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Showing content with the highest reputation on 09/06/2016 in all areas

  1. 5 points
    I'd like to see Q Ships under false colors. Imagine tagging a TSnow under British colors to find out it's gunned as a Snow carrying a full crew of pirates!
  2. 3 points
    have you ever been on the internet? You may wanna work on the thickness of your hide.
  3. 3 points
    All i see is some salty Don
  4. 3 points
    Dear all players of this NA community; We all would like to see the current ALPHA/BETA becoming a great game and attracting many new players, would not we ? So please stop these helpless posting, no place for egos here, just play/test and do not get too far in role playing. We are the one to make NA as sexy as possible, so far I'd rather run away when reading the community mood. I trust the devs will eventualy find the right balance, let's test the upcoming upgrades without focusing too much on the current geopolitical aspect as we know this issue may still change greatly. Let's all enjoy constructively ! Cheers
  5. 2 points
    Every ship has a Purpose NPCs are currently a punchingbag for everone, their only purpose is being an EXP pinjata they dont have any task no real value in the game. That should change. For my suggestion ill refer to the X-series, a very advantage space simulater game that was about, trade, build,think and fight, that game was made for single player and has simileries to current navel action, gameplaywise since naval action is also a trade build think and fight title. How does that have anything todo with NPCs? Well in the X series, atleast since X3 every ship in the universe had a purpose, a cargohold and value of its own. the NPCs were tracked through the whole X universe they were trading and fighting through the universe and the results , then affected player and factions alike, especialy the Trading was always affect by all the NPC traders, they tried to buy at best price and sell at best price to the certain station that needed that resource to produce a certain weapon or byproduct, after they sold their cargohold they searched for a new opertunity. And if they got shot into debris then they fell out of the roaster and that cargohold changed the owner or got lost. However there was a problem in that systeme for the PC of the player, there was no hardcap for the amount of ships, means the factions were still dishing out ship after ship, that then again got tracked, ending in extreme framedrops at longer playtimes. the starting amount of ships was about 10k NPC ships, while after severel weeks you might ended up with 40k ships. it would be nice if the Devs would be able to add a certain mechanic for NA but first some things might change. -Nation hubs can substain themself, this must go, the systeme would have no place if you can buy and sell on the same island -a change of how NPCs will be generate is required, to not end into an otherwhelming number of ships, give it a sever wide hardcap, let NPC ships being produced by Regional and National capitals -Change on how ships get rendered in OW is required, atm i have the feeling that Ships randomly get "spawned" around the player then sail to a certain port and then disapear again -Compensation for lower playerbased Nations is required, i think give these nations more NPC ships then the others should be a good solution of corse not a perfect one. -refilling ships after certain time, since i aim for a hardcap there must be a mechanic that refills the shiplist if it gets depleated due raiding -player owned trading fleets, these fleets should have a seperated Crewpool that can be only hired via port, maybe add a perk that traders can create a certain amount of tradefleets these can be equipped like normal fleets with a crewcap equal to the playersrank. Something along 1 le gross ventre + 2 ceberus as escort -player generated missions, Escort/patrol Trading route, Intercept/sabotage these route, Buy and Sell orders -OW AI behavior need a change, ships might need to try to escape or evade attacking ships.While Task forces might be aggresive towards players and other Taskforces How does that change the gameplay? changes like these would give the idea of national Conquest a higher value, it courage PVE and PVP at the same level, to hurt the oposing faction via intercepting Traderoutes, or Protect these routes. It also forces players out of their nation hubs into bit more dangerous waters, i see alot of people just missionfarming around their nationhub, with that time they could actually do something meaningful, adding their time to the war effort. It also changes the importance of the popolation of the Reginal playerbase since a weak Faction gets buffed with aditional NPC ships. It also simply add more life and imersion to the game itself. Additonel: We could add treasure fleets that brining money from one town to the other to reduce or ad to the money inflation of a town i hope i got all my ideas covered. Keep you manners and discuss like Gents with monocles and tophat
  6. 2 points
    Hypocrite? We didnt defend cause we annouce many times till september most of our players will be on holidays. The facts: Last weekend of august many combined attacks with 2 nations making screening to defense, anothers spanish players (like me) refused to go alone in a group or 3 or 4 to fight against 25 fleet: fair game. Last weekend, mostly spanish at home returned from holidays attacking UK ports: hypocrisy Maybe next weekend, or this week (I hadnt connect yet to game) the situation is reverted and we are loosing ports and our mothers in law ... As I had said from long time ago: with random port timers, problem solved. P.S If you give me the choice between stay at the pub drinking with friends or playing NA, I choose an Iron Maiden concert
  7. 2 points
    Honestly, I see nothing wrong by the mod there. Also. Chat violations should be reported in-game.
  8. 2 points
    This was the original set up (back in jan 2016?) and it did not prevent the Dutch to conquer the whole South American coast despite starting with 6 ports only.
  9. 2 points
    gib us pyrate modifactions, remove 1.2.3 rated shipf from pyrate builders
  10. 2 points
    I wouldn't want this game to become somekind of scuba diving simulator or shipwreck treasure hunter game. We already have the shipwrecks with the sealed bottles, leave em to that. Devs could develop this special event into a massive treasure fleet following a set itinerary between port A and port B. Player would have to attack or escort lone stragglers ( Indiaman+ escort) who lost their route after a storm. You would then have to sail the Indiaman back to safety with it is cargo. You could even make it so those treasure fleets carry special cargo normally unavailable to a nation, (especially once regional goods are introduced). You then need to escort them to your capital and prevent enemy privateers to interfere, etc. Possibilities are endless. My two cents
  11. 2 points
    Santisima is a rather unattractive ship, with that default red (although some of the new paint schemes do look a lot better). She is slow, both in OW and in battle. The stats say a hair faster than Victory, but that must be after a long build-up on one particular point of sail...which I haven't found yet, lol. She turns like a brick. Santisima is particularly bad upwind, and even with Speed/Copper, difficult to tack through the wind without coming to a stop and then generating sternway. Difficult to get guns to bear. So yeah...not a very likable ship, except... Eventually, after some exasperation and no small amount of grumbling, you will finally have a target lined up, and will left-click the mouse-button. And then the angels will sing...all will be bliss. Whenever the right time comes, yeah, obtain the Santisima. You'll hate it...for all the reasons which you (rightfully) suspected and which I mention above. Until you fire that first broadside. And then you'll like Santi at least enough to not regret your purchase, and will play it repeatedly afterward. As to your questions about outposts: you can have up to 8 outposts (including the starter capital outpost). That last permit slot is pretty expensive (1M I think), but overall, the outpost permit slots are one of the best investments available. Maxing out permits was the first thing I prioritized when I shifted to a different server.
  12. 2 points
  13. 2 points
    Мы вроде как в морские парусные бои играли изначально, а не в экономико-политический симулятор жизни капитана парусного судна на Карибах. Нафиг эти голосования сейчас не нужны в таком дотошном виде, ПБ новых хочу, новых городов, фортов, проливов и земли. А не эти баговые голосовалки. Губернаторы, помощники капитанов, квартирмейстеры, еда в море это все хорошо, но таки большинству нужны морские бои. Надо в первую очередь поставить хоть минимальную цель всех завоеваний. Допилить таки Адмиралтейство с квестами и плюшками от него. Доделать землю на ПБ и форты. Сделать насыщенным ПВП, ПВЕ и ПБ. И уже тогда думать про расширение голосовалок, кто будет рулить политикой, городом или страной.
  14. 2 points
    Other reason maybe people are sick of empty port battles. This is why I had a chat with 3-4 US clans on teamspeak to organize a pvp zone where 1 flag was agreed to be bought at a time and when that PB was done another flag be bought, so for our new low levels to get some pvp and it was agreed we would let each other know numbers to bring a similar force to have fun and learn the mechanics of pvp and port battles. They see empty port battles and maybe that's why they want a merge or are leaving for pvp1. You want the server to thrive then we are the community to make it I've tried to be civil and organize meetings on TS and have had good chats with my fellow enemy but then to be backstabbed really shows the gentleman who they are.
  15. 2 points
    They modified merchant ships. If it was easy for a pirate to modify a true naval vessel to make it better, the naval vessel would have been designed with those improvements in the first place. Today's equivalent would be Somali pirates capturing an Arleigh Burke Missile Cruiser and improving its design. It just can't happen. The naval vessels in this game were the pinnacle of their technology at the time - a bunch of pirates with no dedicated dry docks, naval architects, highly skilled ship builders, etc. just flat out could never have improved upon a modern naval vessel.
  16. 2 points
    Наваляшку купил бы и за 10 тысяч зы. аналогов пока нет, когда будут тогда и спорить можно будет.
  17. 2 points
    Поскольку недавно в соседней ветке разразился очередной задорный срач, я постараюсь максимально понятно прояснить нашу позицию в игровом мире Naval Action и то как мы этот мир видим в целом. Наше сообщество никогда не признавало никаких союзов кроме краткосрочных договоренностей в угоду геймплею и отсутствия интереса в сиюминутном их нарушении. Касательно ситуации с Данией могу сказать, что мы никогда не рассматривали её в качестве союзника потому, что сами мы никогда себя частью "Пиратской нации" не считали и всегда старались отыгрывать именно роль свободных пиратов. Повторюсь, мы дружественно относились и продолжаем дружественно относиться к Лейб Гвардии. Набеги на Данию ни в коем случае не являются проялением какого-либо неуважения или попытки кому то что то доказать. Нам не нужны порты или передел карты. Нет, все наши походы совершались, совершаются и будут совершаться только лишь ради интересного ПВП. Данная игра завязана на кораблях, на которых, друзья, стоят пушки. А пушки, в свою очередь, должны стрелять. Если мы нападем на русских датчан то сделаем это не потому, что мы кого то не уважаем, а как раз таки наоборот - мы доставим и себе и всем остальным ФАН от интересного ПВП, ради которого мы все с Вами сюда и пришли. Мы всегда будем с крайним уваженим относиться ко всем, кто делает вместе с нами увлекательный и напряженный контент и действительно делает этот проект таким, каким мы вместе когда то мечтали видеть PotBS. Мы не станем, собрав группу в 6-10 человек ганкать кого то одного из Лейб Гвардии или RUSов, однако если мы наткнемся на более-менее равную по БР пачку, с которой у нас не было предварительных договоренностей, то мы подерёмся. И я думаю, все получат от этого фан, вне зависимости от того кто победит. С Уважением, ЭТВ.
  18. 2 points
    Если Зарплату платить будут я согласен!, А то играть даже бесплатно как то на скучивает, А если без ухмылки, то это вопрос решается более частыми и самое главное опубликованными стримами с разработчиками, с ответами на все вопросами, а не подготовленными как бы мини конференциями, где они в онлайне смогут услышать вопрос и тут же дать ответ !
  19. 1 point
    Hello everybody. There has been a lot of discussion lately about timers, faction size, game balance, etc. In this forum and National news. One thing I believe is clear is that Spain is not a "comfortable" nation to non Spanish speaking players. Despite some efforts to improve, especially in the nation chat, most of the information is still exchanged in Spanish, and the TS dynamics are mostly carried out in Cervantes tongue. Of course, this poses a difficulty, especially in a moment when Spain needs new players, broaden our connection timers, to try to match those of other nations hostile to Spain, with a larger, and more geographically diverse population. So, I would like to start this discussion for all of Spain´s Captains, to exchange ideas on how to make life easier for those of us that do not speak Spanish. Here I toss a couple of ideas: - In the TS: establish a corps of translators, that are nominated liaisons to non Spanish speaking clans, Russians, Germans, and our large and always welcome population of Polynesians. One or two liaison officers would do the trick, to pass on essential information about port battles, political situation, check about their needs and opinions, etc. - In the National chat: The same, all essential information about enemy fleets/privateers, battles, should be shared in an English-friendly code: for example Holand instead of berenjeno, sharing coordinates instead of indications, etc. - In Havana: Try to create a friendlier environment for new players. Restarting the activities of the Naval Academy, with volunteer experienced captains from all clans, to do missions, train and escort the new players. Maybe a Schedule of missions could be established for different grades, in English and Spanish, with some of us sharing the responsibility of training recruits. Any other ideas or suggestions? thank you for sharing your opinions here. Brigadier Don Sancho Navarro Hola a todos: Últimamente se han dado muchas discusiones sobre los timers, tamaño de las facciones, equilibrio en el juego, etc. En este foro y en el de National News. Una cosa que creo que queda clara es que España no es una facción "cómoda" para los jugadores que no hablan español. Pese a algunos esfuerzos por mejorar, especialmente en el chat de nación, la mayor parte de la información se sigue intercambiando en Español, y las dinámicas del TS se siguen llevando a cabo en la lengua de Cervantes. Por supuesto que esto nos supone una dificultad, especialmente en momentos en los que españa necesita nuevos jugadores, para ampliar nuestros horarios de juego, e intentar armonizarlos con otras naciones hostiles a España, con poblaciones mayores y geográficamente más diversas. Así que me gustaría empezar esta discusión para todos los capitanes de España, para intercambiar ideas sobre cómo hacer la vida más fácil para aquellos de nosotros que no hablan Esañol. Aquí lanzo un par de ideas: - En el TS: Establecer un cuerpo de traductores que hagan de vínculo con los clanes no hispanohablantes: los rusos, alemanes y nuestra gran población de polinesios. Uno o dos oficiales de enlace serían suficientes para pasarles información esencial sobre batallas de puerto, situación política, y consultarles sobre sus necesidades y opiniones. - En el chat nacional: Lo mismo, información esencial sobre flotas enemigas, corsarios y batallas se debería de compartir en un código más entendible a los angloparlantes: por ejemplo, Holand en vez de berenjeno, compartir coordinadas en vez de indicaciones, etc. - En Habana: Intentar crear un ambiente más amistoso poara los nuevos jugadores. Reactivar las actividades de la Academia Naval con capitanes voluntarios de experiencia de todos los clanes, para hacer misiones, entrenar y escoltar a los jugadores nuevos. Quizás estableciendo un horario de misiones para los diferentes grados en Inglés y Español, con algunos de nosotros compartiendo la responsabilidad de entrenar a los reclutas. ¿Otras ideas o sugerencias? Gracias por compartir vuestra opinión aquí. Brigadier Don Sancho Navarro.
  20. 1 point
    yes Pirate Le Gross ventre, gib gib, ad 18pds on her gun deck and the ability for 32pd caronades on her weatherdeck half the storage and add 50 crew
  21. 1 point
    First of all, I'm not requesting that pirates be restricted in their ships. I am, however, saying that, gameplay or not, it's ridiculous to claim that pirates should have "improved" versions of top of the line naval warships. Gameplay or not, no amount of fluff can cover pirates being able to take the pinnacle of technology at the time and make it better than its naval counterpart. I would argue, however, that pirates be able to "piratize" any of naval ships we have in game. There has to be a negative though!! "We're pirates so we can make this ship better" is lame, unfair, and poor gameplay. I would suggest ships like Pirate Frigate be the same as their non-pirate versions, however be able to gain boarding bonuses, and a crew bonus, but at a cost to cannon reload speed (and possibly another negative as well such as yard turn speed and sail raise/lower speed). Effectively an outlaw ship would be overcrewed, better at boarding type fighting, but worse at activities that require naval discipline such as reload and sail trimming. It would be up to the pirate whether or not they wanted to piratize the ship or leave it in its original configuration. Choice, a unique flavor for pirates, and proper negatives to balance the ability. However, this conversation has indeed drifted off topic, let's get back to the availability of Pirate Frigate to craft.
  22. 1 point
    I play at least 16 hours a day maybe more for the last 2-3 months, and at the moment I'm unemployed. Server pop is like this for a few hours when servers are up after maintenance floats around 50 people. At peak floats around 200. Few hours before it goes down between 100-150. Rarely does it crack over 200 that I've seen, seen it a few times but yeah. Plus this isn't counting the alts people have and I know of at least 3 players with 8 alts. On the special event 3 hours before the ship wreck appeared it was way over 300 before I went to bed. So it's upto the devs to merge it with these numbers the PB's are getting boring, looking for pvp is getting boring. It's why we camped KPR looking for a fight and the call went out to stay in port. Like I said we as a community can make it better or keep flogging the same dead horse.
  23. 1 point
    I did not participate in yesterday's event, although I did follow along in nation/global chat and in nation TS as to how it progressed. Feel like I didn't miss a thing, and that what I did do during those hours (little bit of resource-gathering for ship mats, moving some ships around outposts, that sort of thing) was more productive. I also spent the remainder of my Naval Action play much less irritated and in a better mood than the previous two Saturdays. I'd like to think I'm a pretty open-minded, fair, and thoughtful player. Those who interact with me in-game and the tone of my few posts in these forums would (I hope) attest to that. So if this much-ballyhooed event renders such a reaction in a player like me...what does that say about the overall success of what you're doing here, Game-Labs? How far off the mark are you? Is this something close enough to "right" that it can be tweaked into place? Or does it just need to be junked entirely?
  24. 1 point
    Ганк? Ты наверное меня с кем то спутал)) И как же в бою где 10 пинают 1 можно настрелять бабло? Скорее уж антиганк, именно в бою когда вокруг толпы мяса, самый доход. То же самое и с ПБ: живи дольше, настреливай больше, убивай, ассистируй и будет в конце тебе счастье, даже если утонешь))Зы. Хватит писать ерунду, сейчас обсолютно любое ПвП выгодно! Любое!!! Хоть ПБ, хоть соло, хоть групповое. И не важно на линксе ты или на Санте, любой корабль себя окупает прямопрапорционально настреляному урону, дело в руках а не проблемы в игре, так всегда должно и быть.
  25. 1 point
    If you look in the pool opened by RAE through the spanish section fo this forum link it seems that - at least right now - La Habana has the same votes as Cartagena So how did someone decided that the "majority" of spanish players are wanting Cartagena as capital and that the "80%" are annoyed with La Habana, is really beyond my imagination.
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