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Showing most liked content on 01/29/2018 in all areas

  1. 11 likes
    Tell us honestly Did you exploit somehow or not? And if you did why you did not report it?
  2. 9 likes
    I am thinking about this idea for a very long time and since I see that the complaints about demasting are on the rise again and that many mostly blame the accuracy of our cannons for this, I decided to present this Idea in a hopefully fashionable manner. Keep in mind these are just some ideas I have and want to share. I don’t insist that these should be implemented nor would I be frustrated if they won’t (I will just write a bad steam review ). I too think that our cannons are far too accurate and thus enable players to snipe for specific parts of an hostile ship. Especially at longer ranges. Also the speed of changing your point of aim, acquiring a new target and the feeling of disconnection of the cannons from the ship, bothers me. Our cannons act like they are mounted on modern turrets. You can single shoot masts and if you miss you can instantly adjust your point of aim (horizontal and vertical) and shoot again with almost no delay whatsoever. Also, the up and down motion of the ship doesn’t influence the aiming at all. Sure, heel does influence your max and min elevation, but doesn’t pose a real problem. So the main subject of my idea is, that the cannons and their point of aim really get fixed to the deck and are affected by roll, pitch and heel. So our aim bar constantly moves with the ship. The roll in the game right now is moderate to almost nonexistent because the sea in the instances is very calm. Maybe that should change too (variation). Heel can be significant but everybody should know by now how to minimize it. I don’t know if pitch plays a role, since aiming at the moment is not very much affected by the movement of the ship. Furthermore, the change of horizontal orientation and elevation of cannons should be a bit slower. Cannons were manhandled with handspikes to change these parameters. This took time and to instantly fire a cannon during this (like we can do now) wasn’t possible. So cannons in game should not be able to fire while being traversed or elevated. A simple example of how it could be shown to the player that his cannons aren't ready to fire during adjustments What will be the effects of this? Changing horizontal traverse and elevation isn’t almost instantly anymore. Adjusting your aim to snipe enemy masts in a fast manner isn’t an option anymore. To have a further option of balance. carronades could receive a buff in horizontal traverse speeds due to their carriages. Changing elevation fast to quickly aim at the waterline and right after that back at the hull or masts won’t be possible anymore. You must pre-plan your broadside. You must calculate how and where you want to aim and how to position your ship to get the best result. In fact you will mostly don’t touch the elevation setting of your cannons and aim with the ship now and keep your guns leveled to the deck and use roll to either shoot high or low. You don't wan't an arched flight path of your balls and want to keep it as flat as possible. Elevation then comes into place if you want to compensate for heel or are very close to your opponent but still want to shoot high. Also there would be a use for battle sails and people wouldn’t sail around with all sails set all the time. Full sails let the ship heel but also stabilize it against roll (although I somewhere read that higher speed makes the roll more unpredictable, sailing experts?). No sails on the other hand won’t let your ship heel as much but let your ship roll too unpredictable. Battle sails could be the middle ground between both extremes. A moderate heel and a moderate more predictable roll. I also read somewhere on the forum that the current battles sails layout isn’t exactly correct with set topgallants and royals but again, I think our sailing experts can prove me wrong on this or give better explanations. A downside with current firing mechanics in combination with my proposed idea above is that many shots of a broadside probably won’t hit due to the ship movement. Well at least if you are not right next to the enemy ship. Right now we can single shot with space bar or release a whole broadside with a mouse click, where many shots will miss and be wasted. I believe that no gun captain would fire his cannon if the target isn’t in sight (I assume he has a clear picture and is not hindered by smoke). Therefor I would like an additional way of releasing a broadside. This was an idea of @Hethwill some time ago. He suggested that, while you hold down spacebar your ship will fire a rolling broadside (front, back, random). If you release spacebar it will instantly stop and will continue at the next cannon if you hold spacebar down again. Maybe a general gimmick could be to let the player choose between 2 or 3 different rates of firing intervals. With one where almost all guns fire at the same time. This could increase the probability of a reload shock of your enemy. A downside could be that it also has a small negative effect on your structure. But that's just an extra and honestly not really needed. Until now I just made it harder to actually hit a target. I would also propose something more positive for the gunplay. As far as I know, the transparent fire sector roughly shows where the shots will land. I don’t know exactly where the aim bar is pointing but I assume it is somehow an elongation of the bore axis (of course somehow the average of all decks). I would like to keep it that way with a few adjustments. I will explain these things with a few pictures too. At first, all decks should be independent from each other. This means different point of aim and also different cannon loads per deck. You will basically see an aim bar for every deck (aiming all decks at once should still be possible). If you go into aim mode of a deck, the correspondent bar will be highlighted and a vertical axis for elevation and horizontal axis for traverse will appear. There would be middle markers (where the cannon is leveled/perpendicular to the deck) and min and max markers. This way you could load chain on the top deck and aim it a bit higher, while the two other decks are loaded with double shot. Or you are up close and preparing for a boarding action. So load your small top cannons with grape, while still pounding the gun deck and waterline with ball. Since it is a bit more complicated, I think UI wise it would be probably better to use the mouse for everything instead of smashing long button combinations (like 1 - 1 - 2 for example). no deck selected all decks selected and in aiming mode (chain loaded only on the top deck) all decks selected and traversed to the right example to show what I mean: only the lowest deck is selected and all decks are aimed differently In addition to that, captains should be able to mark up to three individual set settings on the elevation bar. You can experiment against AI or whatever you like and find some good settings that will help you in future battles. For example, you roughly know how far 200 meters are. With simple trial and error you can set the cannons of all decks to an elevation, where they will hit the target at 200 meters and roughly the same spot and mark it on the elevation bar. Doesn’t matter if the top deck consists of carronades while the other deck mounts longs. Or you keep your top deck always loaded with chain and aimed higher, because the low caliber won’t penetrate the hull of the enemy ship. example of premarked elevation settings. Deck 2 and 3 set to almost the same elevation, while deck one is elevated higher (the colors are just to make them more distinguishable) Since gunnery would be less accurate with those ideas, other things could also be adjusted. Like the thickness of hulls back to normal values. Leaks can be more dangerous (although I think they are fine as they are right now). Performance of cannons and carronades could be adjusted. Maybe introduce different firing mechanisms for cannons like flint lock and fuse ignition, which affects the delay between the command to fire and actual release of the round. So a rough overview of what these ideas can change Pros: no more easy mast-sniping (especially at long ranges) no more easy waterline sniping long range chaining very difficult - easier to escape a purpose for battle sails positioning and maneuvers are even more important more difficult to get the perfect rake (also affecting long range rakes) individual loadouts and aiming of every deck possible reintrodution of reasonable hull thickness because it is harder to hit consistently also adjustments of cannon damage possible to make up for worse accuracy (a really good broadside should have a big impact) Cons: too complex and over-complicating mechanics too difficult can be frustrating no real difference with current calm and invariable sea states/ship movements many others I bet.... Swivels. Since we introduced swivels with the new pirate refitted LGV I thought about a way to implement them to all ships. Every ship should have some places where you can install swivels if you want. An example is shown in the picture below. To fit swivels to your ship you have to select in port where you want them on your ship. Maybe limit the number of swivels so not every point can be equipped with them. The player could also be allowed to switch the positions during the battle. This should take some time of course. To man the swivels in the battle instance with crew, there should be a second option in the boarding menu (like press 9 and then 2 for “man swivels”) to fire the swivels you can switch between them and aim them personally at your target. I made some example pictures with a swivel aft and one at the fighting top. This can be a nuisance to smaller ships who like to stern camp your SoL. Those swivels can also be used in the new boarding mechanics if the devs are still on it. So, this was it. Remember, these are just some ideas I had.If everything stays as it is, fair enough
  3. 9 likes
    Or perhaps, we eliminate the incentive to alt farm by getting rid of the bass-ackwards PvP mark system in the first place? Keep marks if you like but only make rewards cosmetic/superficial. All content that affects your game play (modules/skillbooks/notes) shouldn't be tied to a system where winners keep winning. The fact that there is incentive (PvP marks are now worth 400k+ in some markets) means that there will always be people that work their way around it. Any solution that uses IP-based detection is meaningless in the end.
  4. 8 likes
    I realize I am a solo player in an MMO game but I am not the only solo player here. solo players are in it for the Long Haul. The problem with a big groups coming into the game together is, that same big group will leave the game together. This does not happen with a solo player. I enjoy more freedom than any clan member (with the exception of clan leaders or those in the "Clump") the game is fun for me I have all the liberties and no responsibilities. Since I am a solo player in an MMO game I would like a Little Help from the devs As a solo player I have found fleet ships have been good asset, could definitely be better! Fleet ships need to be fixed The rear Admiral I give up a lot of perk points to be able to have two ships in Fleet. Without charge shot and other advantages I rely on the fleet ships. Also without a sailing partner I rely on the fleet ships * fix fleets to do what I say. They rarely do as ordered. it's bad enough they sail like they're drunk but I say to destroy they fire chain?? * make grapeshot an optional command * make boarding an optional command * have crafted mods be able to alter the Fleet ships * bring back end of battle Towing. Was an awesome feature that is greatly missed. If I already have two ships in fleet and capture ship I would like to have the choice to put that ship in my fleet or send it back to base. I would still be in the ocean and still be vulnerable for PVP so I don't see this as being detrimental to that. * switching ships at battles end and being able to setup my unlocked skills on that ship in battle screen
  5. 7 likes
    Please remove the "kills" from Combat News, which are made in Fleet Practice. It is annoying and confusing. Thank you.
  6. 7 likes
    As long as there is any sort of marks system that provides special god like pvp powers....people will abuse the system to get those items. Prior to the mark system we had no alt farming.
  7. 7 likes
    someone had to pay for the wall, right?
  8. 6 likes
    All nice propositions, especially the inclusion of damage to crew with grape and boarding. Cannot support the towing. That denies a recapture if needed. One of the aspects I like the most, as trade raider ( or did before true trade wars were removed ), is to bring back the prize to a safe haven and be open to a recapture. Very age of sail and true to form to many statistics, in which more than half captures were actually recaptured in some cases.
  9. 6 likes
    Wow, you don't know what you're talking about. Sweden has the most democratic PB-entry from all the nations. They even let in an alt or two into a PB from time to time. Everyone can join, regardless of experience. Every clan has a voice as well. Your propaganda is less and less bearable with every post. I'm saying this from a perspective of someone neutral to Russia and Sweden. A best strategy for Russian diplomacy would be to make you shut up, unless you want for everyone to get a negative attitude to Russia. If your goal is to troll, you're also doing this wrong. You're breaking rule no. 1 (explained at 0:40):
  10. 6 likes
  11. 6 likes
    Yeah, I agree with everyone here saying to get rid of PvP marks altogether. They do nothing but cause problems. Give reason to alt farm. (we didn't have that before) Gives big incentive to make sure you are always ganking to ensure the victory to get PvP marks, less inclined to take a even battle. Makes more experienced players/groups go after low level new players whereas they would of ignored them before (most of the time)
  12. 5 likes
    exploiting the carezone by making traders untouchable
  13. 5 likes
    For what? @Gregory Rainsborough. @Otto Kohl. @Batman. @Hans the Hawk. @Jake Newport They are all trash.
  14. 5 likes
    So lets see if I have got you right, you really think that a personal disagreement gives you the right to dishonour men who's actions have gone way beyond the call of duty, many of whom never lived to receive this award, men who died so that you are free to state your opinion, no matter how vile? I have seen much disagreement with your posts, some even as bad as your own, many of whom I disagree with personally, who like all of us depend on the military to defend their right to their opinion, I do not know Gregory, I do not know what heinous crime he has committed in your mind, to be honest, I don't care, but of this I am certain, the holders of the VC and GC were awarded those medals for valour, courage in battle way above what is expected of Great Britain's military, they are men who earned national respect through their actions and not playthings for your personal vendettas. The medals, which were originally forged from the cannons that the Light Brigade rode into at Balaklava, some of whom received the first VC's awarded to British servicemen, defined meaning of courage, and if you are in any doubt as to what is required to earn a VC look up Boy Seaman Jack Cornwall, Wing Commander Guy Gibson, Col. H. Jones, then tell me that your posts are worthy of their actions and what that medal represents.
  15. 5 likes
    Hate to bust your bubble but folks been doing all those things since I started on this game and I started on day one of OW.
  16. 5 likes
    You eliminate all farming by destroying all the seeds to begin with. Get rid of pvp marks, the solution is so simple I can't see how it's missed. Further, if alt farmers quit who really cares? Is it a genuine loss to eliminate dishonest players? The large majority of players are honest and only wish for the game's success. If you buy a 10-lb sack of potatoes and throw out 2 rotten ones, you can still have a healthy bowl of mashed potatoes for your feast.
  17. 5 likes
  18. 5 likes
    I actually like the current diversity of ship knowledges, but I'd like all books to be available for everyone through combat marks.. I hate winning against someone and have the feeling that I won because I simply had better knowledge/upgrades..
  19. 4 likes
    Hi, this is a little Role Play with my character ingame. His name is Martin Connor, English side. My name is Martin Connor, i was born in Bone Cay that belongs to the Grace of Our Beloved Sovereign, King of England. I am 23 years old, my father (God protects him forever) by now is old and he let me our Tobacco plantation as inheritance. Our family was not rich because my Father gambled a lot, trying to earn easily much money than we had (and actually have). We could barely survive with our house and plantation. Gold goes always in other hands than our (workers, debts and so on...) and the plantation is far from in good conditions. 6 mounths ago, my Father charged me as House’s Leader and said that i have to visit Kingstown, in Jamaica, to see if we could start to have better business in a big City, because our trades was just with Bone Cay’s local population and in Capital a lot of people surely smoke tobacco. He gave me a name and a letter for him. We prepared “Swordfish”, our old Cutter, and i sailed pointing NE.
  20. 4 likes
  21. 4 likes
    Fighting until the last moment, we lost the Empire. You lost it in the Atlantic Charter. Lessons, the fair ones. you will not get us to hate the British, we just hate you.
  22. 4 likes
    He says yes and explains why : less work for devs and maybe no ban or something He says no: devs check. gg ez
  23. 4 likes
    По поводу портвых битв - вроде ко всему можно привыкнуть бр и тому подобное, можно биться, конечно не хватает боев 25 на 25 и мало портов с таким бр, но суть не в этом, когда вводился бр вроде как подразумевалось разные корабли и все такое, составы флота поинтереснее, да и чтобы первые и вторые рейты использовались реже, но что Мы имеем на всех пб за исключением мелководных используются первые и вторые ранги даже на портах с бр 2400, приходят в 5 человек на рейтах и с мелким кораблем для захвата точек, и используются почти одни и теже корабли а половина кораблей такие как конституция, тринкомали, индефигейбл, просто не идут на пб так как сделать конкуренцию первому и второму рейту они просто не могут, и получается чего добились введением бр только одного уменьшением людей на портовых битвах, так вот есть предложение чтобы как то разнообразить еще больше состав флотов и дать шанс например конституции участвовать на портовых битвах предлагаю в дополнение бр порта ввести ограничение по рангу кораблей, как это было раньше например порт: 2400 корабли от 5 до 4 ранга 4800 от 5 до 3 ранга 7200 от 5 до 2 ранга и 9600 от пятого и выше ранга, таким образом увеличим немного количество людей на пб уменьшим использование 1 и 2 рейтов на портовых битвах тем самым дадим шанс нациям участвовать на портовых битвах которые не получают виктори марки, ну а для того чтобы составы кораблей были более интереснее можно каждому кораблю дать свой уникальный бр, Я имею ввиду например 4 рангам у которых бр одинаковый 250, а если он был разный, то было больше выбора подгонять флот под бр порта. Да и любителям фрегатов это может тоже понравится так как портов с бр 2400 много и зарубится фрегаты на фрегаты им было бы интереснее ачем гонять рейт по все карте пб. Ну вот как то так, а то просто уже начинает надоедать одно и тоже в составах флотов 1-2 ранги дополнение 4 рейты плюс мортира, от чего уходили в принципе к тому же и вернулись. И да пишу для разработчиков, и такие высказывания как нытье и так далее просто не пишите!
  24. 4 likes
    Now its crystal clear that we need a full asset wipe before release
  25. 4 likes
    Battle for Mortimer Town. We failed to take circles and as a result we didn't take the port. We did inflict some losses on the enemy though:
  26. 4 likes
    FRAN do not worry, VLTRA can lend you gold (whatever the amount), you'll pay us back when you got this fixed. PS: we'll apply a small credit interest of 40%, no big deal.
  27. 3 likes
    If I already suggested it just ignore it. VM system should be changed. Give 1-3 (depends on portpoints) each week to the CWH of the owning clan. Like this the VM get turned down and adtive nations/clans benefit more from activly pvping than nations just sitting on their ports because they are 1-3 place. Nations trade ports? No problem its just a trade of VM/Week and not a shady thing where 25 cerbs go into the battle to get the max VM out of a port.
  28. 3 likes
    Yes, yes, you are the best. See you soon at North Islet and Coquibacoa, or open sea
  29. 3 likes
    Teleporting ships to port as always cheese. But logging out in the instance was the best system. You can't get out of a potentially dangerous sail to port, but you can escape the ridiculous revenge gank.
  30. 3 likes
    Partly it seems to me he just wants more control over the fleet ships when in battle. I hate fleet ships but at the same time, if they are in the game they might as well be done properly. And the "Fleet Tow" thing after battle, i wouldn't mind personally. I've only been a few days and i still absolutely despise the fact that if i go hunting, i better have 3-5 hours available. (If i get caught by an enemy, and then manage to escape, he can just keep tagging me till i give up because i have real life stuff to do.) It really sucks, escaping an enemy fleet only to be tagged again when you get out. Then escape again, get tagged again. Over and over till i either run out of repairs or simply turn around in a suicide mission because i need to sleep, make dinner, feed the children, go to work/school or whatever else it might be. So being able to, at the very least, send a captured ship or a fleet ship back to port after a battle wouldn't be a bad thing in my mind.
  31. 3 likes
    Oh no, I get that. I sail solo almost exclusively. I'm wondering what he's doing sailing solo, because everything he's suggesting seems to belong to a bizzarro-land of "Make sailing solo easy."
  32. 3 likes
    Just show those kills in a different colour which will mean they come from Fleet Practice room.
  33. 3 likes
    Spiel pvp, da fährt man nich so oft rückwärts
  34. 3 likes
    While I agree with your sentiments that PVE experience and PVP experience are two completely separate things.....I still disagree when it comes to the upgrade argument. When a group has access to certain mods or books or ships that another doesn't it is an advantage. If two equally skilled opponents face each other and one has some of the various mods in this game that are quite good and the other doesn't its a significant advantage. I'm not advocating for everyone having vanilla ships with no mods....I think customization is good.....but I will always argue that I prefer a system where everyone has equal accessibility to that customization. Essentially, I want to see mods moved back into the hands of crafting and taken away from RNG loot drops and marks. This is not directed at you by any means but I don't understand why anyone who really enjoys competitive PVP would want a system where their opponents did not at least have an opportunity to be equally equipped?
  35. 3 likes
    A couple of days ago, I saw the same messages and threats towards the BF. But what did we see in Coquibacoa? again the guts of the Russian Empire ...
  36. 3 likes
    #lvstyle You can't lose when you only test.
  37. 3 likes
    May I ask you why you are displaying a Victoria Cross with a George Cross ribbon? Don't you think that is just a little insulting to Holders of the both the highest and second highest award holders in the United Kingdoms military?
  38. 3 likes
    Demoting alts doesn't help, alts that are abused must be banned permanently, otherwise they will be used again and again.
  39. 3 likes
    Do you know what happens when you show IP address public? People can DDOS easily and also access private information about them. Much better solution: Ban main accounts of alt farmers instead of demoting their low level alt account. First offense 1 week ban. Second offense 1 month ban. Third offense perma ban. Suddenly almost noone will altfarm anymore.
  40. 3 likes
    I think we have found the one true carebear. Truly a momentous occasion. Some real masochist shit trading that much.
  41. 2 likes
    I remember once in a while someone would mention the idea of port raids. It was always an idea that I loved and would have liked to have seen come through to some point. Below is my concept of a port raid: Port raids are set up much like hostility missions, although they tend to be set up slightly faster. Once at 100% a raid port battle will appear the following day. The battle itself will allow ships 5th rate and below at either half or similar port battle rating limit currently is. Now I had an idea for it either being a last man standing before the time goes out. Good ole' classic deathmatch. The other idea I thought about but needs fine tuning is an objective based alternative much like actual port battles and the circles. Instead there are three circles. One for the attackers and two for the defenders. Now the attackers could go to these circles and at a steady pace have their ship cargo hold fill up with an "objective points." Once their hold is filled up they have to race back to their own circle where they will at a steady pace have their cargo hold emptied and earn points. An idea for the defenders to counter this apart from sinking the ships collecting the objective points is if doing hull damage it slows down the collection of the objective points into their targets ship. To win the attackers would either have to sink all the defenders or collect enough points before the battle timer runs out. Defenders win if they sink all the attackers or the attackers fail to earn enough objective points. The reward for the attackers if they win is a percentage of the ports taxes for that day goes to the clan warehouse and/or that ports rare resource such as special woods or material like cartagena tar. The port stays in the defenders hands, the respawning of the rare resource slows very slightly and of course they lose a percentage of their tax earnings for that day. It is a very rough concept I know but I feel like there is something there that can be built upon.
  42. 2 likes
    First day at sea. We doubled Pedro Cay, i saw just few sailing ships, pointing somewhere South. In the meanwhile we fishing to save our food rations and maybe earn little more cash, when in Kingstone. Winds blowed from E, some clouds over W/NW. Nothing else to report except a big scare from Pedro, one of my crew: he was drunk and almost fallen offboard. Nothing happened, for the God sake, but i will let him on Kingstown. I don’t want drunken hands in my ship.
  43. 2 likes
    Give VM for every port owned. VM go into the CWH of owning clan. This way a fixed amount of VM are distributed over the map, the more ports you have the more VM you geht. Promotes conquest but its not as punishing as current VM system
  44. 2 likes
    Немного размышлений: Миллион сетапов на ПБ сейчас возникают лишь из за маленького лимита накопленных знаний о тактики и стратегиях на новых ПБ, либо просто для пофанится (бриты на каймон браке). Тем не менее новая система достаточна интересна, лично я сейчас вижу очень большое количество сетапов. Возможно следует пересмотреть следующие моменты: По механики Мы ушли от боев 25х25 и пришли к боям 8х8 и 15х15, может обратно к 25х25 ток уже с таким набором кораблей которые сейчас встречаются, т.е: БР конечно увеличиваем, но само по себе увелечение БРа ничего не даст (не будет на ПБ 10 рейтов и 15 фрегатов а будет 17 рейтов, и все), можно поставить ограниченное количество слотов для 1 рейтов (идентично для 2, рейтов, 3 рейтов и т.п.), к примеру 3 слота максимум и остальной БР добивай другими кораблями (при этом ты можешь и ни 1-го не брать а взять большое количество кораблей другого ранга)., но если ты занимаешь все 3 слота для 1 рейтов то тебе доступны уже лишь 3 (а не 5, к примеру) слотов для 2 рейтов. На самом деле эту систему можно сделать очень гибкой, будет своеобразный конструктор, я мог бы тут накатать еще простыню текста чтобы детально описать как я вижу это, но пожалуй не стоит. Если совсем лень с этим заморачиваться есть упрощенный вариант: 9к БРа порт( к примеру) и 25 слотов, для участия в ПБ нужно забить все 25 слотов чтобы общий БР не превышал 9к. Корабли: - 3 рейт даже имея меньше БРа обладает малыми шансами попасть на ПБ, но из патча в патч он становится все более юзабельным, это немного радует. - Честно говоря конста на ПБ не доставляет (в линейном бою ингеры и аги сильнее, для захвата точек есть Вапен с так же бром, по мне так он лучше, а по хорошему можно и поменьше кораблики брать). Консте нужно перераспределить ХП парусов(3 верхних стеньги =60% парусов корабля, лол?), этого вполне хватит чтобы полноценно вернуть в строй данный корабль(ИМХО опять же, можно предлагать и другие варианты) - что случилось с сюрпом? боевой фрегат превратился в бумажную лодочку с мушкетами вместо пушек, да такие корабли должны быть в игре но не сюрп же, вон приватиры есть всякие... - очень спорный момент, но я искренне убежден - мортал бригам надо резать скорость( на 0.5 узла хватит). Ну не должна игра вокруг морталок строится, не правильно это. - бельпуль, эссекс прекрасные корабли для борьбы с вражескими фрегатами, не используются потому что фрегатов на ПБ мало(Хотя есть некоторые планы как применить эссекс, но если это и зайдет то только пару раз). Да вы можете их брать на ПБ для других целей, но для других целей есть и другие корабли. - эт я такой нуб, или что то не так делаю, но Сантисимме при ее скорости поворота нереально поставить много ликов, как это рабает не совсем понимаю( но тут уж совсем размышления, честно говоря не уделил достаточно времени чтобы это протестить) P.S. Самое главное: Дайте уже интерфейс и верните краски на корабли
  45. 2 likes
    Ihr wisst auch nicht was ihr wollt oder?
  46. 2 likes
    Devs..... can we have a solution for the alt farming it seems it s foul play perhaps .,.....pvp marks, and or goods acquired with pvp marks not tradeable ???? yes,..... that's what you get when you cheat... >> marked goods (other color perhaps) are not tradeable goods
  47. 2 likes
    This guy is the Rothschild of the NA. He stands behind every war and conflict, behind every affair and he is funding all of the warships.
  48. 2 likes
    And for you...the best trolling medal...
  49. 2 likes
    Well, that's not entirely true.. We had people farming their alts in the PvP event zones for chests/paints/etc. Just ask KoC about that. But the point still holds, if you tie any meaningful, game-changing content to PvP where winners make out better than losers, you'll have PvP alt-farming regardless of any "technical" solutions you try to put in place.
  50. 2 likes