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  1. Reinforcement zones

    yes. sail along coast and point the spot.. this radius is same for all ports
  2. Reinforcement zones

    anyways the answer is the zone size is determined by the number of uncapturable ports.. not by any other choice. the zone will shrink if number of uncapturable ports will shrink
  3. Reinforcement zones

    The games are made for playing - you can find that by playing. I am sure community chart makers can draw nice reinforcement zones maps and figure out how to make them.
  4. Reinforcement zones

    You can sail to any protected port and point the location where the reinforcement area ends (by marking the spot on the coast). This radius is the same for all uncapturable ports.
  5. Reinforcement zones

    the center point is and uncapturable port and every uncapturable port has an equal reinforcement zone around it. it does not matter if it is a capital or not. some nations have a lot of ports, some two, some none.
  6. Reinforcement zones

    all reinforcement zones are of the same size
  7. абордаж не трогали по моему с января может модуль какой то? или корабль сменил? deck guns зависит от пушек и разницы высот дек
  8. Curbing PVP gank fleets

    ship rebalance will reduce the ganking effects (of course it will still be almost impossible in 1v7) but it will be impossible to gank you 1v3 if you are choosing the right ship for your specific role and wind
  9. ребаланс кораблей не затрагивает программистов которые работают над интерфейсом и тюториалом и багами и прочими улучшениями которые всплывают на стримах или во время собственной игры ребаланс нужен так как введено много новых кораблей но большинство не используются задача стоит в том чтобы дать каждому кораблю одну или две уникальных роли в которых он будет лучше других в своем классе причем лучший имеется ввиду реально лучший оставляющий других далеко позади (а не текущие 12.2 vs 12.4) пример 4ые рейты ветер Downwind role (лучший в классе по ветру) - Aga Upwind rule (лучший в классе против ветра) - Ingermanland Closed haul role (лучший в классе по 90) - Wasa Универсал - Constitution Маневр - Wapen бой Танк Harrasser (scout) ДПС и тд Сейчас игроки берут корабль с лучшими углами и делают из него любой класс модулями - это будет изменено - иногда искусственно завышая некоторые параметры Из танка нельзя будет сделать скаута И наоборот - если корабль очень быстр то его будут шить с любого угла
  10. Is this an unacceptable exploit?

    could be a good idea but it will make it extremely hard for small nations to counter
  11. Is this an unacceptable exploit?

    Its going to be a cosmetic fix that achieves nothing because you can sail in battles. Even if it is open enemy will be 5km away when you enter.
  12. to everyone Individual sails are awesome but hard to control in a multiplayer game (they will work great in a single player game though where everything can be slower)
  13. Here is a theoretical question for you What would be the speed in this situation? All sails are open Would not speed be negative due to wind pushing the ship staysails backwards?
  14. i know it could be 2 in the OW. he said that the Agamemnon is faster in the instance at the same angle (which is impossible)
  15. ow speeds are faster and its impossible that ship is faster at 15 degrees in the instance. first rates will get the new curves in the due time. We started rebalance with the 4th rates