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  1. 10 likes
    I think by now its pretty clear this is a project in flux, counting 5 years in dev, and passing one year charging retail prices for a beta product via steam. Not the first time we have seen this. The DAYZ standalone product for example, but at least they came clean. Anyway, the monthly goal patches were not a success by anyone's measure, I think we all just gave up on them. Given that road to hell.. ahem roadmap, there is no trust in the community of something better. Over time you have blamed the player base for bad input and general unruliness when you, the business should make calls as it is your destiny; though we thank you for input. Anyone older than 25 can see this is not the bread and butter keeping your lights on, but as lovers of the genre and your basic implementation in tribute to it, respectfully, push it forward. You can call me a tester for sure, but having spent $160 on a pre-release title, you don't get much better a supporter than I. The puritanical enforcement of salty words found in the dictionary and obsession with moderating natural salt in the forums is not what we paid for. You talk down to testers as if they aren't your customers when we are so much more. We are your customers and your advertising and your committed player base. Many of us work in this very field, yet we wait far too patiently for a product that seems to be thrown under the bus. I am linking you a visual and auditory masterpiece as a goodwill visual aid. The initial work you have done is The Band. What we have been getting from you for a long lately is this drunken Van Morrison. Sounds great in the beginning, then oh nelly, it gets bad. Cheesy as shit. Love it again, or kill it. Enjoy. PS: Don't go out like this. Like a drunken 70's Ballmer.
  2. 6 likes
    I will at least have fun with the mates I make ingame that doesn't leave because of the nightlfips..
  3. 6 likes
    Its on a saturday and not even that late lol. You attack us midweek most of the time and 4 hours later...
  4. 5 likes
    Всем здравствуйте. Хотел бы представить на суд разработчиков и игроков новый режим или ивент "Карибский Кризис". Сейчас многие жалуются на недостаток контента в игре, на скучный геймплей и т.п. Если образно игру сравнивать с хоккеем, то есть ледовая арена (открытый мир), команды из игроков готовые играть, клюшки с шайбой (корабли), но нет ворот и самое главное правил как во все это играть. Песочница такой жанр, где нужно развлекать себя самому. Многие люди не умеют этого делать. И поэтому поиграв немного им становится скучно. Они требуют контента, новых кораблей, дипломатии, но после того, как привыкнут к нововведениям, им опять становится скучно и так повторяется по кругу. Поэтому нужно сделать ворота, правила игры и цель для команд, чтобы они забивали голы, а не просто гоняли шайбу клюшками без смысла, решали определенные задачи. О чем ивент ? Ивент о торгово-колониальных войнах 18-19 веков на Карибском море. Некоторые моменты переплетаются с историческими событиями происходивших в 18-19 веках, таких как Война за независимость США, но нет привязки к конкретным историческим местам. Это не требуется. Главная задача это погрузить игрока в эпоху этого противостояния. Игра носит соревновательный характер, исключающий стойкие нерушимые союзы и альянсы между державами. У каждой нации в игре будет своя цель, по выполнению, которой она победит. Также за выполнение определенных задач нации будут получать очки победы. Что дает ивент игрокам ? Для игроков ивент это прежде всего переосмыслить ценности того или иного аспекта геймплея. Экономики, торговых караванов, пиратского геймплея, привязки кораблей к нации и т.п. Почему ивент будет интересен для разработчиков ? Для разработчиков это экспериментальная площадка для дальнейшего развития проекта. В ходе ивента можно будет понять нужно ли работать над экономической системой, или это просто очередной каприз, чтобы не получилось как с дипломатией. Хотели, а потом она стала мешать. Нужно ли менять пиратский геймплей, нужно ли каждой нации свои корабли и т.п. Нужно ли давать возможность игрокам самим строить форты и осуществлять это путем снабжения поселений и т.п. Если основная часть игроков перебежит на ивент с основновных серверов и будут играть с удовольствием, значит, если вы будете развивать игру в этом направлении вы попадете в самое яблочко, а не возьмете кота в мешке. Концепция ивента В игре будут соревноваться между собой 8 фракций. По-сути каждый сам за себя. Игра рассчитана на 3-6 месяцев. Победа в ивенте достигается 2 путями. 1. Досрочная победа или быстрая победа. Это когда нация достигает национальной цели, которая состоит из контроля над определенными регионами, а также из установления торгово-экономической связи между колониями и метрополией в Европе. 2. Это обычная победа по набранным очкам победы в дальнейшем ОП. Победитель может быть только один. Во время войны нацию менять нельзя. После окончания войны можно сменить нацию. После окончания войны сбрасываются все достижения за исключением ранга. И начинается новая война. Наградой победителю может быть следующее добавление в игру кораблей именно этой нации. Например если победили пираты, то обязательно в следующем обновлении будет добавлен пиратский корабль "Месть Королевы Анны" или "Черная Жемчужина" к примеру. Если Испания, значит какой-нибудь испанский корабль и т.п. В дальнейшем в качестве награды можно придумать что-другое, например носовые фигуры, знамена, вымпела и т.п. Военные достижения. Чтобы победить в войне нужно будет захватывать и оборонять регионы. За каждый захваченный регион держава будет получать 1 ОП. За захват обычных портов не по сценарию тоже 1 ОП. Разница в том что целевые вас быстрее приблизят к победе. Экономические достижения. Каждая держава за исключением США и пиратов, должна будет установить торгово-экономическую связь с метрополией в Европе. Это значит, что нужно будет доставить в Европу необходимые товары в требуемом обьеме. А из метрополии в колониальную столицу доставить свои национальные европейские товары. За каждое закрытие товарной позиции нация получает 10 ОП. У каждой нации основные товары для доставки в Еропу одинаковы это : Золотые слитки - 100 тыс ед. Серебрянные слитки- 300 тыс. ед, Медные слитки 500 тыс ед. Сахар- 1 млн ед, Табак -1 млн ед, Кофе- 1 млн ед, Индиго- 700 тыс ед. Красное дерево- 500 тыс. ед, Черное дерево- 300 тыс ед. Исторические артефакты -150 тыс ед, Железное дерево 400 тыс ед. Доставка товаров из колоний в Европу является обязательным условием для досрочной победы нации. А вот доставка европейских товаров в колониальную столицу не является обязательной, на этой торговле можно зарабатывать очки. Для каждой нации свои европейские товары. В целом обьем европейских товаров в колонию будет в разы меньше. Есть еще уникальные товары, это те товары, которые есть у остальных наций, но нет у этой. Например у Испании нет индийского чая, ткацких станков, шведской руды, парижской фурнитуры и т.п. Единственной возможностью их достать это обмен с другими державами, трясти ботов у чужих берегов, либо ганк игроков в надежде, на то, что у них в трюме может быть этот товар. Уникальные товары это те же европейские товары взятые у других наций. Их нужно доставить в колониальную столицу чтобы заработать ОП. Например Британия хочет закрыть позицию по ткацким станкам. Она снаряжает торговые корабли, которые идут из Европы в Порт-Рояль, но на них по дороге нападают французы, которые отнимают груз, и доставляют в свою колониальную столицу в итоге очки зарабатывает Франция, а Британия остается ни с чем. В Европе можно покупать только европейский товар, в колониях только местные. Цифры по объему взяты мной от балды, главным критерием расчета должно быть, редкость товара в игре и вес, чем товар встречается реже и чем больше вес тем меньше. Также влияет онлайн, малому кол-ву игроков такие объему покажутся очень большими, но при большом кол-ве игроков такая цель может быть выполнена за 2 месяца. Вообщем рассчет сделан на то чтобы цель была достижима, но не легко достижима. технически в игре это может выглядеть так. В торговом аутпосту в метрополии и колониальной столице в магазине напротив товаров которые требуются должна стоять цифра сколько нужно для закрытии позиции. Например запись может выглядеть так Сахар 1000/1000000, т.е как сахара наберется 1 млн держава получит 10 ОП. Обратите внимание что торговый маршрут между 2 точками столицей и Европой. Это для простоты. В дальнейшем если игрокам понравится это, то маршруты можно сделать между всеми основными крупными портами. Т.е товары нужно будет доставлять не только в столицу, но и в другие регионы для каждого свой товар и свой объем. Все это надо тестировать и пробовать. Также нужно учитывать то, насколько по времени расчитана игра. Ведь доставить это нужно не за один день. А за несколько месяцев реального времени. А дальше как это делать либо быстро не растягивая на месяца снаряжая большие торговые караваны, либо по тихому по малу, но за большее число ходок решать самим игрокам. Метрополия. Я тут говорю про Европу, а ее нет. В отсутствие Европы предлагаю сделать таковой Бермуды. Выбор пал на них, потому что это самая равноудаленная точка от территорий других держав. На Бермудах будет 6 аутпостов куда будут возить колониальные товары, а там покупать европейские товары. США и пираты метрополии иметь не будут именно поэтому 6 торговых постов для европейских держав Испании, Дании, Британии, Швеции, Голландии, Франции. В этих портах игроки не могут строить аутпосты. Т.е в метрополию нужно добираться своим ходом без телепортов. И из метрополии в колониальную столицу также своим ходом. Фракции. 1. Британская Империя Подавите восстание мятежников называющих себя американцами, и восстановите справедливость Британской Короны в Северной Америке. Отнимите у Испании Панаму и золотые прииски в Картехене. Не забывайте про своего вечного противника Францию. Не дайте возможности французской республике закрепится на Антильских островах и в Северной Америке. Национальная цель : Контроль областей North Carolina, South Carolina, Georgia, Timucua, Louisiane, New Providence, Belize, Cartaqena, Portobelo, Cornwall, Caymans, Windward Islands, Leeward Islands, Virgin Islands. Закрытие всех торговых позиций по основным товарам (Золотые слитки, серебрянные слитки, медные слитки, сахар, кофе, табак, индиго, красное дерево, исторические артефакты, черное дерево, железное дерево. 2. Испанская Империя. Былое могущество Империи позади. Испанские колонии подвергаются атакам с разных сторон. Нужно удержать территории от посягательств главного врага протестантской Британии и Голландии. В этом вам помогут католическая Франция и мятежные английские колонисты сепаратисты провозгласившие новое государство США. Молодые державы появившиеся на карибах как Дания и Швеция тоже не прочь забрать собственность испанской короны. Национальная цель: Контроль областей Ciudad de Cuba, Quatro Villas, Filipina, Los Lianos, Nuevitas del Princiape, Los Martires, Costa del Fuego, Florida Occidental, Apalache, Costa de Los Calos, Portobelo, Cartaqena, Texas, Nuevo Santander, Santo Domingo, Vera Cruz, Merida. Caracas. Закрытие всех торговых позиций по основным товарам. 3. Голландия. Пока другие державы грызут глотки друг другу мы торгуем и получаем прибыль. Наша торговая компания хочет чтобы мы закрепились в Южной Америке, удержали свои колонии на Антильских островах, а также совершили экспедицию в Северную Америку. Рядом с нашей столицей Willemstad находятся колонии издавна враждебной к нам католической Испании расширяйте свои владения за ее счет. А также поглядывайте за Данией и Швецией, которые могут забрать у нас колонии на Атильских островах. Национальная цель: Контроль областей Santa Marta, Golfo de Maracaibo, Laqo de Maracaibo, Caracas, Cumana, Margarita, Florida Ocidental, Bowenvinds, Trinidad, Закрытие всех торговых позиций по основным товарам. 4. Франция. Революция победила, но роялисты с помощью Британии вновь хотят восстановить монархию. Республиканская Франция как никогда нуждается в торговле и колониях. Опирайтесь на помощь католической Испании не дайте протестантским еретикам захватывать католические земли в Южной Америке. Удержите наши колонии в Северной Америке Испаньоле, Мартинике и Антильских островах. И тогда Республика победит Viva la France ! Национальная цель: Контроль областей Grande-Terra, Dominica, Sainte-Lucie, Windward Islands, Trinidad, Cumana, Margarita, Orinoco, Port-au-Prince, Les Cayes, Louisiane, Cap-Franqais Закрытие всех торговых позиций по основным товарам. 5. Дания. Мы недавно появились на карибах. И нуждаемся в новых территориях. И следуя традициям наших суровых предков викингов будем отнимать все у остальных. Следите за давним геополитическим конкурентом Швецией они также мечтают о новых завоеваниях. Национальная цель: Контроль областей Virgin Islands, San-Juan, Santo-Domingo, Bovenwinds, Puerta Plata, Grand Turk, Ponce, Inaqua, Dominica, Costa Rica, Закрытие всех торговых позиций по основным товарам. 6. Швеция. Нам нужно во чтобы то не стало удержать колонии на Карибах. Не давайте также нашим конкурентам из Дании расширять свои владения за счет Антильских островов. Наш достопочтенный король также желает увидеть наши колонии на багамах. Национальная цель: Контроль областей Bovenwinds, Virgin Islands, Leeward Islands, Dominica, Grand Turk, Windward Islands, Grand Bahama, Andros, Crooked. Закрытие всех торговых позиций по основным товарам. 7. США Мы боремся за свободу от лондонских оккупантов, которые хотят нас обложить непомерными налогами. Британская Империя сильна, а у нас нет сильного линейного флота. Одни мы проиграем войну, но нам могут помочь враги Британии Испания и Франция. С их помощью мы отстоим свою независимость! Но когда мы станем сильнее нам нужно будет избавится от влияния всех европейских держав в Северной Америке. От Северной Каролины до Техаса единое государство США. Национальная цель: США в своем роде уникальная нация, поскольку им не надо доставлять товары в Европу. Но цель фракции в том, чтобы в конечном счете отбиться от Британии, окрепнуть и очистить все побережье Северной Америки и забрать Техас. Также им нужно будет накопить немалые финансовые средства в 3 миллиарда кредитов цифры опять же взяты с потолка. Тут все зависит от того какое кол-во игроков будет играть за США. Что такое 3 млрд кредитов это 30 человек скинут в общак 100 млн. Еще одна уникальность нации в том, что ей будет доступны только американские корабли Конституция, ратлснейк, хевиратлснейк, Эсекс, Ниагара, Приватир, линкс, торговый линкс. Зато американские корабли будут недоступны другим. Т.е США это такие полупираты с москитным флотом, но обладающие возможностью построить хороший линейный флот, купив чертежи у европейцев или путем обмена товара или денег на нужные корабли варианты разные. 8. Пираты. Пираты- это не нация а морские разбойники. Поэтому у них цель одна все награбленное материализовать в кредиты. И накопить несметные сокровища в 2 млрд кредитов к примеру. Также пираты могут наниматься за деньги к различным нациям. Вообщем пираты должны выжимать деньги из всего чего можно. При этом у пиратов не забирается возможность крафтить линейные корабли. Но пираты будут стартовать с мелководья с Marsh Harbour это будет их единственный порт на карте. По механике игры пираты не смогут с самого начала строить большие корабли, поскольку будут находится на мелководье. Чтобы крафтить большие корабли им нужно будет сначала захватить какой-нибудь глубоководный порт. А чтобы захватить порт нужны будут подходящие корабли. Поэтому пираты вынуждены будут у других наций захватывать хорошие корабли и ставить их в свободных городах. Т.е вся мощь пиратского флота в начале будет находится в свободных городах. И из свободных городов они будут совершать набеги на глубоководные порты, пока не захватят какой-нибудь. Если они сумеют его удерживать то у них будет возможность строить большие корабли как у наций. Если националы заберут его назад у них опять останутся только мелкие или захваченные у других игроков корабли. Что нужно от разработчиков ? 1. Выделенный сервер. Например PVE сервер переименовать в Event 2. Вайп всего на сервере. 3. На Бермудах сделать торговые посты 6 Европейских держав. 4. Сортировка товаров. Чтобы в Европе только европейские, в колониях колониальные. Цены на товары можно оставить такими же. Только прибыль с каждого товара будет такой же как если его продавать в самой выгодной точке на карте. Чтобы торговцы получали вознаграждение достойное за свой труд. 5. В свободных городах убрать магазин и сделать аукционы. Т.е награбленные товары или редкие игроки могут выставлять на продажу другим. В колониях же магазины остаются такими же. 6. Национальные товары можно достать только у представителей нации. Например индийский чай и ткацкие станки только у Британии. Севильские мушкеты, Мадейру только у Испании и т.п. Цель такая, что рейдеры будут грабить и игроков или ботов и выставлять на продажу в свободных городах. Свободные города не должны производить национальные европейские товары. 7. Закрепить за США чертежи американских кораблей и сделать шанс другим нациям на выпадение чертежа американских кораблей 0%. Но у США забрать чертежи европейских кораблей. 8. В ключевых точках торговли в столице и торговом посту на Бермудах сделать невозможным покупать ключевой товар. Т.е ключевой товар как бы привозится на склад. На Бермудах неактивными товарами будут колониальные, европейские будут доступны для покупки, в столице наоборот. 9. Программное начисление очков за выполнение заданий. 10. Убрать у пиратов Montimer Town и сделать нейтральным. 11. Сделать невозможным сменить нацию во время войны. В качестве дополнения подведу итоги всего вышесказанного. Это один из вариантов игры. Можно сделать и без привязки к конкретным областям. А например национальной целью будет контроль 20 областей любых. Можно вообще сделать, чтобы не обязательно нужно было удерживать области, а только закрывать торговые позиции. Но даже в этом случае нации все равно бы вынуждены были захватывать области с нужным ресурсом. Например чтобы перевозить золото все равно нужно контролировать области с золотом такие как Cartaqena и еще несколько. Красное дерево также есть не во всех областях. Здесь цель такая включить в игру как можно большее кол-во ресурсов, которые сейчас лежат как хлам и никому не нужны. Также сделать такие условия, чтобы игрокам пришлось строить шахты не только для производства кораблей, но и необходимых товаров. И в результате области делились бы на производственные где шахты для Крафта материала и сельхозугодья или плантации сахарного тростника и т.п. И нужно помнить, что это игра и задроствовать здесь не нужно. Было бы вообще шикарно, если бы можно было делать заморозку войны. Т.е в прайм-тайм когда онлайн выше всего при отправке груза на склад он засчитывается, а когда например глубокая ночь или ранее утро, т.е неудобное время для большинства, война становится неактивной, т.е хостилити не набивается, при отправке груза его не засчитывают, соответственно как не пытайся протащить караван когда оппонентов нет на сервере, на результат нации это никак не повлияет. Единственное, что можно делать во время заморозки, это ганкать ботов, поднимать себе ранг. Т.е все движение торговля, снаряжение караванов, атаки на порты, должны происходить в удобное время. Чтобы каждый пришедший с работы, учебы знал, что он сейчас зайдет в игру и там все движется и кипит. Вообщем должно быть окно от 4-6 ч. И в это время война активна. Потому что хоть это и безопасно и эффективно протащить караван когда на сервере нет противника, но это со временем быстро надоест как караванщикам так и рейдерам, которым опять будет делать нечего. Да есть американцы, с которыми прайм-тайм не совпадает. Тут можно решить проблему если европейцы пойдут играть за США или американцы за другие нации. Либо американцам сделать свой отдельный сервер. По поводу наград могу сказать, что корабли это лишь для примера. Могут нарисовать красивую медальку например. Или сделать зал славы где будет вестись статистика сколько раз какая нация стала чемпионом. А можно вообще без награды. Главная награда это получения удовольствия от игрового процесса, от осмысленности всего происходящего. Где ПБ будет не ради ПБ, а будет конкретная цель, что нужно делать нации, чтобы победить. Вариативность стратегических решений также является плюсом ивента. Ведь нация может не обязательно начать с военных действий. Она может сосредоточиться на накоплении мощного флота и торговле. Пока например другие нации бросятся драться за золото, эта нация может сидеть тихо в сторонке, и заниматься сахарными плантациями и другими. А потом когда закроют эти товары, накопят силу, неожиданно атакуют и заберут золотую жилу. Т.е множество стратегических решений. В отличие от нынешней войны где этих бьем этих не бьем.
  5. 5 likes
    Some sleep? Really? 1. Port battle schedule for 03:00am (not server time) 2. 1:30h of battle duration aprox. 3. End port battle: 04:30am 4. We wake up a 07:00am Repeat the same every 2 days. Dont you see the problem? or are you blind? And again, for god sake, you cant complain when during your workflips your ports are being defended by your allies.
  6. 5 likes
    Love this change:D tryed to warn the us to change on the alliance or do less night flips to grief the eastern alliance flipping port at night and only showing with a few ships to drag out the battle with no intent of fighting... you where cocky at that time and now see all the whineing of your own work.. No you will whine in the hope the devs do something else instead, but it is to late.. you set this onto yourself by greifing and now you can reap the rewards. whole plan of removing flags was to stop the empty port battles and all griefing that lead to... GOOD JOB US NATION YOU FOUND A NEW WAY TO EXPLOIT IT!!!!! now you can whine all you want it's your own damn fold.. so go to the us server they will start and you can flip all port you want in prime time and get a battle that you most likely don't really want
  7. 5 likes
    Look, it is not our fault that we have managed to cobble together an alliance that more completely covers the primary playing prime-times. The Eastern Alliance could have done the same thing. I'll give you an anecdote to help you understand: I convinced my brother to buy and play the game but he and I are extremely competitive, and I told him if we want to fight each other his best bet would be to join the Spanish on PvP1 (this was back in the days of mass brawls out of Key West). He's not nearly as hardcore a player as I am, and can't sink the kind of time I do into the game, but on evenings and weekends he'd play, and even when server populations were near their daily peak he could count on one hand the number of times someone would chat or respond in English in their nation chat. He was never asked to join a clan, never offered any help, and never supported beyond my funneling some money and ships to him from my own account. I conclude from this and accounts from other players that your Eastern Alliance is actively hostile to improving your own lot. And instead of working to form new alliances, recruit clans to your cause from other nations and their time zones using all means necessary, or even support your own home-grown players that could cover your interests in the Americas and Oceanic time zones, you seem, from either xenophobia or paranoia (spies!!1!) to let them slip through your fingers. He's long since given up the game but I found it just sad and a perfect illustration of why the US-Brit-Dutch alliance seems to have time zone coverage while your alliance does not. Again, this is not our "fault." How you can claim that we should have broken our alliance just to help out yours, especially after being such utter asses with broken treaties, exploits, and shit flinging is beyond me. We play with the players we enjoy playing with, who we can communicate with on open, friendly, collegial terms. And we assume that everyone should have that same right, and if you all find that collegiality in your alliance, that's great. We find it in ours and time zones be damned. All of that is to say: This is a social problem that does not need a game mechanics fix. You pissed your bed and you should have to sleep in it until you find a way to solve it. Instead, you've whined loudly enough to trigger happy developer's who can't get out of their own way and not alienate half their player base.
  8. 5 likes
    They should drop RvR and focus on OW pvp. RvR is a barrel, full of endless toxicity.
  9. 4 likes
    Making crafting bonuses disconnected from port ownership is a much needed change in any case, but it wouldn't solve the issue of night-flips. When ports that people fought hard for is lost without any possibility to defend, that ruins the entire point of RvR. I was really hoping for a solution other than splitting the servers, but I'm happy that devs finally recognised that something needs to be done. Events, OW PvP and trading will still be possible at night on the EU server, but I plan to keep playing on both the EU and the US server when I can.
  10. 4 likes
    So what solutions have you guys put forth then? Because we're mostly being told to suck it up and change nothing.
  11. 4 likes
    I think I might just rage quit the game over this thread alone, lol.
  12. 4 likes
    New to the game and new to the boards...just wanted a clarification: when you say "noob" do you mean people like me that are new to the game and don't know much about it like "newb", or do you use "noob" as a derogatory name to call everyone else that does not play to your liking? If it's the latter, then that's probably the reason people are not interested in the PvP! Anyway, I can not speak for the PvP as I have just started playing this game and I have only been on PvE. I also don't have any knowledge of how the game was 3,6 or 12 months ago prior to the most recent patch I'm currently playing. As far as I am concerned, I am enjoying the PvE a great deal. Graphics are amazing. Ship models are beautiful. Enemy AI is not a push over. I am looking forward to earning more gold and gaining more XP in order to purchase and try new ships. My first post on this forum was to ask about the PvE, whether it was worth spending $40 on an MMO with optional PvE. Many responded and encouraged me to play. I thank them very much, they were right, this game is great! I was not interested in PvP from the get go, so I may not be very helpful in participating in this discussion since I do not count as a PvP player that gave up the game. There are many reasons I was not interested in PvP. The main one was that I do not care for player to player drama that's common in all MMO's. However, I have to say that the people that I have come across online so far (in PvE) have been extremely helpful and kind. The other reason is, though this is described as an MMO I felt it was more like an MO game, without the Massive in it. I had read that the online population was low and compared to some other MMO's I've played, the PvP count is puny! I'm still playing War Thunder off/on and it averages 27K-30K players online. When I was playing World of Tanks, it was 60-100K online. That's MMO. This game is a great "historical" game, based on a romantic age of sail era. It is not an arcade-like game such as WoT, it is not fast paced with instant gratification. Granted the open world needs more content, otherwise you would sail for hours without seeing a sail in the horizon. Which was pretty accurate at that historical age, but would make the game too boring. A balance needs to be struck, so this does not turn into an arcade shoot'em up game, while keeping players willing to sail across the open water for 15-20 min without seeing anything, but then be rewarded with something worthy of their patience. I do not want to sound negative, but I personally do not believe this game is going to be an MMO. It's too much of a niche game that attracts a certain type of players (history buffs, certain hobbyists, age of sail enthusiasts, sailboat owners...etc), this is not for the player who is looking for the intense fast paced shooter. But, if I'm wrong, then this is going to be a fantastic MMO game. My two cents. APC
  13. 4 likes
  14. 4 likes
    2h of Otto pvping around
  15. 4 likes
    Captains, he current alliance situation on pvp-1 is that one side have players in US time zone and another don't, which is the root of the problem. We tried to find out the solution that will suit everyone but we did not find it yet unfortunately. Thus, to cut the Gordian knot, we decided that until release there will be two servers, EU and US, with their prime timers. In the remaining development time until release we will still try to find out the solution, and apply it in case of success. There is a possible alternative which is still in discussions, thus the decision of separated timers is not 100% yet.
  16. 3 likes
    H i captains and Devs i rather want to see more clearer weather in this game it is always foggy at the horizon and overall very grey and no clear colors of the environment even the sea is not very clear to give some examples: i hope the game engine can handle this kind of weather .... ; clear distance winter summer
  17. 3 likes
    What I'm wondering is - as Anolytic brought up that he's playing on both servers - what's to stop people from doing just that for OW PvP? With ranks being shared across servers it's a pretty minor inconvenience to have a second character and simply log onto whichever server that has the most activity going on at the time that you're currently playing, since OW PvP takes place on an individual level whereas RvR takes place on a national scale. I'll certainly consider doing that myself. And now let's account for those 6 battles. Let's say that the outcome of those 6 battles is that the enemy was spread thin and out of those a single port was won in a hard-fought battle. Contested hostility being generated for 6 ports in the days before, 150 players attacking just in the PBs themselves, even more players screening for them - end result 1 port won. A few days later, uncontested hostility is easily generated, 25 guys sail into an empty port at night and take that port back within a few minutes, completely undoing all of the previous efforts. I can assure you that for example the recent taking of Remedios, a region right next to the Spanish capital and with extremely favourable geography of the port itself both for screening and the battle, would've taken one helluva lot of effort to conquer in EU hours, let alone even generate the hostility for. But instead... The only way to motivate players to keep fighting in such a scenario would be to completely drop any and all competitive and adversarial inclinations of the entire conquest system and treat it as nothing more than lobby battle. At which point we'd might as well drop regional ownership, bonuses, resource, the lot of it.
  18. 3 likes
    I literally just there said that I didn't want split servers. I accept that the devs have choosen that solution, and it is infinitely better than them doing nothing, but I personally would have wanted them to explore ways to balance the alliances and nations before going to that step. I already play on both servers, and I will continue to do so and do some port battles on the US server, but I have plenty to do at night on the EU server even without night flips. The nations that have a night-time population would still be attacking the nations that don't. And small nations would be struggling even more to defend ports with 25 players. But I do agree that no alliances would probably be better than the 2-sided alliances that we have now. Ideally, smaller alliance constellations should be encouraged/forced.
  19. 3 likes
    You are looking only at Conquest. Only. You are wishing to create a open world tailored for PBs only. And that is my biggest issue. Wanting to divide a population that at the very least keeps the OW running 24/7 simply because of PBs.
  20. 3 likes
    For sport? For f'ing sport? How many posts about how we're supposedly whinging and crying to the devs aren't there in this very thread? Boy am I glad that voicing our concerns about what we consider a game-breaking issue provides so much amusement, I'm half-tempted to do the very same right back about the server split just to prove a point, be thankful that I wont.
  21. 3 likes
  22. 3 likes
    Its not like NA needs 20k players, a few thousand would be fine and NA had these players already. There was a second pvp server, because too many players. Mechanics were very simple at this time, and the game was harsh, but it was functional and never restricting. It took twice the time to get to max rank back then for example. No AI fleets or BR mechanics protecting you. All ships craftable. NPC economy. I think ow speed was also slower. But people had fun with that and just the feeling you had in NA was great. I dont see forts as a problem, but AI fleets are bad in every way. I think you can look at pvp as a result of functional economy-, shipbuilding-, conquest- and RoE mechanics. Eco needs a reset, shipbuilding and conquest is too restricted. RoE problems refer to AI fleets. In addition everything lacks major balancing.
  23. 3 likes
    As for myself, looking forward to start playing actively again as soon as it's in effect. Great news
  24. 3 likes
    Oh now you guys are suddenly concerned about harming the game and long-term sustainability. Most people, including myself, have grown tired of trying to hold a sensible dialogue anymore when each and every time it is dismissed as being salty, whinging, bitching and moaning, and that people should just suck it up. And continue to do so, no less. So good luck with that, because I suspect that it will be responded to in kind.
  25. 3 likes
    It's alpha and there are plenty of bugs. Nothing is a waste of time to bring up if you think it's odd.
  26. 3 likes
    I'm tired of you calling the US nation exploiters, "muh nightflips", griefers and all kinds of nasty things you can come up with. You are doing the exact same thing over and over with your work hour flips and on weekends you just flip at 5-7am for americans so they have to get up early on a sunday, real jokers. But hey, you can keep calling us the devil in this matter and keep being the hypocrites you have always been. You can see that we set 4 port battles during your peak hours and merely a single one during american peak hours so those who can't play at 20-23 server time get something to do aswell. I want to ask you one rhetorical question: Have you attacked or aided in attacking a port of the US, British or Dutch? The answer is yes. Now how does that not give us every right in the world to strike back and punish you for it? In real life in war you don't casually wait until your enemies are able to set up a proper defense, you fight to win whatever the cost. To get back on topic: For all intents and role playing purposes we are at war. If you are not able to set up a 24h defense that's tough luck. We aren't either. If you want an even fight every time you see an enemy ship and NOT a dynamic world that evolves and lives based on its players' decisions actions and mistakes you might aswell go play world of tanks and that type of game or find some friends and queue up for large/small battle within NA. We do NOT want a split playerbase and forced fairness. Also, does anyone think about the consequences for the US server? The situation will be, as it is already on PVP 2 that you'll have, hyperbolically speaking, 200 players in the US nation and the 3 dudes left will have to split amongst all other nations. How fair is that? I thought you were all about fairness? Can you expalin how this is supposed to work then? The devs are forced to make difficult decisions and changes because of YOU bitching and moaning every time something "unfair" happens and they don't want to lose you as a player.
  27. 3 likes
    What is the middle bro, when its US + EU vs EU?
  28. 3 likes
    Ironic Meanwhile all you see is your alliance without looking at the whole server.
  29. 3 likes
    For the life of me, I don't get it. I don't think Ink was saying that the player accounts would be forcibly segregated by hemisphere between the two servers. All I get out of it is that they don't plan to merge PvP1 and PvP2. I think (hope) a lot of people are reading too much into... "Thus, to cut the Gordian knot, we decided that until release there will be two servers, EU and US, with their prime timers." Having said that, I do not understand why the PvP2 maintenance schedule wasn't corrected shortly after OW release to something like 3 or 4AM USA central time. Something that *seems* ridiculously easy to do. Yes it would mean diverting a person (or persons) to do it twice each day instead of both at once. If that is the reason, just say so and be done with it. If it isn't open to debate, just go on the record and say so. Then players who have been asking for this for months can stop and decide what to do. Deal or leave.
  30. 3 likes
    well perhaps it is 50 miles but it is grey and fog what you see after 1 one mile,(and it is all over the place.......
  31. 3 likes
    That must be a fart...better to say "excuse me" after it
  32. 3 likes
    Sorry but your guys are the first to show you are not interested in talking, you blackmail and threat us with night flips. You really enjoy this position of "force". No normal people wants to talk in those conditions. And because of that, your attitude (here in the forums and, most important, what the US is right now doing in the server (to the danes first and now to the spanish) has proven that we need a solution that avoid all this toxic behaviour. As a community, we are a failure. You laughed when we said we are bleeding players so its clear to me that you dont give a dam about the game. Pixels that allow us build ships. Now we cant build the same ships as before. And it is not pride, its frustation to dont be able to defend a port as we like to do. Let me put an example. Remedios has been attacked several times but the attacking fleet never was able to enter the port cause we did a great work with our blockade. Compare this when you took Remedios. Not even a defense fleet was there.
  33. 3 likes
    Mate, when we attack you we always find a full defense fleet. When you attack us, you dont see full fleets. Look at the lastest PBs, one of front of the spanish capital (23 (randoms included) vs25), second, Remedios (5vs25). Thats not balanced neither fair. You said we have stronghull ports but, for how long? We have lost access to one type of wood and one regional bonus that we used in ship building. You will not stop until 20 US RVR players hello kitty as much as they can to the other 200.
  34. 3 likes
    Let me return the favor. RDNN is perhaps one of the most multinational clan in D-N. We have players from Norway, Denmark, Germany, The Netherlands, Britain, Australia, Canada, France and even Spain and the odd Russian and Ukrainian. Yet we all speak english and are open to all nations and imezones. Everybody get the same treatment: Free ships for PB and a lot of fun doing them. Yet we cannot recruit more nighttime players because we can't find them in our nation. Mainly because D-N isn't a nation with historical significance of a lot of fiction to back it up. No D-N Hornblower, Aubrey or Pirates Royal Navy references. Not even a spot in Yellowbeard ffs. Even the Dutch have US players because of republic and historical significance. If a pond is empty there is no use to fish in it. So I cannot see how this is "our" fault.
  35. 3 likes
    Honestly couldn't give a shit. Just wish they wouldn't complain when it happens to them. It's the double standards that annoy me so much...
  36. 3 likes
    You forgot to quote the most important part from what Ink said: You are the ones holding the gun to the devs head forcing an answer to your abuse. You were doing this since the new map was released, which was 5 months ago. The only good solution to this would have been an alliance change, which you declined.
  37. 3 likes
    This is once again a confirmation that in this game of the Devs everything is done for their Russian brothers. I'm tired of the scream of these people. I remember Pb's (and Gergia) when these crypts have arrived with 4 times the overpower. Nobody cried from us. Now, the US players are starting to build up their primetime hostility. What an evil! This must be turned off immediately. I believe many of these people still do not know that the earth is a ball and has several time zones. Dev Please do not leave this game to a Russian-designated number.
  38. 3 likes
    Да предлагалось уже. Очень эффективная система. Я тут разработчикам оскомину набил и многие форумчане, в силу каких то причин, либо тупо не поняли, либо тупо тролили. Сихема эта, введение в игру такого явления как "репутация". Разбивается она на девять ступеней. Одна "0", нейтральная, и по четыре в плюс, и в минус. В добавок к этому "репутация" фиксирует отношение к игроку, как своей нации, так и других держав, каждая в отдельности (наглядный пример, старая ВМЛ, КВЛ и ГПК (серия игр на тему корсаров). И в зависимости от степени репутации, игрок получает плюшки, или плети. Это и возможность сесть на огроменный шип, это и в возможности устанавливать и расширять, какое либо производство, это и возможность торговать на рынках и аукционах, как своей нации, так и других держав. Как в Футураме говорил капитан Браниган "моя идея, как и всё гениальное, проста до идиотизма". Но тогда пиратов придётся зачморить и сделать настоящими изгоями а не просто "мажорами" с правом палить в кого угодно. И вот тогда, твинки будут неудобными, потому что будут отнимать не только реальные деньги, но время, что бы прокачать им репу, вместо того что бы вкачивать её основному персонажу. А это значит, что вся нынешняя концепция игры полетит к чертям собачьим и разработчики робеют перед такой перспективой.
  39. 2 likes
    In response to this lunacy: I'll throw out an amalgam of ideas that I and others have proposed in the past but seem to be ignored in favor of catering to a vocal group who refuse to acknowledge that this is a global game and the world is round. We need to remove the high-stakes nature of port battles as region-flipping events which is driving the conflict over night/work flips. In their stead, I propose to test a system (on the main server, kill the test-bed) where region-flipping is entirely controlled by hostility levels. If your nation is at war with a region's owner then your hostility is at 100% and you do not have access to that region's crafting or production (as it is now). If you own or are allied with a region then your hostility is at 0%. Using the current system of PvP wins, missions, etc. you can begin to reduce that hostility against your nation and raise hostility for the owner/allies of the region. Once that hostility is between 25%-75% for either nation/faction then that region becomes contested. The current port-battle mechanics will be reserved for player-generated, pull-a-flag kind of raiding mechanics on certain ports and there will be no decisive port-based battles. These raids/port battles will generate hostility, potentially by large amounts, but will not flip regions. Regions that are contested are open to all nations/allies involved in the hostility. You can conduct business, craft, etc. but at increased costs (let's test a 20% increase on all transactions due to the difficulty/bribes, etc. of doing business/work in a contested port). Regions can be contested by multiple countries/factions and as long as they remain contested then no one is losing access to their products, regional bonuses, etc. These regions will become hotbeds of action and PvP, because if they don't then hostility will cool down (toward 0% if your hostility is less that 50, toward 100 if your hostility is above), and the first nation to reach the 25% threshold for longer than 24 hours has their colored dots go solid. This system accomplishes multiple objectives: It removes the high stakes nature of port battles and a reason for people to feel like they have to stay up late or skip work to participate in them. It returns port battle events to the hands of players, and creates player-generated content in a more immediate form. It does not remove the motivation of region-specific bonuses and resource access, but it creates zones of contention but not exclusion around them. By doing these things, we remove the necessity to segregate our players based on region/time zone. What say ye?
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    You don't know me well so your mistakes are understandable. You are also upset at this whole issue and so am I so I understand the tone in your comment. Let me address some of your points so that we can understand each other better. First, I have been on the testing server but I don't goto it anymore but I would like to. I play primarily out of hotels and download speeds are very slow. The test bed requires me to download it every time I wish to play on it and then download the regular game when I want to switch back. This just isn't practical for me and its annoying. The second point is that I have taken less and less time giving constructive criticism and ideas to the devs but in noway have I stopped. I have lessened my involvement because I know that the devs don't give a crap about what we say. Most get buried under scores of other ideas and and critiques. I can't imagine that the devs have taken the time to read most of them. I would love to participate more but only if the discussion was more constructive and guided. I actually predate sea trials and go back to early testers. I have access to the testing forum where believe it or not it is quite quiet with regards to ideas. This probably means that many of the early testers and some that were brought in later feel some of the same frustrations that I do or they would be posting more. Look at LV's comments and jibes at the devs. Hes given some really good ideas in that forum yet almost all of them have been ignored or at least it appears they have and you can see it in his frustrated comments to the devs in various public threads. My statements about my longevity in game has never been directed to the devs as a reason to do what I think is right or best. I have always believed they have the right to do with their servers as they see fit for their buisness. It has always been to the European community that attacks my presence and my game play as if this server was built only for them and for their pleasure when I existed on this server for over a year before them as many other Americans have. All I have wanted is a discussion that starts with mutual respect because this server is every bit as much mine as it is theirs. It should also start with the understanding that flips that don't lead to relatively equal fights are a problem for the game in the long run and a solution must be had. I don't even mind the solution to split the westerners off as a viable option being discussed or believed in. I only have a problem with that discussion having the foundation that western players don't have any stake on this server. Last but not least. The US server took "revenge" on the Danes for only a short period of time when we flipped ports and didn't show. We didn't do it to anyone else and their are no plans to do it again. Flipping ports during our prime time has nothing to do with revenge, or any other nefarious motive. We simply want to own certain ports and we want some content. Flipping empty ports is not ideal but it is more content then not doing anything at all. The USA has not nearly taken advantage of its night flipping abilities and with the recent addition of 7up's european members we have split our 2 port battles between western time zone and eastern time zones and we have also, for the most part, given them both port battles for the weekend. We haven't done this because of the complaints in the forums but rather to provide content for all our members. Saying that we don't care or I don't care about the game is just not a fair statement at all. I could say the same thing to you because your side presents solutions that attempt to ruin my game and is likely to drive me or others like me away from the game which will also kill the game. I no more want this game to fail then you do. The difference between me an you is that when our coast was flipped at a time that I couldn't be around and I woke up to less green on the map, I didn't choose to quit and therefore contribute in the lessening of the game. Those who quit do more to ruin the game than those who adapt, overcome, and accept that they aren't always going to be the super power in the game.
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    Lets build something and stop destroying in only some nights what we, the spanish and our allies, achieved in months. Because this is what it is going to happen when you colour green the entire map, you will prove to all the server and, more important, to the devs that despite being here since the sea trials you care a shit about the game and its success. Do you know what? Some spanish players were the first to flip a port in the testbed server and provide feedback for the devs. I still havent seen any post of your guys doing the same. So your label of veterans is useless, a cheap blackmail to intimidate the devs. You only care for yourself and your players.
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    Why not have Ports defended by AI then ? Why not have hostility immediately unblocked after a PB ends ? There's a lot of solutions that do not involve a separation. Servers will fill up on release. It is not the end of the world if we keep both servers running. The true issue is "play and let play". Honestly...
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    Ни у кого желания нет северную "пачку" соорудить в "Blackwake"? Валерой, если чё, можно будет дырки затыкать
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    The admin has been begging us to write reviews and defend Naval Action on Steam. They have even implied that it is somehow our responsibility to create positive advertising for their company by writing these reviews. They have tried to shame us for not defending them when others made negative reviews and used that as an excuse for decisions they make about the game. I have yet to make a review on steam of any sort. I have defended them once. I have held my tongue because I want to see the near final product and not continually review an incomplete game. I figured that when release was announced and near I would give my complete opinion to that forum and I have always hoped that it would be a positive one. I'm afraid that I will be compelled to write one early. I have argued with the entitled cry babies for months now and I have often said that the choice to split the server is up to the devs but until they decide to do so, don't sit here telling me that I don't belong when I've been around on this server longer than 99.9% of them. But now the devs may make that choice and that is their right but it will not make many of the north American players and others that play during their time frame happy and I guarantee that the devs are gonna receive a plethora of the negative reviews they are so desperately trying to avoid. Some have said that those reviews will simply be countered by many positive reviews that will come from a move like this but all that will do is validate the negative ones and we all know that it takes many positive reviews to overcome one negative one, especially when the negative review is from the heart and an honest portrayal of the game. The negative reviews will speak to the perceived discrimination that the North American players have experienced from both the devs and the European community. They will talk about the many good and functional ideas that could have been taken without alienating an entire people group and show how from the beginning the devs made it near impossible for NA and SA players that live in or near the pacific time zone from being able to participate on either pvp1 or pvp2 servers. They will end their reviews by showing how the devs caved to a bunch of hypocrites that couldn't suck it up and overcome. When they make this argument it will be believable by most western time zone players. Many may find problems with what will be said but by then the damage will be done. People are worried about a dying game while cheering a development that could lead to reviews that actually kill it. I implore the devs to find another solution. It is not like there haven't been many good proposals. It has not be often but there has been times when the devs surprised us with a new mechanic that we didn't see coming and we have seen how hard they have worked to perfect the combat system. It is time for them to show that same spirit of invention with this issue and not to be pushed down the easy road by a bunch of loudmouths. No good can come from it. I will save my review until we all hear the final outcome. I would suggest that if you move forward with this then you wipe all the servers so that everyone will have to start over. That will eliminate at least one complaint about the discrimination. If you coerce players to switch servers where they will have to rebuild from scratch while the rest of the players scratch their butts and laugh then you will find that to be a common theme in the reviews. And to the "butt scratchers". If they go through with this, then I guess you will have won this war but thats only because you lacked the strength of character to overcome. LV brags about beating us in 2 weeks. It took us only 2 days before you were crushed. Just two days and you had given up. If i am forced to leave for pvp2 I will surely take away that fond memory and we will share that story with mirth around the scuttle butt for years to come.
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    Meh, I've gotten my moneys worth... If it happens, It'll be time to move on.... happens
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    Short term this sucks bullocks, not only for the Western based players or the EU and AU based players. But this is what you get when you do not have enough players/testers. Portbattles are already very limited compared to a year ago, they are even planned 46 hours ahead sorta speak. Nightflipping sucks, but what sucks even more is one side telling the other side to suck it up and change servers or stop playing because it doesnt suit them. You dont have to wake up in the middle of the night to play a video game. Long term, more players will definitly help alot. Whining will not as it is already on the agenda of the devs. One thing i really dislike is the fact some people feel entitled or special enough to demand the other side leaving the game, Get your shit together and accept the fact you are working with limited options within this game as we speak. But seperating the playerbase has never had a good outcome if the playerbase is not big enough for such decisions in the first place.
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    Well that is the whole problem we have right now. You are sitting in port waiting, doing nothing. You are supposed to sail the seas with your friends, hunting and looking for fights. SAIL be free
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    This idea would only lead to disaster. A BIG no. I only see more negative things than positive.
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