gameplay implications I haven't thought through. So given that this suggestion is just about interacting better with friendless ) 3. Cannon Aim Reticule. Ok this is again from a small ships point of view. Specifically when on bumpier seas. or when your ship is listing from side to side. When you only have a few guns that initial ranging shot is a much bigger % of your total broadside than a single shot from a ship with many more guns. If you roll a bit the initial shot is essentially wasted as you have to do another shot to get on target again. I have had situations when 50% of my broadside has been eaten up like this. So what I was wondering was if we could discuss the notion of a "Ghost" icon. Simply the location of the reticule when you last made a shot. There would only be one and it would be updated after every shot and once u flipped out of aim mode it would be reset to nothing. I think something along these lines would make the smaller ships a little more effective and fun to play and not really be game breaking. I don't know if it would have an impact on things at a higher level though, but I do know it would help with the lower level ships ( well in my opinion anyhow ). Be interested on hearing what other people think on this one, as I do think its the idea with the most wide ranging gameplay implications and the one that people will either love or hate. Anyhow - those are my ideas. Hopefully not worthy of too much contention. Cheers
  8. Well I started it years ago, picked it up again recently and apart from a rough low poly model of the ship - I've only really made a cannon But getting your own ship models into the game - is that a thing?
  9. Just saw your HMS Druid post and now this.. have u been reading this book? "Ships of the American Revolution and their Models by Harold M. Hahn" as they were both in it. Really good read I thought.
  10. Lol Im making a 3d model of that very ship as a personal art project
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