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Showing content with the highest reputation on 11/11/2016 in all areas

  1. 6 points
    Никаких подкреп. Никаких волшебных кораблей на голову. Никаких волшебный загонщиков реномишек, ратлов с триньками, которые на 2 км от союзников оторвались, затагали, а потом тебе на голову 5 рейтов падает. Сейчас всё хорошо. Даже отлично я бы сказал. Заснул в море, оторвался от своей группы - получи карательный пендаль. Если в ваших водах гангает конста, то чтобы её отогнать можно взять пару рейтов и ратл.... но чтобы отогнать, а не убить. Хотите убить - возьмите 2 триньки. Сейчас отличный анти-зерг. Сейчас приемущество у тех, кто не альтабиться ходя в открытом море. Если идёт флотилия, она должна идти со скоростью самого медленного. Раньше же работала система "загонщиков" - что есть зло в чистом виде. Про рейк. Сейчас с выносом команды всё отлично. Не хочешь терять команду - не подставляй корму. Не умеешь не подставлять корму - бери в бой тех, кто будет тебе корму будет прикрывать Нет того, кто прикрыл бы - бери корабль более манёвренный и быстрый. Пересаживайтесь с ваших рейтов на бриги, если не способны. Если у вас звание "реальный адмирал", это не значит что вы достойны рейта. Файн вуд. Не работает. Все как крафтили зоторые корабли, так и крафтят. Почти у всех по 5 лесопилок и больше ничего не нужно. Любой может нафармить на золотой корабль на раз-два, и никакой редкости в золотых кораблях нет. Возможно, кстати, вайп ресурсов и кораблей с убиранием производство непесью решили бы эти проблемы.
  2. 6 points
    we lost 50% of active players in last 2 week lets lose another 50% with a ship wipe
  3. 4 points
    Vicious is right. I decided to stop playing (after more than a year of everyday activity) for many reasons and wipe is not among them. 1) crafting is becoming more and more time consuming and risky. It is killing my PVP & PVE time and grant me no more access to all ships (5 non craftable ships atm...more of them in the future). 2) coastal batteries: they are cool, but they limit good PVP targets (with "scaled" distances between ports is really difficult to attack an enemy ship without being under their threat). 3) port battles: they are becoming more and more complex military operations...PB will be day after day restricted to bigger clans with the best ships. 4) game is becoming heavily "elite & RvR oriented", more complex and time consuming everyday...so as a small clan player with couple of hours avaliable to play everyday, I can't really find a role in this game anymore, or get enough satisfaction from it (things getting even harder for solo players). So my decision has absolutely nothing to do with ships wipe.
  4. 4 points
    в том то и дело это реальность) я в тске сижу с другими игроками 99% которых отходят бывает на 2-5 минуты от моника, в том числе и сходить по нужде) а я бывает еще и играю в доту 2 когда заплыв на 30-40 минут, как например к порт моранту.... на торгаше когда плаваю, я вообще ставлю на курс по карте и иду пить чай) но если меня схватили, я должен получить возможность помощи, особенно когда рядом плавают десятки союзников и тупо уставившись на мечи, на закрытый бой, начинают думать как меня черт дернул купить эту игру маразма) во всем должен быть баланс, между хардкордом и аркадностью, чистый хард удел как я уже говорил узкой части игроков, эта узкая часть игроков я понимаю страдает максимализмом с девизом: "или все, или ничего") но с таким девизом онлайна не будет)
  5. 3 points
    спор смотрю будет идти бесконечный, но вариант когда торгаша хватают прямо у стольни и спокойно разбирают в 5 рыл просто антииграбелен, разговоры о том что если ты выходишь в пвп, то должен ходить собраной и сыграной пачкой...., идти рядом друг с другом....ни больше чем на полкорпуса, а иначе нечего выходить в ОМ... и т.д и т.п эти слова касаются узкой кучки игроков или отдельных мини-сообществ, или вообще 2-3 игроков, играющих только друг с другом все время, играющих в сутки 24 часа, не мигая сидящих у экрана монитора, основная масса же игроков так "не ходят") а просто залетает группа людей в тску после работы поиграть 2-4 часа, сходить в пвп и на пб, естественно кто-то отходит чаек заварить, поесть и т.д пока плывет полчаса, а бывает и час к месту боев, и когда ты подходишь с чайком к монитору, а полгруппы схватили, ты находишься рядом с мечами и не можешь зайти помочь группе своих игроков.... и тут тебя ганкают еще группа... после нескольких таких вечеров 90% игроков уйдет из игры (уже ушло в том числе и после механике входа в бой после последнего патча).... онлайн в игре на 90% из таких игроков, если хотите харда, то будьте готовы к онлайну в 100 человек, договорным боям и редким портовым битвам, что и было в потбс в последние годы, отток игроков.... и 10-15 калек, которые собирались у тортуги и устраивали договорняки)
  6. 3 points
    The issue is that this is not space combat where a small interceptor is able to "warp disrupt" a lone ship, which then allows a larger fleet to warp into its location to finish it off. If you are having issues getting your fleet into combat then you are sailing the wrong ships. Try sailing smaller faster ships, and stay close together. Remember there is no real way a large fleet of large ships would ever be able to catch a smaller faster single ship. However it was possible in the age of sail for a fast ship to pick off fleet members slowly by choosing his engagement wisely and only engaging ships from the fleet that were too far away to be helped. If you read stories of combat during the age of sail it was quite common for fleets to be spread out enough that when one of the ships of the fleet engaged the enemy, it would be a one on one battle, with reinforcements very far away. The purpose of the fleet is to be able to scan a large portion of ocean not necessarily to focus firepower. If focusing firepower is what the purpose of the fleet is, then it would sail together in close formation. Now I am not gonna deny that the wipe will lower all around game time for many, however there are indeed some quirks to the current mechanics that must be fixed and slowly ironed out, but the major portion of the game is not broken at all in my belief.
  7. 3 points
    gather? nothing i moved 5k saltepter in 20 mins from guibara to mt, the rest was already in mt (like sulphur) or in my wareshouse, so techically all i need is my own 8 accounts with indiaman making 2 trip up and down and thats it, i can even do it alone whenever i like, So techically 1 person with enought money/accounts can bomb even jamaica if i do it at 6 am when there is nobody just scouting my own indiaman line. or 15 SORRY in indiaman starting from mt, to whatever so 20 min, 30 min? 40 min? depending on target port thats it. The main issue wich you not understand as usual as your famous comment in the tournament wich clearly demonstrate how low you is you knowledge of the game "double charge caronades "dear heatwhill is that doesnt matter if they require 200000000lab h or 200, if they cost 50k or 5ml (wich still nothing in both cases) The fact that you do it safely in a port an then have the ability to bomb whatever with 5 ppl 30 ppl at your convenient time choice , while the enemy have no alarm, no chance to block you, This make the whole thing completely fucked up since you risk no single ship in pvp The fact is that you are sweden so clearly your point of view is biased becouse danes are your lapdogs, this reply of you show how clearly fuck up is your judgement on the matter becouse any logic person would see that creating a 0-100% aggression that give no chance to reply from "materials" safely crafted in a port is clearly broken. mechanic. Are we play a pvp game in age of sail, or a truck simulator ?
  8. 2 points
    Дык бой вообще не надо закрывать... просто вход после 5-10 минут на дистанции 20-30 км от начала битвы. А дальше каждая минута прибавляет по 3 км к дистанции на вход. А что бы не было "Как первый рейт на голову" после входа стоишь в неуязе 5 минут и не можешь двинутся И волки сыты и овцы целы
  9. 2 points
    Это по-моему не проблема текущих ROE. Это проблема времяпрепровождения в OW. Если в OW вода под килем начнет гореть, ну там штормы, русалки, минные поля, то и в доту не получится. Для начала можно попробовать научить непись агриться на людей.
  10. 2 points
    Interesting. I have never ever seen a SOL that can just turn and not get raked. I have lot to learn.
  11. 2 points
    Если человек т у своей столицы идёт в альтабе и узнаёт о враге, только когда его уже затянули в бой - это проблемы человека. Сейчас надо быть мягко говоря не очень хорошим игроком, чтобы в своих водах от кого-то огрести, учитывая немереные флоты НПС и форты с башнями. Тоже самое в ОМ. Т.е. проблема игры в том, что вместо игры люди делают что-то другое? Я смотрю сериал, а меня в игре отрезали и гангнули - плохая игра!!!! Охренеть логика.
  12. 2 points
    You use "realistic" and "rebalance" for the same point. Pick one. A tactic available to all cannot be "OP". The devs said they wanted the mechanic to reward good sailing and specifically stated they wanted the ability to end fights with devastating broadsides, which happened. Crossing the T is not remotely the same thing as raking. Crossing the t is setting up your battle line perpendicular to the enemy's in a way all your guns can bear while few of theirs can. A point blank rake should be catastrophic in 18th naval combat. Avoid it or use it.
  13. 2 points
    Since the weekend, we will see a total of 2 Port Battles. One where a nation attacked a port that they are NOT at war with. One where a 100% hostility generated instantly. Now I don't blame any players actions, indeed I would rather see this in test than production but.... Not one "as intended" Port Battle has to be a symptom that the game mechanic isn't working as intended and we need some serious Dev grey-matter spent on this. The system as intended is probably not entirely broken as we are testing with two pollutants in the system : 1) A significantly lowered player base 2) With Spain being given nearly 200 ports at reset and actively NOT defending them, there is less chance of PvP (I am not blaming spain or her fine captains, she cannot afford even one active PvP player per port....) The best PvP has occured in places where Borders Matter Belize/Salamanca and the Windward Islands/Trinidad...outside of this other OW PvP has been limited to ganking (not really ganking...just fleets of players looking for PvP and saying hello by killing enough folks to spawn a player response) or Live-Oak 'piracy' off the coast of Florida. I think some form of hostility mechanic should still be persevered with before returning to Flags.
  14. 2 points
    There is such an easy fix staring us in the face. Simply make it so that a smaller ship ramming a bigger ship takes way more damage. If a Connie goes and rams a Victory, the connie should suffer way more damage than the victory just like in world of tanks where the heavier tank wins the ramming game. Problem solved.
  15. 2 points
    Вот читаю про таймеры, круги и т.п. и в голове постоянно возникает ассоциация с обсуждением способов как всем успеть на электричку. Увеличьте платформу, пусть дольше стоит, двери на ходу пусть открытыми держит, чтобы на ходу подсасывала опоздавших. По мне так с текущей системой все ок, опоздал -- значит опоздал. Никто не мешает в OW кричать SOS, маневрировать и вызывать на подмогу вертолеты. За последние пару недель с моего возвращения был трижды ганкнут британцами в мисках -- это там где заход нынче возможен. В OW нормально рассекаю на зеленой LGV, удирать удавалось даже из La Navasse.
  16. 2 points
    Hostility "bombs" defeat the core design of the new conquest system and so must be reworked. Increasing cost and/or weight is not a solution, as it just tilts the advantage toward the more powerful groups. Bermuda should be set aside as it is a unique problem requiring its own solution. Any system balanced to make Bermuda competitive will be unbalanced for normal ports.
  17. 2 points
    Each war supply should only be able to add (or diminish) 2% to the hostility level. Each "use" of a war supply by any nation should activate a 10 min cool down timer before another can be dropped by that alliance. No top end limit. Simple, effective easy to code Next problem ....
  18. 2 points
    It might help if there was some form of official communication from the Dev's that they at least acknowledge the issue and are looking at ways to change it. Otherwise the only way to keep what I feel to be a major flaw in the game prominent is to keep posting about it so it does not get buried under other issues and forgotten about. I think you can see that even the people who have used this tactic do agree that it is a poor mechanic even though they prefer it to the PvE grind.
  19. 2 points
    "Trust you"?... Why? You got more experience and knowledge than everyone else? Look, yes there was 2000+ people at one point. Funny thing is, that was right after Naval Action was released on Steam Early Access. Lots of people stopped playing since then and somehow you think it is only due to Battle Timers?... Sad. Sad sad sad. Let me tell you how a battle went with longer timers: - Someone attacks me (Or us if i was in a group). - We spend 5-15 minutes (depending on timer) at max tagging range waiting for the battle to close. - When Battle Close we decide whether or not to engage the enemy. Different Scenario: - I attack someone (Or we if i was in a group). - We spend 5-15 minutes (depending on timer) at max tagging range waiting for the battle to close. - When Battle Close we decide whether or not to engage the enemy. Different Scenario again: - Social Perk introduced. - I attack someone or i get attacked. - Spend 30 minutes at max tagging range in case they have Social Perk. - After 30 minutes, decide whether or not to engage the enemy. How to abuse long timers 101. - Form 10-15 Man Fleet (Or bigger). - Have 2 ships sail 3-5 minutes ahead of fleet. (Bait). - 2 Ships attack someone or enemy fleet attacks 2 ships because they think there is only 2 ships. - Main Fleet sail to battle and jumps in and there you go, great fun for everyone no?. Current system is awesome. Absolutely awesome in my opinion. "What you see is what you get".
  20. 2 points
    I think you are missing the point, it is not the expense that is the issue although I do agree that it takes a lot of effort to make War Supplies and all props to the Danes for the effort. But the fact that you can take a region from 0 to 100% in a matter of few minutes or less. As long as that remains possible then people will still do in no matter how expensive the supplies cost. All it will mean is people spend more time trading and gathering resources to make war supplies rather than playing other parts of the game. If war supplies are to be left in the game then there must be some mechanic added to counter their use.
  21. 2 points
    I could have told you that before. ECO-BOMBING was a broken mechanic in Pirates of the Burning Sea allready. But why listen to old players with alot of ingame knowledge, while it is so easy to make the same mistakes over and over again.
  22. 2 points
    So you are adding a very complex crafting system for the ships. The level of detail is commendable, this is like crafting ships 3.0... and we're being forced to do it in a UI 0.4 you made mention of perhaps delivering a UI release soon. If not PLEASE just do a bit of work and tweaking to at leave make it a UI 0.6 and be somewhat manageable. automatic stacking on xfer, double click auto transfer, and mouse area selection to select multiple stacks. No more "no room in wharehouse" for breaking up ships when almost all the items being put into the wharehouse have current stack slots which are ignored and treated as new stacks. Danka
  23. 2 points
    i read ... the thread title ..and thought it was about the spanish letting the danes fight there port battles for them ...
  24. 2 points
    Pretty much summing up what so many others have written since the last patch. I already have a job and doing the one in this game isn't being paid. Sorry guys I am looking for fun not having to grind that out of the last corners of the game.
  25. 2 points
    PVE invasion tickets/permits was considered but its a good feature in a short term but bad feature in a long term. If it is implemented initially first users will have a lot of fun (and players fighting the bots will also have more challenge due to skilled player controlled bots) but eventually everyone will sit in port and invade, no-one will be left in the open sea and this feature will just kill itself.
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