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Showing content with the highest reputation on 09/12/2017 in all areas

  1. 12 points
    If you want people to get to pvp fast you have to give players an option to recover losses fast.
  2. 9 points
  3. 6 points
    Thats the feature - it was on testbed. All (player and clan) Hostility points drop to 0 on maintenance to encourage clans to get hostility up to port battle during one session. There are several reasons for 100% drop. We want defenders to react to hostility generation today. If defenders don't react PB will be set up. As a result we want clans to generate hostility today - so defenders know when to react. If several clans are generating hostility only the clan having most points gets the entry rights (and his ally list). If we don't drop maintenance some edge cases appear that will allow others to finish what you started and steal your pb (using your work). As port battle entry rights are clan based we want to drop all points to zero on maintenance so one cannot save his hostility points in reserve because then they can be used to enter other clan's port battles and interfere in them.
  4. 6 points
    Simples for me, the 3 limit should be against "player" held ports, neutral (ai) should not count to the limit.
  5. 5 points
    I currently have 3 forged papers, with no intention what so ever of changing nation. I have 2 suggestions to make them not so useless (for me and people in the same situation). 1. Make them a saleable and tradable object. This way you can at least use them for something if you do not intend to change nation. It also gives players who have used their papers a chance to change again, if they are not happy with their nation choice. 2. Make them redeemable for combat marks in the admiralty shop.
  6. 5 points
    Basically you are gearing the game towards an PvP arena game except you just have to sail to the battles instead of having a match making lobby? Why have the ability to craft ships at all or why even bother having an economy in the game full stop.(which you have ruined with the 5x reward increase for that matter). No one is going craft any 4th rate now because you have made the Wasa better than the rest of them and FAR to cheap to buy. Just change the name to "World Of Tall Ships".
  7. 5 points
    admiralty builds them and gives distinguished captains (owning combat marks) the chance to get them straight from the government
  8. 4 points
    The ships were proposed in Player selected ship 2017 . Posts with 1 ship filling the requirements (including 50-60-gun lineships) were selected, and a few more were added as moderators requests to complete the list of proposals. Ships without plans or pictures weren't selected. The vessels with the most votes will be put to the final poll. Frigates 32-36 guns 1. Malicieuse (1758, French 32-gun frigate) 2. Niger-class (1759, British 32-gun frigate) 3. Euridice (1802, Dutch 32-gun frigate) 4. Carolina (1808, Austrian 34-gun frigate) 5. Saint Nicholas (1790, Russian 34-gun frigate) 6. Santa Monica (1777, Spanish 36-gun frigate) 7. Friderichsværn (1784, Danish 36-gun frigate) Heavy frigates 8. Venus, Bellona-class (1783, Swedish 40-gun frigate) [Moderators request] 9. Princesa Real (1819, Portuguese 50-gun frigate) [Moderators request] 4th rates 50-60 guns 10. Leopard, Portland-class (1790, British 50-gun 4th rate) 11. Le Jason (1724, French 52-gun 4th rate) 12. Principe da Beira (1774, Portuguese 54-gun 4th rate) 13. Prinses Frederika Louise Wilhelmina (1779, Dutch 54-gun 4th rate) [Moderators request] 14. Leeuwenhorst (1742, Dutch 56-gun 4th rate) 15. Delft (1782, Dutch 56-gun 4th rate) 16. Fama-class (1784, Venetian 66-gun 4th rate) [Moderators request] 3rd rates 70-80 guns 17. Wenden (1706, Danish 70-gun 3rd rate) 18. San Giovanni (1789, Maltese 70-gun 3rd rate) 19. Göta Lejon (1746, Swedish 74-gun 3rd rate) 20. Vrijheid-class (1782, Dutch 74-gun 3rd rate) 21. Le Monarque, Sceptre-class (1747, French 74-gun 3rd rate) 22. Téméraire-class (1782, French 74-gun 3rd rate) 23. San Juan Nepomuceno (1766, Spanish 74-gun 3rd rate) 24. Montañés-class (1794, Spanish 74-gun 3rd rate) 25. Rainha de Portugal (1791, Portuguese 74-gun 3rd rate) 26. Wreker-class (1798, Dutch 80-gun 3rd rate) 27. Foudroyant (1798, British 80-gun 3rd rate)
  9. 4 points
    It is pointless to compare clans and their campaigns. All these comparisons have one thing in common, they took place in different era's within naval action. Having completely different RVR and PVP atmospheres back then compared to eachother. Each remarkable clan had its own successes and i applaud them for that. On behalf of DAS i can only say, those peak moments are more than 1,5 years ago, possibly even longer. With the old saturday trafalgars. I think the last trafalgar we had was a display of tactics and skill back then in a ( i repeat) different combat system than we know now. Being outnumbered gun wise and skill wise, because SLRN back then was a proper force. We only had one choice, go straight at em! give them no time to organize and coordinate. We formed 2 lines at the very last second and had them pinned down between our lines the entire match. Eventhough we where outgunned from the start, and i can honestly say outskilled, they where better. We won based on tactics and having fun. That mattered back then, just having fun. We cant compare it anymore to port battles nowadays or conquest systems we had the last 1,5 years. In the 3-4 years of being here i have seen really good players and i think it is a shame most of you never sailed under the command of Steelsandwich. DAS is no longer active, we are still there but not active. I am confident we will rise again, but sadly we can never re-create such atmpshere we had with SLRN and RUS and VIE, yes i mention VIE, they seem to be forgotten and they certainly rocked aswell back in the day. I applaud Sorry's accomplishments aswell BLACK's , and i cant say who is better or worse, in the end every battle has different circumstances and i think the only fair way to claim who is baddest and best, is go back in time and have that trafalgar system again. But hey! maybe we will see in Naval action legends:) @TommyShelby , i only led a few PB's , most of the time i only led in 2nd place after steel in trafalgars, but not just me, we did it together we where a tight gang of guys. Shoutouts to : RUBLI, HRE, EDR. TF, TDA and puchu
  10. 4 points
    It was made impossible to teleport to regional capitals in part because one clan proved that it could be possible to teleport into PBs. Now all ports have PBs, so every PB that is not a regional capital PB you can teleport into. That is a very good thing. Making it hard to get access to lineships was driving people from the game who just wanted to experience all of the various ships in the game.
  11. 4 points
    Yes, please dont bring more non-crafted ships. Every of them hits the player driven economy. You want the game to be a game for crafter and trader? Then stay consistent and give that player types a market to sell their ships. Otherwise the crafter profession could die in this game.
  12. 4 points
  13. 4 points
    Not Cool Devs... LGV and Indiaman now require Skill box unlock.. but still only have 3 Boxes? If we have to unlock them we should be able to unlock all 5
  14. 3 points
    @admin @Ink There is still a limit of 3 Port Battles per day for a nation. Right now almost all nations have 3 Port Battles and many ports have 100% hostility... The limit should be removed. This kills RvR, because we don't have regional port battles anymore, but individual ports. Please, remove the limit before maintenance and hostility drop after it.
  15. 3 points
    The easy way would put the limit on clan, only 3 ports per clan. I think after we get the land grab out of the way it won't be so bad, but the other thing is just take the limit off for a week or so and see how things settle out and than put it back on. I know the limit was to keep from zerg a nation, but maybe bump it up to 5-10 for a week or to if you don't take the limit off. Though I think the best thing is three per clan as some big clans might actually have more than one fight in a day. We have a good number of SEA players along with our US so we wouldn't want to be limited to sharing port slots with other clans when we can easily field 2 port battles back to back in US prime time and than prob another in AUS/SEA times.
  16. 3 points
    I think we should not remove the limit at this stage. Its too easy for a populous nation to widen their capabilities too fast, leading to unbalanced situations. Server balance is key for a healthy RvR field. /rant Have the feeling that the same people are asking for no limits who stopped the easy nations to be put to main land and then requested a huge save zone in the middle of the map. There is a limit how easy you will get it.....
  17. 3 points
    Have to agree. Remove any ship notes for marks. Make permits like rest of ships. Marks are easy to get so ships same.
  18. 3 points
    high population Faction is uncontrolable factor so this PB\day limitation is the only way to reduce this factor effect. What you mention above is tipicaly a high population problem, although it should push clans to COOPERATE through alliance system, for the interest of the entire Faction. If you fear a very large clan of your Faction that would be able to reach 100% of 3 PB's, then you may rely on creating alliance with other small clans and grind the same targeted PB's. The PB will be set by the faster group. But you also seem to forget that: - PB will not be so easy to grind when attacking other Faction ports, as missions area could be screened by the defenders. - You may have to attend other PB's or screening when your Faction is being attacked. - Large clans may run out of cash if the got too greedy and ports will get back to neutral. So this limitation is tricky only during the first days when we got so many neutral ports, but after that, with a map that has been balanced in term of ports ownership, PB's will become harder and 3 PB\day\Faction will look very reasonable. Last but not least, the main point is a port to be captured by your Faction, the large clan that owns port is not a problem for smaller clan as they will get benefit of access & ressources. The real question about PB limitation should be WHAT'S THE LIMITATION OF DEFENSIVE PB's PER DAY & PER FACTION ? what if 4 Factions would decide to cooperate in attacking the most populated Faction (ex: Brits) and set 4x3 PB's in a single evening !!!
  19. 3 points
    What about a career tracker of sort, where you can get info on yourself and other players where it says total battles fought, number of enemies sunk per ship, what the most common ship sailed is, and information like that? In the era, captains became famous and such information was available. It would be a nice immersion feature.
  20. 3 points
    We plan to remove teleport limitation for free ports in the next hotfix (most likely), players will be able to teleport to any outpost, with the exception of another nation owner
  21. 3 points
    We plan to address repair cooldowns and amount to reduce the lenght of battles in very near future
  22. 3 points
    If we are talking since the beginning of OW. There is only 3 clans i can think of that really earned a nomination. SLRN, RUS, and DAS. (Not in a particular order). Why would i say one of the 3? Its simple really. In their "Prime" so to speak they did about 2-5 "Port Battles" (25v25 SoL Fights) a day. They fought like hell and a ton of different tactics were tried. This went on for something like 4-6 months. All 3 clans managed to capture large amounts of the map (Equal to the amounts that newer RvR clans such as SORRY managed.) The difference being that SLRN, RUS and DAS fought hundreds of 25v25 SoL Battles against each other, each battle they became better and better. Truly battle hardened Port Battle fleets. The newer RvR clans however haven't fought a whole lot of 25v25 SoL Battles, and the ones they have fought have usually been against inexperienced, disorganized teams made up of several different clans. @manuva85 @Snoopy @freddykrueger66 @BABAY @SteelSandwich @Capt Bubbles @Konali89
  23. 2 points
    Ok I understood and it makes sense. Just leave it like it is now. Bit of a pity that we grinded 4 additional ports to 100% yesterday thouhg lol
  24. 2 points
    Given our accounts are no longer tied to Steam as far as xp etc is it possible to use forged papers or is a cvharacter restart required? Just want to take a H out of my name. Or is it simple not worth the hassle?
  25. 2 points