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Showing content with the highest reputation on 09/16/2018 in all areas

  1. 12 points
    the real question is.....how did you lose a herc to basic cutters?
  2. 4 points
    Guide: Norfolk nCook using a Map, Charts & Coal to get around the Caribbean This is another basic [ELITE] Guide to help you navigate around the Caribbean. Let me know what you think Norfolk nChance [ELITE] NorfolknCook.pdf
  3. 2 points
    @admin You state in this post: More specific: That econ will be adressed only after release. We've had a somewhat heated argument in TS tonight over wether or not this means after the game is released or not. I'm firmly of the belief that releasing a game with a broken economy where nothing really has any value is basically asking for trouble. Especially since the steam store page denotes the game as "Hardcore, realistic naval warfare set in the age of sails". It's ofc as I've stated before the hardcore and realistic part that is in question here. My question is basically: By release, do you mean: 1) The full release of the game? or 2) the release of the coming patch? Please settle the argument so I sleep at night
  4. 2 points
  5. 2 points
    Alts trolling in enemy nation chat is a stated violation of rules. Fry him. Another reason alts should be banned, people will never control their alt behavior.
  6. 2 points
    Lesser # of nations would not yeild more port battles. You would still have the same clans waging war on each other. The reasons there are not many port battles: 1) because there are too many ports in the game that are completely useless 2) many clans choose to ally and not attack each other. 3) the rest of the clans got beat so many times, they gave up. 4) people create alts to gain access to important ports We are living in a clan vs. clan game disguised as national warefare. The fact is that there are 1-3 clans per nation that participate in RvR and the rest of the nation (and alts) reap the benefits. When I was Prussian, little harbor was filled with alts who were bidding up the price of copper ingots, which was completely unfair since we were the only ones who owned it and protected it. Give clans complete control over ports (including the ability to shut out the rest of the nation/alts) combined with more desirable ports and you will see a lot more port battles. Port battles are designed to be "end game" content. If the end game content isn't being utilized, there there is something fundamentally wrong with the game.
  7. 2 points
    the problem arises.basicly because nations / are to weak. to engage. based on playerbase. it should have remained a 4/5 nation game.
  8. 2 points
  9. 2 points
    god, you are such a suck up. I think if the devs sold you dog shit you would give it a good review.
  10. 1 point
    He is clearly alt that came to talk in nation chat just to troll his enemies:
  11. 1 point
    Quote from Ink this past Wednesday under 'Suggestions - Alt Tracking': "Captain, economic warfare and spying by alts is allowed" So who are we kidding here? Let's stop this charade and go full nuclear. Game Labs should provide a DLC that allows a player to have multiple character/nation alts without having to purchase two or more separate Naval Action accounts. I would suggest allowing three, as was once allowed for a very brief period of time if my memory serves me well. $19.99 sounds about right for the purchase of the DLC. That's about half the price of having to purchase another copy of Naval Action. I'm pretty positive that Game Labs would stand to make a considerable amount of money by offering an officially sanctioned DLC like this. As it is now, we have this semi-veiled acceptance of alts - as long as you play by accepted, but non-specific alt rules - whatever the hell that is supposed to mean. It also seems to be accepted dogma that having multiple accounts does not diminish the integrity of the game or is unfair to those who do not choose to or cannot afford multiple accounts, so let's make it officially legal and affordable for all. Multiple nation alts and prolific forger, what could go wrong? Hell yeah! C'mon Game Labs, let's do this!
  12. 1 point
    Frankly if le rekts are allowed in, hercs should be.
  13. 1 point
  14. 1 point
    Sure, I like suggestions ^^ Oops, did I miss something? How can you travel there? (Can change the coords though) They do. But some browser/OS/screen resolution/... combinations display it wrongly (I have seen it too large, also reported by @Banished Privateer). Will look into it, might take a while though. Never had any issues but I know that others reported performance problems. Probably beyond my amateur skills to fix it.
  15. 1 point
    Thanks a lot to VINO/KOTO/VCO for a good fight and showing up #RequinOP #NerfRequin
  16. 1 point
    Actually there should be no tradegoods and no crafting inside the reinforcementzones.. Both trading and crafting influence RvR and PvP, rather the reinforcementzones should be protection for new players/players that wish to lvl up their ships, this wouldn't affect other aspects of the game as much - especially if the rewards for sinking AI is reduced to roughly the expenses used in the battle(s).
  17. 1 point
    Sorry don't agree, there are plenty of smaller ships out there to fight, if the devs want to make a difference make it impossible for a 1st rate to take on 4th rates and lower. its like a broadside from lets say a L'Ocean will take out the whole side of a 3rd rate if it fires at the optimum moment, 2 such broadsides and its bye bye 3rd rate. If I ever get in a battle with a mixed fleet any of the smaller ships get 1 broadside of chain and it usually dismasts them. I got fed up in pvp the cowards who just lurk about in fleets looking for 1 or 2 ships to attack, where its like 300 guns v 20, so its obvious what needs to be done to encourage people.
  18. 1 point
  19. 1 point
  20. 1 point
    Ink told us that books would not be deleted. I don't care what you have to say about betas. I have gamed for 20 years now and something like that would be unacceptable. Games where ranks are wiped do not require you to regrind 500 hours of knowledge and books. 4th the time so far. I bought na during sea trials. I did not ask for open sea grind fest. My knowledge and books stay like ink told us or I'm done. End of conversation. NA grind is not fun. I have not sank an AI ship in a year and have no plans to ever do it again. Period.
  21. 1 point
    Erm, ni. That's not how beta testing works when you purchase a game that CLEARLY states it's in beta, and subject to change and wipes. I agree with you it would SUCK to lose that knowledge, but I've seen admin say from day ONE "expect the worst". I don't know how much more plainly descriptive they can be. Your reward is the reduced price you got it at, and the hours of fun you've had. You also have a leg up on those who purchase at release through your experience. I've sailed against you a few times and you're one hell of a sailor.
  22. 1 point
  23. 1 point
    That's the hard part. Usually clouded by "rage and tears and global chat salt and forum posts about op and p2w and whatnot".
  24. 1 point
    Started with 5 years on an Optimist, sailed large range of Jolles (Askeladen, E-Jolle, 420, Lazer etc) and Catamarans in my youth up to now. Did three diplomas on Jolle (E-Jolle and 420) racing in the North Atlantic in Gothenborg Sweden (GKSS). Sailed multiweek turns with Yachts in Denmark, Greece and Florida & Keys, sizing from 18 to 36 foot. Normally sailing each year, but in the last 5 years it was hard due to financials.
  25. 1 point
    Do the devs ever know what they actually want with this game? First I read you want to streamline crafting and 1 month later you say you can't because there are bigger priorities. Please just do what you have in vision for this game and stop getting distracted by people in the forums who think they know better.