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Showing most liked content on 10/10/2017 in all areas

  1. 11 likes
    3 new nations not only will not have reinforcement zones but also they won't have capital protected waters (extremely hard difficulty level). In addition to that their capital will be capturable (because they start with no capital at all)> This will provide the option for captains who dislike reinforcement zones to re-roll to the nation that does not have any protection and defend their main capitals, rookies, bases themselves. This will bring the balance to the universe, captains who love reinforcement zones can send the captains who don't like them to join Prussia, Russia, or Commonwealth colonial navy. current reinforcement zones size is indeed too big though. It could be adjusted a bit.
  2. 7 likes
    Offered services: 💀 Immunity Fee (non-aggression pact) 💀 💀Hunting Players/Clans/Around X Ports/Area 💀 💀 Screening Port Battles/Hostility Fleet 💀 💀 Reinforcing Port Battle Fleets (coming soon) 💀 Hire us now! (Contact via forums or in-game with Banished Privateer, EliteDelta, Vile Executioner) Proven Combat Efficiency & Skill:
  3. 7 likes
    The safe zones encourage new players, which this game badly needs. Reward PvP, even if you lose, some gained XP and gold would offset the loss of what might be a person's only valuable asset.
  4. 5 likes
    Rif Winfield's latest book French Warships in the Age of Sail 1626 - 1786 is due for release in Europe on October 30th, with 20 days to release I thought others may be interested in preordering or ordering it. Its noted that the book is seemingly unavailable in the US for a little while longer, with its US release destined to be 1st of December. The book is just the latest in a fantastic group of catalogues of ships, their specifications and history and thanks to the sheer scale of the project its not always entirely accurate thanks to the difficulty of working with the resources available, its hard to find a better source at least when it comes to the scale, the books contain some nice naval plans too, and while expensive are a great place to start in naval history. What you can expect from the book is, designs, where it was built or acquired from and a brief service history, some details on hired vessels and they also usually contain at least in some setting some history looking at the broader environment of the era, in this case I would expect looking at French naval dominance of the 17th century, towards their influence over hull form and a little bit about some of the hugely influential naval architects of France. The books cover all sizes of ships, while they tend to look in most detail at the ships of the line and larger frigates they do give time to all the smaller vessels too, especially if they have an influential or interesting history, I imagine this book contains some nice information looking at corvettes for example. A typical page in the series looks like this (from French Warships 1786-1863): The product description reads: Amazon (UK) Link: https://www.amazon.co.uk/French-Warships-Age-Sail-1626/dp/1473893518/ref=sr_1_1?s=books&ie=UTF8&qid=1507648896&sr=1-1 US Link: https://www.amazon.com/French-Warships-Age-Sail-1626-1786/dp/1473893518/ref=sr_1_2?ie=UTF8&qid=1507648071&sr=8-2&keywords=french+warships Other books in the series cover: French Warships in the Age of Sail 1786 - 1861 British Warships in the Age of Sail 1603 - 1714 British Warships in the Age of Sail 1714-1792 British Warships in the Age of Sail 1793-1817 British Warships in the Age of Sail 1817-1863 Russian Warships in the Age of Sail 1696-1860 Dutch Warships in the Age of Sail 1600 - 1714 The books are all fantastic, and supporting the authors and the publisher of the series, Seaforth is something I feel strongly about. Also Seaforth tend to give away an e-book with most of their orders so you often get 2 for the price of one, they are a great little company producing some hugely valuable reads to anyone interested in the era and subject.
  5. 5 likes
    For Now, Legends is 1) only up on weekends, 2) has an average player population online of about 3 and 3) there is no Custom Battle lobby planned from what I can tell - And gladly this Naval Action game is a sandbox, allowing players to be free and create content themselves Please, if you are not interested in it, noone is forcing you to take part.
  6. 5 likes
    People didn't stop defending their own territorial waters because there was a lack of players (that's why it was an issue even for the most congested and populous of nations), people stopped defending because 90% of the time trying to defend your own waters and hunt down the attackers would turn into 1+ hour chase scenes with the current repair system + speed meta, and even then often end inconclusive.
  7. 4 likes
    Captains From the introduction of the port battles captains were requesting us to create systems increasing the ship diversity in the port battles. With the last patch (clan based port battles) we can implement the simple system that could promote such limitation by design. BR Limit How it could work - description Every port will have the BR limit clearly indicated in the port information window: Port Battle BR Limit Port battle participants will have to decide which ships they bring to the port battle to fill the BR Limit When port battle will start it will only allow entry until the BR limit is reached. Once BR limit is reached - port battle entry will close for the side that reached the BR limit Example In numbers Lets assume the port battle limit is 2500 This means that captains will no longer be able to bring any ships they want - they will have to compose the fleet that maximize their chances to win Options 3 Wasas, 3 constitutions, 4 Agamemnons (all 250 BR) 4 Santisimas, 2 wasas, 1 brig Other options Clan influence of the BR limit In addition to the limits we can allow clans to reduce the standard limits increasing maintenance costs for the city, but not lower than 50%. For example: In the port of 2500 BR the clan can decide to lower the limit by 50% to 1250 BR, giving them extra options to defend if their number is small. They only will be able to do it if there is no port battle set up for the port. Lets discuss the options and vote on them
  8. 4 likes
    It was like that before the multiple rrpair patch aswell. Actually it was never different. 1. Take the ship with best speed at a specific point of sail 2. never get caught. Ever. Only get annoyed by people running after you for >30 minutes Keep the reinforcement zones. Makd them smaller and give a reason to leave them
  9. 4 likes
    The whole reason I am going pirate is to attack my former nation. My former nation has a bunch of idiots in it whose demise I am keen to hasten
  10. 4 likes
    @Sunleader oh wait. He put us all on ignore He'll find this thread sooner or later anyway
  11. 3 likes
    San Marcos Port Battle - GB against USA Battle was fought at B circle, with the fort NOT in range for the most time. Numbers (also end result): Initial stage: Battle stretched out and was carried to the south, away from B, where the fleets pulled together again on a smaller floor. After the Port Battle several strugglers were caught on the open world, some players from french EDR clan came to support the british. Earlier this day brits lost at San Jose. Brits were outnumbered by two or three ships, one danish ship sunk, I think four or five brits sunk. Also Brits lost the defense of Alacranes due to low numbers (10 vs 7 or something like that from what I heard)
  12. 3 likes
    Remember America first, the Netherlands second? Same guy, another touchy subject. Enjoy!
  13. 3 likes
    Anything between 3v3 and 6v6 would be cool imo. But please restrict repairs to 1 each.
  14. 3 likes
    3vs3 seems to be the majority, but a second tournament in 1vs1 could be good too, I think especially the players playing solo, without clan... They are already more or less excluded from the RvR, why not give them a chance, here?
  15. 3 likes
    Your mother was a hamster and your father smelt of elderberries!
  16. 3 likes
    Swedish Meatballs WATCH 4 videos | Swedish Meatballs (03:10) Total: 55 min Prep: 30 min Cook: 25 min Yield: approximately 30 meatballs, 4 to 6 servings Level: Easy Ingredients 2 slices fresh white bread 1/4 cup milk 3 tablespoons clarified butter, divided 1/2 cup finely chopped onion A pinch plus 1 teaspoon kosher salt 3/4 pound ground chuck 3/4 pound ground pork 2 large egg yolks 1/2 teaspoon black pepper 1/4 teaspoon ground allspice 1/4 teaspoon freshly grated nutmeg 1/4 cup all-purpose flour 3 cups beef broth 1/4 cup heavy cream ADD CHECKED ITEMS TO GROCERY LIST Directions Watch how to make this recipe. Preheat oven to 200 degrees F. Tear the bread into pieces and place in a small mixing bowl along with the milk. Set aside. In a 12-inch straight sided saute pan over medium heat, melt 1 tablespoon of the butter. Add the onion and a pinch of salt and sweat until the onions are soft. Remove from the heat and set aside. In the bowl of a stand mixer, combine the bread and milk mixture, ground chuck, pork, egg yolks, 1 teaspoon of kosher salt, black pepper, allspice, nutmeg, and onions. Beat on medium speed for 1 to 2 minutes. Using a scale, weigh meatballs into 1-ounce portions and place on a sheet pan. Using your hands, shape the meatballs into rounds. Heat the remaining butter in the saute pan over medium-low heat, or in an electric skillet set to 250 degrees F. Add the meatballs and saute until golden brown on all sides, about 7 to 10 minutes. Remove the meatballs to an ovenproof dish using a slotted spoon and place in the warmed oven. Once all of the meatballs are cooked, decrease the heat to low and add the flour to the pan or skillet. Whisk until lightly browned, approximately 1 to 2 minutes. Gradually add the beef stock and whisk until sauce begins to thicken. Add the cream and continue to cook until the gravy reaches the desired consistency. Remove the meatballs from the oven, cover with the gravy and serve.
  17. 3 likes
  18. 3 likes
  19. 3 likes
    Как вариант. Вообще круги странная забава, на мой взгляд. Захват города = разрушение защитных башен и фортов + утопление защитных кораблей + захват гавани города. И если хытрый "шведский биатлонист" начинает бегать по кругу, избегаю боя, то нужно вводить захват только одной зоны. Т.е. гавани порта. Захватили Гавань = захватили/ограбили город. А остальные два круга нафиг не нужны. P.S. По поводу примера - я понял, что это пример. Просто на основе его я привел вариант защиты...
  20. 3 likes
    Thank you for the kindness. Moderators are around. Personally I'm involved in story telling projects ( pen and paper rpg ) and my own tabletop game design at the moment side by side with a big IT project here at my office, so time for Naval Action got severely reduced. But I keep tabs with the stuff going on.
  21. 3 likes
    Bimini Shallow battle. 24 Pirates vs 25 US. Pirate Win Good fight overall. We triggered the fight to get all of our newer guys some experience, VSCO had a good 5 or so that had never done a live PB before. Decent wind to join, the US let us cap the 2 circles as we drew the brawl away from the middle circle as we capped and secured it. McMannis and Myself led the fight. https://www.youtube.com/watch?v=gj397yZvm0Y
  22. 3 likes
    They reinforcement zones should be smaller. Also after a certain rank, players should be unable to call for reinforcements. But even if these are my opinions I think overall the reinforcement zone is a good thing. I firmly believe it is better to add more bonuses and incentives to leave the safety zone then it is to make the safety zone worse.
  23. 3 likes
    A rather well known (8/9-pdr frigate) 24 guns would result in a BW of 108 when using 9's. Which is a bit underwhelming, but that is under the assumption the qd and fc weren't used for guns. Which would not be unreasonable imo to do deploy on. Sirene, later the british Laurel, would carry 24x 9 + 8x 6 resulting in 132 BW:
  24. 3 likes
    So einfach ist es halt leider meistens nicht, Entscheidungen beeinflussen ja oft alle Spieler. Gamelabs kriegt das Balancing einfach nicht geschissen. Die gehen ständig von 0 auf 100 (siehe Wirtschaft) und wundern sich warum es nicht funktioniert....
  25. 3 likes
    I think this is that part where you man up and say "gg gf" or am I wrong?
  26. 3 likes
    Eeeh I wouldnt be too sure on that.. sure a lone 1st rate is very vulnerable but when working together and protecting each other they will quickly make firewood out of the frigs i think a good balance between firepower (damagedealing tanks) and manouverability (supportive frigates) will be key
  27. 2 likes
    After watching the recent duel between @Peter Goldman and @White Squal I remembered how entertaining it could be to watch others play live. It gave me the idea of setting up a tournament - To my knowledge there has been one proper tournament so far, I know @Christendom wanted to organize something similar for the Global server but not sure if it ever actually happened. I think it might have lacked participation, that's why I am making this poll - I think playermade regular tournaments could be a great content alternative. So here are the questions: Would you generally be interested and willing to participate in a playermade tournament? What size do you think the battles should be? (1v1 / 2v2 / 3v3 / ...) In what general area do you think the battles should be held? (La Tortue / La Navasse / La Mona / Other) At what timeslot do you think the battles should take place, in servertime? (17.00 / 17.30 / 18.00 / 18.30 / 19.00 / 19.30 / 20.00 / 20.30 / 21.00 / 21.30 / 22.00 / 22.30 / 23.00) Do you think there should be a prize money, resulted from participation fees? (No / Yes - 500k Participation fee / Yes - 1M Participation fee / Other) Maybe we can even have some special prize items provided from @admin's side, given the winners of the first Tournament also received (at that time) super rare Blue Prints and Ships. Please provide some feedback on wheter or not you are generally interested in a tournament, and how you would like it to look like.
  28. 2 likes
    If i can add something, it could be fun to see some 7/6th rates in this tournament...
  29. 2 likes
    Wouldn't want to participate, but would watch the crap out of it.
  30. 2 likes
    It may be different for EU but on Global starting a port battle has now become the sure fire way to get your opponent out of their ports to fight you. So it has become less about taking and owning the port ( although taking it is always nice) and more about just getting garaunteed PvP for the day. If that means a fleet of equal size comes out to screen our fleet, then all the better, it's what we came there for. I'm not saying that I don't see what you're worried about, i just don't think it will be as big as a problem as you make it out to be. I believe the thought is to allow those small clans to feel like they can successfully defend their ports they already own instead of writing it as a loss because they don't have 25 players for defense. I know a lot of ports generally are decided before they even start due to needing 25 players. If we can allow groups of varying sizes to engage in the rvr activities with varying fleet compositions to allow for more enjoyable differences that would be awesome. I believe there should also be an option to increase br. So for example, you can both increase or decrease the br limit by 25% instead of 50%.
  31. 2 likes
  32. 2 likes
    I like it. Hope you get a lot of participants.
  33. 2 likes
    Great suggestion Liq! Suggestion: Assuming something like 3v3 happens, I'm guessing a set BR for the team will be the way to go. Unless the devs re-balance things first, I think a player made BR list should be created to better estimate ship strength.
  34. 2 likes
    I disagree with the latest part, if you think the current reinforcement zones is too big compared to the rest of the map, then you might have a problem with new players, casuals even small clans retention. There is no reason whatsoever to reduce them unless it extends beyond a conquerable port. If you think that roughly 10% of the map is too much to give those players, then I rest my case. It's your game but most likely the player base will never grow beyond the already established players.
  35. 2 likes
    Don't make the mistake to give new players the option to join these 3 nation right away. It's the same like the turn pirate mechanic by attacking your own nation. People won't read the warning and get disappointed. We need a proper mechanic for that.
  36. 2 likes
    For the devs to code something like that and for players to have to organize a fleet in such a specific way is probably more trouble than it's worth. You would get nothing but complainers.
  37. 2 likes
    Locked in the Paris traffic jams, I ever tried and shoot a broadside through the town hall. Unfortunately, the masts of my Belle Poule are too high for sailing below the Seine River bridges. Main reason why I was obliged to renounce to do it.
  38. 2 likes
    Capitanes Desde la introducción de las batallas de puerto los capitanes estuvieron pidiendonos de crear un sistema para incrementar la diversidad en las batallas de puerto. Con el último parche (batallas de puerto basadas en clanes) hemos implementado el sistema simple que podría promover dicha diversidad por diseño.. Límite de BR Cómo podría funcionar - descripción Cada puerto tendrá el límite de BR claramente indicado en la ventana de información del puerto: Port Battle BR Limit. Lo sparticipantes de la batalla de puerto deberán decidir cuales barcos traen a la batalla hasta llenar ese límite de BR. Cuando la batalla empieze solo permitirá la entrada hasta completar ese BR. Una vez que el límite de BR es alcanzado - se cerrará la entrada para el bando que haya alcanzado ese límite. Ejemplo en números Asumamos que el límite de BR es 2500 Esto significa que los capitanes ya no podrán llevar los barcos que quieran - Ahora tendrán que componer la flota que consideren que maximiza sus posibilidades de victoria Opciones 3 Wasas, 3 constitutions, 4 Agamemnons (todos de 250 BR) 4 Santisimas, 2 wasas, 1 brig Otras opciones Influencia del Clan en el límite de BR En suma a los límites podemos permitir a los clanes reducir las limitaciones normales incrementando los costos de mantenimiento para la ciudad, pero no mas bajo del 50%. Por ejemplo: En el puerto de 2500 BR el clan puede decidir bajar el límite un 50% hasta 1250 BR, dando opciones extra para defender si su número es pequeño. Ellos sólo serán capaces de hacerlo si no hay una batalla de puerto ya presentada. Discutamos estas opciones y votemos por ellas. Link al post de la votación y traducción de las opciones, la votación debe ser en el link, no en este post. 1. Introducir BR (Battle Rating) limitaciones a las batallas de puerto permitiendo a los clanes traer diversidad en las flotas hasta un límite total de Battle Rating (BR) Si - Queremos flotas diversas en las batallas de puerto No - la libertad total debería permanecer 2. Permitir a los propietarios del puerto reducir el límite de BR (a cambio de dinero) en los puertos que ellos poseen - creando batallas de puerto mas pequeñas que den oportunidades a naciones/clanes mas reducidos Si - permitir a los clanes decidir el tamaño total de la batalla de puerto No - libertad total debería permanecer en el juego (dejemos que los clanes pequeños mueran)
  39. 2 likes
    По мимо мелей и так далее есть еще проблема Если вводить бр то захват кругов надо сразу переделывать т.е. сейчас захват круга идет от количества кораблей, а надо будет вводить захват круга по бр кораблей, иначе будет проблема и беготня от круга к кругу. Да и голосовалка отображает не весь объем игроков, проголосовало лишь всего лишь чем единовременный онлайн и то часть этих голосов это те которые ждут онлайн или по другим отмазкам не играют в игру) Голосовалки надо в игре делать а не на форуме!
  40. 2 likes
    El foro no es lugar para expresar rencores o rencillas entre jugadores. Si no gusta este acuerdo u otro pasad de largo y cread uno que sea mejor. Mantened el foro limpio. Gracias.
  41. 2 likes
    As some may know, we [Rover] a clan of 4 guys played as Corsairs. Patch 11.x made this play style obsolete. Furthermore the community wasn't/ isn't always kind to our mods - sometimes people are missing respect. All that and a major community incident made us all from [Rover] taking a game break. Half of [Rover] recently started playing on EU again. @The Red Duke is observing the game and I bet no I am certain he will join us when every playstyle find its place in that game and or when the Sea calls him back home. That may fit to other mods as well. Maybe they are already playing but different name, server and nation ;-) You can never be sure.....
  42. 2 likes
    While I applaud your zeal for playing for five hours straight to get from Gettysburg to Chickamauga, may I suggest you take a quick break, maybe catch a nap. Come back and try it again?
  43. 2 likes
    Jeremie pb, good fight all around. 21 pirates v 16 brits. British victory BLACK left once AIB got some more ships in so that the battle was more balanced. o7 to all you fine gentlemen. Brits joined to the East where most of the rats started but were in a much tighter formation allowing us to pick off one or two early on really giving us the advantage. Battle was fun and it was great to see such a turnout on both sides. Look forward to seeing you all in the future!
  44. 2 likes
    Good evening, Small battle in open world between Danish vs France Thanks for the battle
  45. 2 likes
    The 1818 improved version of the original 1806 Venus & lynx corvettes, consisting of 4 ships: Lynx, Dolfijn, Zeepaard and Galathe. Armament 20x12-pdr + 8x12 (C) Would put BW at a nice 168 pounds. Which leaves a bit of room for tweaking into the needed catagory. Dimensions (Amsterdamse voet) 130 x 34 (5,5/11) x 17 (7,5/11) 28-gun, Lynx & Dolfijn, 1818 28-gun, Zeepaard, 1818 28-gun, Galathe, 1818 Crew Dolfijn: Crew Galathe: Crew Zeepaard:
  46. 2 likes
    Идея неплохая но соглашусь с Темпларом для таких пб нужен рельф дна, а захват кругов это будет очередная догонялка от круга к кругу. Против пока не изменятся сами портовые сражения!
  47. 2 likes
    I think they are good to help new players and the whiny carebears out... but the real problem is they are WAY too big...
  48. 2 likes
    This is my feedback on the first trial of the Legends. Arena based games been around for a while now and there is a specific set of tools that is used among them. Playing NA Legends without these tools really affects the gameplay. Those tools are now simply expected by the gaming community. Please consider the following: Minimap 1. Remove or move a side what we have now (the immediate surrounding radar) and put the real minimap in the corner; 2. Make it possible to enlarge and be zoomable; 3. Make it possible to beacon on the map (click on the map and produce a beacon for everyone on the same team to see) - makes it easier to coordinate; 4. On the Left Alt hold, make ship icons replaced by Ships armor and structure bars. On release ship icons are returned back to normal; 5. Ships of different rates needs to have different icons or rate indicators. Battle Information UI 1. Top of the screen needs to have Team Total HP-Armor bar and Kill counts bar; 2. On Tab press you showing the list of players/ships - Ships individual Armor and Structure bars needs to be added too so Tab bar showing condition of the entire fleet. Post battle screen 1. When battle over you are kicked out. Instead you need to come to the Battle Summary Screen. Shots you have done, how many penetrated, damage dealt, bounced, sail damages, capture points etc etc. This is the screen where player can see his performance in this battle and compare to other people in the team - a must have; Player Statistics 1. You have a real opportunity to make it properly right from the start. All these can be taken out of your post battle summary screen information; 2. Win - Loss rate, Ship individual stats and so on are a common sense, but you also must implement a sensible Performance Rating system that will show player's skill You cant walk away from it. If you do players will never be happy. The best and easiest way of doing it is to make it based on Average experience earned in the battle. You must earn experience for doing everything in the game even ramming. If you won the battle you get full (uncut) experience. If you lost you have 50% reduction naturally affecting your performance rating. Also this will count everything you do in the game. If you were on a 5th rate in 3rd rate battle you cant do much structure damage, but you did earn experience for taking out crew and sails and doing critical damages to rudder, pump etc. Everything needs to be counted; 3. If later you will introduce premium accounts with additional ex earning buffs do NOT make this affect the average ex earned. The stats should still show "true" earned experience in the battle that goes towards player's stats and bonus (extra ex) added by premium account that is not counting towards player stats. Player community - fleets 1. Allow small fleet creation in the lobby (start with 2-3 ships max). When battle starts they all join together; Gameplay 1. In 5vs5 battles distance between circles is too far. Probably ok for larger teams. It is possible to cap circles and then run from the enemy 5vs1 and still win, because its too far for them to recapture. Also in 5vs5 the distance makes the game tactically dull. If enemy group up - spread go capture and kite. If enemy spread out on capping, then group and and hit small groups. Either or a good tactician will just wait for enemy to make first move then respond. It is impossible to counter due to distance between circles and small size fleets; 2. AI actions are dull. From the beginning of the battle AI sailed right past its own circle and later in the battle have not paid any attention or made any moves to recapture. I have capped all 3 circles in the battle, lost all AI on my side and for the rest of the battle simply avoided the fight and won on cap points; 3. Players needs to have some control over the AI. Maybe send them to cap circles or attack certain ships. Keep up the good work Regards, Koltes
  49. 2 likes
    A small step for Naval Action ...a big step towards lobby based PB entry.
  50. 2 likes