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Showing content with the highest reputation on 12/23/2017 in all areas

  1. 5 points
    I'm sorely tempted to hop over and play with my friends in XOXO, but, as i've thought about it, I think that I need to give a proper go of Poland. Maybe try to make some new friends there. Hope we don't cross paths on the high seas! *Snappy salute*
  2. 3 points
    1st rate costs 100 PvP marks, then you should also get 100 for the sank ship
  3. 2 points
    [XOXO] Upcoming Group of players [XOXO] is looking for active companions looking to share and deliver deadly Kisses n' Hugs to the world! Join the group if you are looking for a challenge in a surrounding without any pre-set allies, with loads of enemies and no Easymode safezones! We are a bunch of experienced players which mainly enjoyed OW hunting - However, we wan't to give another aspect of the game a try & are looking for some epic (bigger) battles in the future. Nation: Kingdom of Prussia Timezone: At the momen't we're only EU-based, however we're always up for company from all around the world. Goals: Putting together a reasonable sized fleet to fill proper Port Battles, get on the same level as current dominating fleets - But ALSO OW PvP roaming - Most importantly: Have fun in enjoyable fights! If we got your interest, contact one of the following officers (ingame or on the forums) Z4ys @z4ys Sella @Sella22 PG Monkey @PG Monkey Liquicity @Liq
  4. 2 points
    Hmm. I'm clearly not the first asking for that. We cant get any Victory Marks anymore for Combat Marks ? That means no permts for some real important 6th rates !! I dont think thats sexy, really that hurts ! Please reconsider this change ! Not cool .. really Whats next ?
  5. 2 points
    So 3 victory marks per week for top dog? that's 300 PVP marks per week. That is quite the golden shower of PVP marks you're giving out there, admin. Maybe 100 to 1 is not the proper exchange course for VM given how much harder it is to obtain PVP marks than combat marks. How many players in your game managed to obtain 300 PVP marks in a single week? Is it zero? I'd like to know if anyone ever managed to get 300 PVP marks in a single week. if Sweden stays on top for another 3-4 weeks, we'll have no idea what to do with all those VMs. And if someone else gets to #1, they'll have no idea what to do with all those VMs after a few weeks. Especially with Alt accounts also getting the x3 reward. I guarantee you that we'll start seeing alt accounts in predetermined port battles to get that one Lord Protector on alts for more VM showers.
  6. 2 points
    Hello admin, the guy has formalized it harsh, but all in all, it's true. So give us back the possibility to convert victory marks again! And not this 100 PvP to one victory mark nonsense. Put it like it was before. Not everyone is a top player. And think about players who are not that skilled!
  7. 2 points
    They should simply make it rather rare so resources are saved and people will truely appreciate the storm battles whenever they get one...
  8. 2 points
    maybe start playing PvP on a PvP Server.......?
  9. 2 points
    Blöd nur dass große Schiffe absolut nichts besonderes an sich haben wenn jeder diese besitzt. Du fühlst dich nicht geil weil dein Schiff groß ist, sondern weil dein Schiff größer ist als andere. Das scheint die breite Masse nicht zu verstehen, denn die hat NA schon in jeder Hinsicht einfacher gemacht was letztendlich dazu führte, dass es heutzutage nichts besonderes mehr zu erreichen gibt. Du startest NA und stellst fest dass du im besten Fall das erreichen kannst was jeder andere schon erreicht hat. 90% sind Rang 10, jeder Depp ist reich und besitzt Alles. Motivation? Nicht vorhanden. Mal ganz davon abgesehen dass das ganze PvP und RvR Konzept auf einer funktionierenden Wirtschaft beruht, die so nicht funktionieren kann. Marken versuchen hier auf sehr einfache Weise komplexe Probleme zu umgehen, wie vieles was seit dem Wipe implementiert wurde. Selbst wenn Marken nicht so unglaublich schlecht umgesetzt wären, Marken können die Wirtschaft nicht ersetzen und lösen auch sonst keine Probleme. Langzeitmotivation muss gut durchdacht sein, genauso wie ein grundlegendes Konzept. Was die breite Masse will interessiert hier einfach nicht, die denkt nämlich nicht ansatzweise über irgendetwas nach. NA wird ein Paradebeispiel dafür werden wie man ein Spiel nicht zusammen mit einer Community entwickelt.
  10. 2 points
    Okies. So, to get access to Victory Marks to craft first rate you need to do PvP, Or seriously grind stuff and buy it from others doing PvP. You dont get any VM for screening or crafting or trading or all the other stuff that aids the nation. Its just the players with ships in a PB that gets them if your nation is top 3... There are few a flaws here. This will be forcing players to either do PvP to gain PvP marks for conversion or pay insane amounts to buy it from others doing PvP. You are NOT rewarding all players helping in RvR but just a select group that manages to do PB and not the crafters, traders etc You are removing a large portion of content from players who do not do as you think that they should play the game. You are also not changing the way people do pvp, you are encouraging ganks over fair fight as people will need to grind PvP marks. It will in some ways be better to fight a empty PB over one in which you find a fair fight as you need to do atleast 1 PB to gain that elusive VM I don't know how this will work out and if more will play or leave. I think that when faced with changes most will react negatively as you know what you have now and are unsure about the future after the changes and thus tends to view change as bad. What I can say is that for me personally, being forced to do something to gain access to late game content is not what I look for in a game. You can lure me or entice me to grind stuff but to state that either you do this or not at all is not a good way to communicate with your playerbase and customers. I understand that I play on a PvP server, I choose to play on a PvP server. I understand that there will be PvP related content and I dont mind to do PvP/RvR but I do not care for the ganking, the toxic atmosphere it creates and the lack of understanding from certain players that not everyone wants to play the game like they play it. Some of the other players actually like to do trading, Craft ships for others, supply the nation with the coal needed to build cannons for the ships PvP players sail in, yet many PvP players tend to look down on those who do that boring stuff and write Carebear and think they somehow should have larger say in how the game is run/designed over a PvE player. Lets face it. Even if only a 1000 players log in each day not all of them bother to post there opinions here or in Global/Nation so they are the silent majority most of the time. The facts are... The more players the better the game for everyone More players = More chances for PvP. More players = More players crafting ships More players = More traders supplying the crafters or doing money trading runs More players = More PvE grinding More players = Bigger chance of finding cool persons to play with and increase the fun. Some of the changes will make it harder for the casual players to enjoy end game content. For those with much spare time spent in the game they can grind the PvP marks if they can find players to gank with and victims to gank. Or if your part of the top 3-5 nations in RvR and manage to to a PB. For I do not see any change that promotes Open World PvP or more balanced fights, but rather more ganks as you need to grind PvP marks that is needed as more stuff is behind a PvP mark paywall.
  11. 2 points
    you actually mention the right problem here. Its the OP thickness that is the problem
  12. 2 points
    Nope lol we dont need more grind and more PvE. Maybe make PvP mark to victory mark conversion but NOT these fking PvE marks.
  13. 2 points
    Ahoi! Grundsätzlich hat die komplette Administration gepfuscht und versagt. Aktuell befinden wir uns wieder bei dem Stand von vor einem halben Jahr, nur dass jetzt ein Server wegen sinkender Spielerzahl abgeschaltet wurde und weniger ist: Portbattletimer können gesetzt werden, wenige zeitferne Clans und Spieler werden immer mehr das Spiel bestimmen. Die grundlegenden Probleme, wie Speed-Cap, überpowerte Schiffe (Aga, Wasa) und unterpowerte Schiffe (Reno) wurden nie bewältigt. Auch wenn ich von der aktuell dominierenden Nation Schweden bin, stimme ich zu, dass der ganze Victory-Mark-Shit sinnfrei ist. Außerdem wurde überhaupt nichts gegen grenzwertiges Spielen getan, egal ob nun die russischen Dänen in Scheinkämpfen mit ihren blutsverwandten Russen-Piraten verwickelt sind, bis ein PB offen ist oder die Problematik des Zurückportens bei Seegefechten, bei dem nur ein einziges Schiff geboardet und geopfert werden muss, um im nächsten eigenen Hafen zu landen, damit man einer Abfangflotte entkommt. Als Alpha-Spieler empfinde ich alle bisherigen Wipes als völlig sinnlos, da an der grundsätzlichen Mechanik nichts geändert wurde und die "durchhaltenden" Spieler immer eher zeigen durften, dass sie auf PVP-Servern in der Lage sind, PVE-Gefechte zum Leveln der Schiffe zu machen. Das ist Zeit, die zum Austesten von grenzwertiger Spielweise ganz einfach fehlt. Es ist auch Zeit der Spieler - namentlich Freizeit - mit der die Administration spielt, nur dass am Ende entweder eine "leichte Anpassung" mit Holzhammermethode erfolgt oder gleich wieder nach dem nächsten Wipe gerufen wird, ohne dass am Ende etwas Fundiertes herauskommt. Grundsätzlich fehlt mir hier eine Art Masterplan: Zum einen, um alle Spieler in die Entwicklung mit einzubeziehen. Bisher wurde nur auf bestimmte Fraktionen gehört - nämlich die, die am lautestesten geheult haben, egal ob es nun die Franzosen waren, die Russen oder die Portbattler. Zum Anderen, um die grundsätzliche Gamemechanik auf einen anderen und soliden Fuß zu stellen. Das fängt an beim PVP-Gefechten (BRs), geht über Portbattles bis hin zu den oft nicht-schießenden NPCs, die man in den Schutzzonen herbeirufen kann. Änderungen erfolgen hier zudem kurzfristig und teils unangekündigt. Leider ist es so und ich kenne nicht wenige, die arge Zweifel daran haben, ob das Spiel gerade wegen den Mängeln bei der Administration und als Nischenprodukt überhaupt eine Chance hat. Respekt vor den Grafikern und Programmierern - die haben bisher recht sauber umgesetzt, was die Administration angeordnet hat. LG Jakob
  14. 2 points
    I can't really choose either option. 1st rates can be rare and hard to make without being exclusive, which is what they are being made into.
  15. 2 points
    i believe they should be hard to get. but not impossible to get for smaller nations THAT CANT WIN MORE PORT BATTLES THAN LARGER NATIONS IN A WEEK.
  16. 2 points
    More pve player means more potential crossover PvP players. Look after the PVE players and improve everyone's chances.
  17. 1 point
    that reminds me of what the situation just after the full wipe half a year ago when the first nations to help eachother with Conquest marks (setting up port battles for eachother and not showing up) were far ahead of the rest.. i remember the spanish had 30 L'oceans at the time that brits had 2-3 Agamemnons .. there was nothing the brits could do to stop the spanish when they decided to attack except use the basic cutter fireships this will repat again after the wipe i suspect
  18. 1 point
    I thought Victory marks arent going to be needed for all ships except first rates. The damage this change is going to bring to the RvR balance is enormous. The nation which dont win victory marks will not be able to fight the top 3 in shallow water ports. Deep water ports are locked because of first rates so all rvr against a nation in the top 3 is essentially locked.
  19. 1 point
    Do you know why we dont have 700+ people ? Because game lack of content, force to PvE, RvR and the PvP is broken. And server merge will change nothing.
  20. 1 point
    Stop with this propaganda. EU server worked very good until we get this merge. You only made EU players angry.
  21. 1 point
    Current BR though in ports means a 1st rate is always superior to a third rate, i think that's a problem we have to address as well. 380/400 br for 3rd/bellona 450 br for pavel/buc 600/625/650 for vic/ocean/santi Idk about you but i'd take a 1st rate in their current form over a 3rd...heck even a 2nd rate for any port battle. 4800? 8 vics or 12 bellonas? I'd take the vics, i'd even take the oceans and santis before considering bellonas... and if we are being realistic, no one would in their right mind would take 3rd rates with a 250 br Wasa lol.
  22. 1 point
    Epic Medals are awarded for truly notable achievements such as: Achieving 6 kills in a single match Destroying a vessel heavier than yours by ramming it/ sinking it damage no fewer than 6 enemy vessels Obtaining more Reputation and damage in one battle than 99.9% of all players playing the same Class Obtaining a free paint job for your ship when surviving a heavy battle damaged vessel, live <5 % left and no repairs used
  23. 1 point
    Joop. Und DANKE an alle die laut genug gejammert haben das die Wasa OP ist. Jetzt gibt es die nur noch für PvP Marken, ist auf dem PvE Server wie andere Schiffe nun auch endlich unerreichbar. Wohlgemerkt..die die gejammert haben, können sich das Schiff immer noch besorgen...^^ Für diese Holzhammermethode wieder mal einen herzlichen Dank. Und Danke für den weiteren Ausbau der Zweiklassenspielerschaft. Warum wird der PvE Server nicht gleich geschlossen, dann komme ich wenigstens nicht mehr in Versuchung hier Zeit zu verplempern. Und bitte, komm mir jetzt keiner mit dem EA Totschlagargument.
  24. 1 point
    Right on the point. @admin you guys are focusing on the wrong thing too much. Work on real rewards and pve content. Do you understand that you just put all the aggressive fishes in one tank with no little fish to hunt. What happens to predators if there is no little fish(pve) to hunt? They eat each other, game over. Think about how you can bring and maintain little fish population first.
  25. 1 point
    I had it happened to me, ship would sail on land and start bouncing. I was able to kill it while it was in the air. I even F11 it.
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