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  1. Captains Patch is being deployed today (might take a while). Contents include Unity 5. New ships Wasa - ship note for combat marks L'Hermione - ship note for combat marks Prince Neufchatel - blueprint + permit Life improvements and better rewards Improved rewards for pve and pvp - to give better ability to recover losses Reduced XP for knowledge slots Reduced weights for ship building resources to minimize travel times (approximately) Pirates can now enter neutral towns Number of free towns dropped to 9 to reduce ganking and sealclubbing near capitals. Most free towns have became neutral towns. Neutral towns now give missions Admiralty store Prices for skill books reduced Prices for permits reduced Victory mark conversion lowered Reverse victory mark conversion added National Taxation National cities started to charge tax for all purchases or sales using money (inlcuding private trade and contracts This is required to support maintenance of reinforcement fleets. All uncapturable cities now provide amazing support for nationals of those cities if you were attacked in the vicinity of those ports by an enemy of your nation Clan taxation Clans controlling the port can lower taxes Clans controlling ports have to pay maintenance (which was previously paid by the governments) Clans can increase port maintenance to add the following improvements Open access to port to everyone (declaring it neutral) Reduce labor hour costs in the town Increase NPC goods supply in the town Benefits and numbers are for testing purposes and might change If maintenance cost is not paid the town will turn back to neutral as government officials will abandon the town if not paid. Hostility missions we brought back to give clear and easy way to get hostility to 100% without mindless searching for NPCs. Hostility missions are back, but only spawn in the vicinity of the town Approximate number of missions to raise hostility to 100% - 4.5 missions (each mission has 10 NPC enemies) PVP kills also count towards hostility. Port battle entry rights is limited to captains who are members of clans to allow conquest players better control on who enters the port battles. Port battles are now set up by clans for the nation Clans and guilds can add other clans of the same nation to friend lists (allies) Only players in clans on the friend lists (allies) can enter port battles set up by the clan Because hostility system and port control system have changed drastically - map was reset. Other fixes and changes and tunings More than 150+ bugs fixed. Post will be updated if we forgot to add something. list of uncapturable regions The rest of the ports turn neutral Please discuss. Update 18th September Patch update message (main post updated too) Hotfixes done over last week (including today) Cities set as neutral by clans will have their own unique marker Cities set as neutral by clans allow outpost construction and place contracts Port battle attack limit set as 3 per enemy nation (it was temporary remove during last weekend to give some more freedom). Previous limit of total 3 port battles was too small. Production bonuses now work both on trading resources (more trading resources spawn in the city) and on production in buildings (more volume can be mined or grown) Other fixes Hostility quests disappear from the list of available if your nation has already set 3 port battles for one enemy nation. Teleport is allowed to free towns Forged papers allow usage in free towns and neutral towns Nation descriptions and difficulty levels added player creation description. Update 21 September Changed the icon for available for all ports (so they look less ugly) Removed hostility missions for ports that cannot gain hostility Hacked in the bigger limit for the number of neutral town port battles Improved bonuses for clan controlled ports Added new upgrade French Gunner Added new upgrade French Gunnery Sergeant Added blueprints for French gunners and french gunnery sergeant Several tunings to trading were done (improving chances to find profitable trades) Reduced the distance for hostility missions from the pier by 15% Fixed bug that limited national reinforcement zones by other cities Fixed bug that craft did not work if item was supposed to receive a Labor hour bonus Fixed bug that did not update craft info after teleport from outpost to outpost Fixed bug limiting stone production Fixed bug that did not let players exit the Available for All ports Fixed bug closing the missions near free towns immediately Fixed decals bug on Radeon video cards Fixed several other graphical bugs Other fixes and tunings
  2. Dear Captains. Especially Captains who spent more than 100 hours in game. Can you be so kind and share your magic moments in Naval Action. Moments that made you stay in the game. Moments that bring you back every day or every week. Moments that make your evenings exciting in our game. Moments that made you say wow. Especially if you played more than 1000 hours. PVE or PVP does not matter. We were so focused on fixing problems that we forgot to focus on magic moments. Information you share here will help us create more magic moments like that or maybe refocus advertising around them to point players to reach those beautiful and exciting things faster. ps. please post your old magic moments if you recently became a hater
  3. Good Afternoon Captains This summer we are going to start closed beta testing of the Naval Action Legends (formerly known as Naval Action Arena). Naval Action Legends will be a pure age of sail game with no compromises and no features interfering in getting to combat. In some ways it will be similar to the original spirit of the first sea trials where nothing interferes with combat, all battles are balanced and everyone has to fight to progress. Naval Action Legends will be provided to all buyers of Naval Action (Caribbean Open world game) for free. The payment model for the game has not been defined yet. If you are interested in helping the development of the arena game and would like to help us shape the product into its final form you can apply for a closed beta tester status in this topic. Requirements Knowledge of age of sail combat Active participation in weekend testing runs (testing will be done on weekends in several stages). Ability to provide constructive feedback Positive attitude APPLY HERE https://docs.google.com/forms/d/e/1FAIpQLSf2YjVKQzGP-7hUX9m18DgJm_jaL2EANime2G3Wb-LMZDg0Yw/viewform Application does not guarantee immediate invitation as spaces for closed testers are limited.
  4. there are 1550 bots approximately on the map and half of them are combat bots. the best place to find bigger fleets is around enemy capitals and free towns. i will check the distribution. maybe something is not working properly.
  5. European nations who missed the initial west indies expansions could consider sending some colonial navies into the region due to huge war raging in europe.
  6. yes we will add this in the next 1-2 patches.
  7. I think reinforcement zone is a little bigger than needed. We will see if we get the expected result out of it over this and next week. But will adjust its size making it 10-15% smaller. The expected result is: Players can always fall back to rebuild in the safe zone, and will venture out to RVR and pvp more when they think they are ready. The main number we are looking at is retention and steady growth of happiness for the average player who, knowing that he has a safe base to fall back to will be willing to try to pvp more often.
  8. Maintenance money needed in CW?

    first money is credited for income then money is subtracted for maintenance
  9. OW Travel Speed

    we are considering this for the future. Current priority is to tune rewards a bit and continue to focus on UI and localization (other languages).
  10. MassimoSud, bb3ar, Adam Littlejohn

    It's a bug with the contract system and its getting fixed. we will provide some minor support for the weekend so tar could be available at a somewhat high but reasonable price
  11. This is a topic for work in progress shots and stories about the game we have been tinkering with for the last 3-4 months These are very very early WIP on the images that are generated for the ship recognition books from the 3d ship designer, that will give players full control over the ship design and visualize it all in 3d. Player will be able to place main turrets, secondary turrets, casemate turrets, superstructures, masts, funnels, and decide on the shape of the hull, armor, barbette placement… All having historical constraints naturally limiting the players from creating strange and impossible monsters. All affecting ship performance in combat and movement. If we are able to achieve even 50% of what we want this will be a revolution in battleship games. Hope you enjoy it. Sorry for lower quality of the recognition book drafts but we can't show the rest.
  12. Captains. We need to fill 3 gaps in the ship line up. Please propose ships for the consideration. Requirements in broadside guns Light frigates 32-36 guns (we have no ships in this range) Heavy frigates 50-60 guns (we only have trincomalee and constitution in this range) 3rd rates 70-80 guns (we only have 1.5 ships in this range) All other gun counts will not be considered Nation preference Dutch Portuguese Venetian Other great models will also be allowed but we would prefer underrepresented nations. Important update We won't accept long lists of ships. We want YOU to make a choice. Lists will be ignored. Please if you are interested in a certain ship getting into a game. List that ship alone.
  13. Hello everyone Can someone explain to us as if we are five. What specific actions a player should do to block the sale of resources to other contracts? We have tried to reproduce in internal builds and contracts are always filled. describe specific steps please
  14. The size of the safe zone is the same around uncapturable ports. It should not be cut by other ports and this creates partial safety for 2 nations (all other nations have no nearby ports cutting into the safe zone). All profitable ports are outside of the safe waters. But yes you are correct and thats was the purpose, players should be able to do most activities in the safe zone if they wish so.
  15. Because all reinforcement zones should work the same for all uncapturable ports independently from surrounding waters.
  16. Update is being deployed today 21st Septemeber. Changed the icon for available for all ports (so they look less ugly) Removed hostility missions for ports that cannot gain hostility Hacked in the bigger limit for the number of neutral town port battles Improved bonuses for clan controlled ports Added new upgrade French Gunner Added new upgrade French Gunnery Sergeant Added blueprints for French gunners and french gunnery sergeant Several tunings to trading were done (improving chances to find profitable trades) Reduced the distance for hostility missions from the pier by 15% Fixed bug that limited national reinforcement zones by other cities Fixed bug that craft did not work if item was supposed to receive a Labor hour bonus Fixed bug that did not update craft info after teleport from outpost to outpost Fixed bug limiting stone production Fixed bug that did not let players exit the Available for All ports Fixed bug closing the missions near free towns immediately Fixed decals bug on Radeon video cards Fixed several other graphical bugs Other fixes and tunings
  17. Captains Moderators in game are players. They are free volunteers who help us with 2 things 1) keep chat clean 2) help players but mostly keep chat clean Please keep in mind that mods are players and in 90% of cases they are members of active clans and nations. The green color ID was added to help ID them when they warn players in private - because previously it did not work (when someone you dont know contacted you and asked to calm down people usually did not react well). We are receiving questions about their chat comments and would like to state the following They are not neutral. They CAN say - Go Sweden without someone reporting it to us as bias. They might sink you and board you in battle. They might chase you or run from you. They might ask you questions you don't like or comment on your actions in battle. This is allowed - this is also allowed for you. If mod is running from you in a weak ship - it is ok if you comment on that without personal attacks he is also not allowed to troll you and might lose his position because of that. They are allowed to share their personal opinion and take sides. They are active players like you. Recruitment We are looking for volunteer mods across all timezones for PVP 2 USA PVP 3 EU PVE 1 USA Benefits Early ship testing 3 types of Banhammer Direct contact with other mods and devs Negatives Lots of work Requirements: Insightful and helpful posts on forums across all sections Positive attitude in everything Thick skin Excellent knowledge of the game English language Another language is a huge plus
  18. WOW makes a move on Naval Bases

    Ah no of course no. Its a great company. Game Labs exists partially because of some people in Wargaming. i was just explaining to captains why they could afford the port docks.
  19. WOW makes a move on Naval Bases

    well thats why wargaming placed circles on the screen you posted instead of squares. Squares perimeter is longer so it consumes more ink and they wanted more profits for themselves.
  20. i think this is great. If you like trading you make money if you don't like trading you can finally make money by other means.
  21. If you know everything in advance you are probably a billionaire or something? Of course we thought asbestos tea was a great idea then and added asbestos it to everything. It could Improve your health and what not. It became obvious LATER that it was a stupid idea.
  22. Captain. please avoid posting private conversations in the open. We don't allow them on our forums even if one side is you. just explain what you wanted to say. Saying you have definitive proof or something. If it is a tribunal issue please send screens or copies of conversation to @ink IN PRIVATE - no need to post them in the open.
  23. WOW makes a move on Naval Bases

    I worked in WG from when they had 100 players until they had 100 mln players. Once we make 2bln dollars like WOT, i guarantee we will have a good port picture too .
  24. Busy merchants is a function of online as well. But again. Previous implementation was fucking stupid where we listened to solo hunters and increased weights 4 times so solo hunters can have more targets (because they wanted traders to haul more). That actually reduced online (but increased targets initially). Its an ecology - more players = more targets. Focus must be on more players. Not on "please help solo hunters". If players come and enjoy there will be solo hunting. So all solo hunters who feedback here must run all their feedback through the following filter - will it make an average player enjoy the game more - not through the filter will i get more pvp.
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