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Showing most liked content on 07/03/2016 in all areas

  1. 10 likes
    Hi captains well the biggest friend is ...darkness... when i am sailing at night in enemy territory i always light up, as if i am a lighthouse on the water what attracts more pirates from a long distance i always ask my boatswain to shut down the lights but for some reason, he is not able to dim the lights he for some reason can not find the key button ( L ) " for lights off " because my vessel has a hidden place for it .... so my question for the devs would be, make the key button L active for toggle the lights Captains and dev s what do you think of it is it a good feature, should it be implemented ? if so thumbs up and like pls Greetings o7 Thonys
  2. 4 likes
    My Sugrestion is, Remove Fleets, again. They put too much emphasis on PVE, and cut down on PVP.
  3. 4 likes
    The Dutch High Council representing the Staaten General and the Prince of Oranje in the West Indies do hereby declare war against Spain. This is in response to current conflict against our ally the Kingdom of Great Britain and Ireland by Spain. The Dutch Admiralty have received reports of Spanish frigates entering Dutch territorial waters and attacking Dutch merchantmen and ships of the Dutch Navy. This WAR is hereby declared to exist as of the 3rd of July, seventeen hundred and sixteen.
  4. 4 likes
    Hello, my name is Stuart, father to 4, grandfather to 1.5, my in game name is IronAxe and I pulled the Britain Flag against Port Antonio. Let me start by saying that I have not played this game for long, but I have put many hours in and enjoy the game a lot. I recently acquired the rank of RA and enjoy doing missions with my Clan. Now that we have the nice stuff out of the way, lets get down to business. I have spent very little time on this forum, as I am sure you can see by my log in history, I didn't even know what this section (Tribunal) was about, sorry, but I'm too busy enjoying the game! So a clan member pointed me to this thread today, and frankly I am appalled with the threat attached to this ongoing in-game mechanic, there was no warning when I pulled the flag, which, by the way is the first time I have ever done this, in fact I have only ever been in one Port Battle, however, I have never received a real life warning of the consequences attached to doing something like this in the game, and so never knew! So, my question is, why has this not been addressed by Devs. If this is WIP (I believe I heard something about a diplomacy mechanic, not sure if this is included) and it is to be added, then how can you possibly justify "From now on, players who purchase flags with the sole intent of blocking others from attempting to capture a port risk losing their XP and Assets." without making an official in-game announcement through mail or even emails to those that have purchased the game? Surely you can not expect people to "just know"? With that, I request you either make an official announcement which ALL players can read or simply ignore this exploit(mechanic) until it is fixed! Lastly, as far as I am personally concerned, if any of my assets/XP are removed, I will simply say, thank you for a beautiful, well made (accept for this issue) game and good-bye, I will simply quit and that is how seriously I take this and the fact you try to impose rules and then not tell people. I will also, of course, contact Steam. Regards Stuart (usually a happy-go-lucky Older Gamer) (To Moderator: If you do not wish to post this, please, at least pass it on to the Devs as I would really appreciate an answer and closure on this, thank you!)
  5. 4 likes
    Дело не в баснословной прибыли. Дело в том, что люди, пришедшие на пару часов в день ради ПвП, будут уходить в минус и вынуждены заниматься торговлей/ПвЕ/другим не интересным им делом. Хотелось бы уходить хотя бы в 0. Причём если корабль противника сдаётся, то денег ты получаешь в 2 раза меньше. Хотя, по логике вещей, сдавшийся корабль и должен принести наибольшую прибыль.
  6. 3 likes
    Sailing my Conni solo and I run across 2 pirates players each in a Renommee. And each has 2 AI Renommee's. 1 vs. 2 turns into 1 vs. 6. That is BULLSHIT! This is the third time player AI fleets have been added to the game and the third time I refuse to ever get them. I understand you have spent a lot of time coding this with the AI tablet and you want it in game. I have to ask why? Why spend so much time on something that wrecks PVP? All the same problems we had before and fought to have them removed are back. I have zero respect for any captain I see sailing with them. Dev's so bent on putting this in game against most players wishes. Everyone who hates players AI fleets sound out now and get this removed from the game a third and hopefully final time!!!
  7. 3 likes
    I think fleets make for a very good option, which we need in the future. Just the other day I had to move a couple of ships to a to-be-created outpost. It does need a little tweaking on Open World movement. A fleet needs to move at the speed of the slowest ship and then with a penalty of -1 knot per ship added. I was mixing a Constitution with a Pickle and all of a sudden I could no longer move downwind. So does a fleet with a Lynx and two Constitutions. You lose all downwind and upwind speed.
  8. 3 likes
    Meeting for the first monthly public financial statement of -XIX- July 2nd, 1716, Willemstad, Curaçao - at the Colonial office of the Heeren XIX. - The prominent figure of the chairman rose from his chair. On the red curtain behind the large table an emblem was embroidered depicting the corporate signature of the Compaignie des heeren XIX. As he stood up, he saw the freshly baked cookies from Willemstad’s famous “Bakkerij Bussing” still went around in the audience that was already enjoying a hot cup of excellent English tea, acquired through some recent friendly and profitable contacts with British traders. Heer Jon ‘t Ven toe Raay, obviously of noble blood with a difficult name as such, was accompanied by the other members of the board and all sat behind that large table facing the audience. The board members were wearing their best set of clothes and wigs and were looking quite dandy. He started his speech. It was a pleasant voice to listen to. “Ladies, gentlemen, as heer der Heeren of the Compaignie des heeren XIX, I welcome you to our very first public financial presentation. As all of you are aware we are doing business under Octroy of the Republic and are therefore a public company obliged to make these public announcements. The first one we wanted to do in style.” He smiled and saw a satisfied audience chewing their cookies in anticipation of things to come. Heer Evertsen de Oude will probably be correct that investing in cookies can be profitable in the end. “As for the order of the meeting I’ll first say something about the focus of our company, then the esteemed Heer of the Rekenkamer, Pier Donia, will announce the financial results of the last month. Lastly we are happy to talk to you personally about some of our investment opportunities and shareholder options if you would be interested in that.” He took a sip of his own tea and almost burnt his tongue. “The recent agreed truce, the Treaty of the Antilles at Montserrat, saw to it that Willemstad prices plummeted as demand went down. Our company, despite those hostilities in the Eastern parts of our colonies, was earning quite well with spoils of war and the high prices. However, we are in agreement with the Dutch Consortium on the necessity of a truce. A change of focus and market is henceforth being taken care of. Our newly erected fishing squadron will see to it that profitability remains and new markets around Haiti and Cuba are currently explored. Our recently renewed defensive fleet to combat piracy around the northern parts of the Caribbean has been vigilant and profitable. In regard to trade and construction, our shipyards are continuously building new ships and our warehouses are filled abundantly with materials to trade. The focus in the coming months will be to establish trade agreements with other companies of all the nations active throughout the Caribbean. Furthermore, our company will be active in hiring more employees the coming months who will be offered a great working environment in professional surroundings, with an actual share in the company. Pier, can I hand the attention of the audience to you for the financial statements?” New cookies arrived quickly, as guiding audiences through financial statements would certainly not be an exciting part for most people in this meeting. Heer van de Rekenkamer, Pier Donia, started his oratory. “Yes, thank you Heer. I shall keep it as brief and quick as possible. We have provided copies of the statements, which clearly shows a profit of a little over 26 million Guilders last month. Some benefits are directly cash related and some were to build our assets. To strengthen the value of the company, our board has decided to assign 16 million guilders to the equity by adding it to the Capital Reserve giving our company a worth of just over 45 million Guilders. This increased the value of the shares two point three times, with …, .... blablablabla ..., …, and thus 50.000 Guilders per share in dividend is reserved to an amount of 9,5 million Guilders and to be payed out to shareholders. With the current activities deploying, profitability should rise further in the coming months.” There were no more cookies left and Heer Jon ‘t Ven toe Raay quickly took over. “Thank you heer van de Rekenkamer, the public statements looks excellent! Ladies, Gentlemen, thank you for your patience and attention. We now can take some of your questions and if you would like to discuss our investment and job opportunities, please feel free to do so. All of our Heeren are available to you.” You can find more information about the Octroy of our company here: http://forum.game-labs.net/index.php?/topic/14593-octroy-voors-compaignie-heeren-neegentien-xix/?p=270412 You can find more information about the Treaty of Montserrat here: http://forum.game-labs.net/index.php?/topic/14809-preliminary-treaty-of-the-antilles-commerce-and-free-navigation-valid-as-soon-as-the-four-nations-sign/?p=274607
  9. 3 likes
    27.06.2016 (prev) captured / owned ports 80 / 81 - Pirates 62 / 63 - España 43 / 44 - Great Britain 41 / 42 - France 33 / 36 - United States 32 / 33 - Verenigde Provinciën 23 / 24 - Denmark-Norge 7 / 8 - Sverige Top 3 Lord Protector 10 - Trajanus de Hispania 9 - HMCS Warrior 8 - Anolytic Top 3 defend time 18-20 - 85 ports 20-22 - 52 ports 10-12 - 36 ports Resources available to a nation *if this post get 6 likes until 03.07.2016 then i will publish next report
  10. 2 likes
    For all I care people can go mad with fleets as they grind bots, more power to them! We can not have player pets following them into PVP fights. There is nothing to test, it is terrible.
  11. 2 likes
    Well yall know how it goes. After close to capital missions and teleport machines pretty much killed open world sailing and pvp, i cant believe all it took was a blinking fish icon and a dangled carrot err fish to get people suddenly interested in sailing for 7 hours at sea ! Fuck it , whatever it took to do it im glad. Ive had about 20 or 30 open sea pvp battles and a few decent trade ships caught too. Thats on pvp2 too ! Most action ive seen in over a month and the server pop has been over 200 at times to instead of 60. First update ive found helpful to the game in a long time minus the ai fleets but oh well free xp. Lets introduce whalers next to make it better !
  12. 2 likes
    Wishing you all a very happy 4th July
  13. 2 likes
    I'm a bit on the fence with this one. I must argue that having fleets tied to the crew mechanic is a step in the right direction, but it does need more work. Limitations on what can be done with a fleet in tow may alleviate some issues. Perhaps limiting players with fleets from engaging in PvP: if you have a fleet you cannot attack other players or join PvP battles, but you can be attacked. Perhaps we should also work what ships can be used as fleets and when. Limit fleets based on the ship that the player is piloting: if you are sailing a trader's Lynx, you can't have 2 connies escorting you.
  14. 2 likes
    I find the cost of crew needs tweaking down per sailor I would say a third cheaper to half of what current costs are, 500g per Sailor is a bit excessive for my drunken layabouts, there's a war on ya know!
  15. 2 likes
    simle: it is a slider in my head...... hethwill... just close your eyes in OW and you see it....
  16. 2 likes
    Спорный вопрос. Выигрышный бой должен приносить прибыль, игрок всё-таки потопил вражеские корабли и уничтожил команду, нанес большой урон вражеской стороне, приблизив победу своей нации. А сам даже не вышел в ноль. С учетом сильного снижения дохода от ПВЕ, это приведет к снижению кол-ва боёв, коих и так не много, т.к. вместо ПвП игрок теперь будет часами ловить рыбу, не создавая никакой движухи. Раньше можно было хоть трейдеров половить афкашных и заработать, а сейчас фигушки. Ну и я слабо представляю капитанов какого-нибудь Королевского флота занимающихся торговлей, ловлей рыбы или строительством кораблей, чтобы они могли выполнять боевые задачи.
  17. 2 likes
    Вчера ходили на ПвП, было 3 боя. Состав 2 фрегата, ингер и конста. Первый бой Бой был против белоны и 2х конст. 1 конста сбежала, вторая конста и белона сдались. Начисления за бой 20-30 тысяч для 4х рейтов. Второй бой Бой был против белоны и консты. Оба противника сдались. Начисления за бой 20-30 тысяч для 4х рейтов. Третий бой На пути домой догнали ингера. Ингер потоплен. За кил ~45тысяч, за ассист ~35 тысяч у 4х рейтов. Итог Заработано в среднем 90 тысяч, расходы на ремонт, пополнение расходников и экипажа ~150 тыс. Мы что-то делали не так или сейчас ПвП не прибыльно? И ещё один момент, нашу группу 2 раза затаскивал в бой basic cutter. Порог по БР был отменён или понижен? http://images.akamai.steamusercontent.com/ugc/261588921336555686/EC3F3F36DDE3AC831206CA437ADC4E5AF15C2655/
  18. 2 likes
    Love this RP! So who was the fool? The one trying to pass off a citrus as a vehicle, or the one who bought the sell? Got rice? Got food, got soup, got spice? AZN PRIDE! hehe https://youtu.be/v1Yd8g1kV3Y
  19. 2 likes
    Ya but you seem to be missing the point that the gankers could all have AI bots with them too... Now instead of being ganked by 5 or 6 now you are being ganked by 10 to 15... Being able to hire AI actually makes the ganking you are talking about far worse.
  20. 2 likes
    Man o man, I really don't get you guys (player base) sometimes: You are totally OK with 4 or 5 member "gank" squads jumping single players ==== you even have the cajones to call it PvP! Yet you are up in arms when a single player who disagrees with that being called "PvP" wants to protect himself from such "crap" by investing in a couple frigates to cover his ass. ---- Perhaps you "pure PvP" players should start a fight club and just fight each other - oh yea, duels. ==== fixed it for you. End of Transmission.
  21. 2 likes
    If you look closely at it, its 1600 for 4 Sugar (400 per piece // NPC price 400 (?)) and 600 Gold for 6 Food Supplies (100 per Piece // NPC Shop price being 250) So crafting from your own production buildings would be 3200 (8x Sugar) + 2 Barrels ( roughly 500-600 Gold) for 36 Rum, making it about 106 Gold per Unit of Rum. So actually the prices seem pretty much ok. I do not understand how you get to the conclusion of rum costing 5k in crafting and Medkits compared to the Costs of hiring crew seem pretty much balanced. I did some maths yesterday and if i didnt mess up some numbers, a medkit medium from own ressources is about: 4000 Gold for Food Supllies (if from farm, if you do it with the (free) fish you catch and salt, its only 1000 Gold) 1060 Gold for Rum 5000 Gold for Tobacco So 1 Medkit Medium costs about 10060 (or 7060 if done with Fish), replenishing 50 Crew Members. That compares to about 201.2 (141.2) Gold per Crew Member. If you factor in the Labor Hours (with 100Gold/LH) needed to craft everything for it, the costs would be around 14690 (11690) Gold, coming to 293,8 (233,8) Gold per Crew Member Seems pretty reasonable to me.
  22. 2 likes
  23. 1 like
    Le Bucentaure Bucentaure was an 80-gun ship of the line of the French Navy, and the lead ship of her class. She was the flagship of Vice-Admiral Latouche Tréville, who died on board on 18 August 1804. The Bucentaure at Trafalgar Vice-Admiral Villeneuve hoisted his flag on 6 November 1804. Bucentaure hosted the Franco-Spanish war council while sheltered from the British fleet at Cadiz. The vote was to remain in safe waters (a decision later overruled by Admiral Villeneuve) During the council, Spanish general Escaño complained that the atmospheric pressure was descending (a sign of approaching storms). French vice-admiral Magon famously retorted "the thing descending here is braveness". This offended Admiral Gravina and other Spanish officers who did not oppose later the imprudent order of taking to sea. At the Battle of Trafalgar, on 21 October 1805, she was commanded by Captain Jean-Jacques Magendie. Admiral Nelson's HMS Victory, leading the weather column of the British fleet, broke the French line just astern of Bucentaure and just ahead of Redoutable. Victory raked her less protected stern and the vessel lost 197 men and 85 were wounded (including Captain Magendie); Admiral Villeneuve was lucky to survive, but this effectively put Bucentaure out of most of the fight. After three hours of fighting, she surrendered to Captain James Atcherly of the Marines from HMS Conqueror. Villeneuve is supposed to have asked to whom he was surrendering. On being told it was Captain Pellew, he replied, 'There is no shame in surrendering to the gallant Sir Edward Pellew.' When he was informed that the Conqueror's captain (Israel Pellew) was Sir Edward's brother, he said, 'England is fortunate to have two such brothers.' In the following days, Bucentaure's crew rose up against the British prize crew, and recaptured the ship. However, she was wrecked in the gale-force storm of 23 October 1805. ----------------------------------------------- Found these online, so you can see how it will look after it is finished: This is not an actual NA game model!! NA WIP:
  24. 1 like
    The Dutch High Council representing the Staaten General and the Prince of Oranje in the West Indies do hereby declare war against Spain. This is in response to current conflict against our ally the Kingdom of Great Britain and Ireland by Spain. The Dutch Admiralty have received reports of Spanish frigates entering Dutch territorial waters and attacking Dutch Merchantmen and ships of the Dutch Navy. This WAR is hereby declared to exist as of the 3rd of July, seventeen hundred and sixteen. We call every captain to offer his services to one of our Dutch Fleets and Companies and dutifully serve the Vereenigde Provinciën We are looking for new captains for War and Trading/Fishing
  25. 1 like
    Yep, most players agree.. Fleets are CRAP! They ruin so many elements of the game, circumvent too many problems, and create more problems that can't be easily solved. #NoFleets! <---spread it!
  26. 1 like
    Looks like a case of http://forum.game-labs.net/index.php?/topic/14822-i-am-pirate-flag/
  27. 1 like
    Leave them as they are,its a nice "bonus" when you get them from a "bottle".
  28. 1 like
    Why not tie fleets into an officer perk?
  29. 1 like
    Screwing a projectile out took longer than firing the gun and reloading.
  30. 1 like
    Well, there is not only fish to catch and sell (some can bring you 7500 per fish, in the right harbour!) - there are also those sealed bottles, that contain a note where to find a wreckage with a treasure. There won't be only silver and gold coins - there is often also an "upgrade" of a high quality. Some may find all this had nothing to do with Naval combat. Well, not directly, may be - but the sim isn't named NAVAL COMBAT. We all need some money to get on with everything, and beginners may find these new ways of making some money, very useful! So I say: great expanding update!
  31. 1 like
    Once teleports became a 19th century reality all sence of skill or realism left. Now it all gonna be magic or potions in order to please todays ADD gamers.
  32. 1 like
  33. 1 like
  34. 1 like
    Always thought about this one, during the heavy storms we have from times to times we can barely see the coast 100 meters away from our ship but we are still able to see and follow clearly the illuminated stern of a ship acting like a beacon in the night as long as he stays in the rendering distances, being able to turn lights off will be great, if i am chased by enemies in the night or trying to sneak up somewhere using the bad weather i should be able to turn lights off on my ships.
  35. 1 like
    Hi captains well we have the shipwreck loot but what about the sailors? why not a mission bottle with > Help us whe are stranded on the shores of xxx in enemy territory and to rescued sailors> who becomes then new crew (* go... and look for them if you are low on crew)
  36. 1 like
    После пары дней тестов нового патча: Офицеры: Не хочется видеть в игре перки, дающие по узлу скорости и +20% перезарядки. Интереснее всего перки, не дающие процентных бафов к боевым характеристикам, подобные этим (привел для примера несколько из имеющихся и предлагавшихся в специальной теме): Рыбалка. Хочется надеяться, что в будущем функция рыбалки отойдет специальным рыболовецким судам, поскольку военному флоту было бессмысленно заниматься ловлей рыбы. Ну а бутылки и кораблекрушения вполне интересное разнообразие, только вот печально выглядит модель корабля на месте крушения - место крушения брига или 3rd rate, а изображается все одной моделькой позеленевшего Indiaman. Crew Management. Хочется надеяться, что это только зачаточный вариант менеджмента команды. Но вот этот пункт... ...вызывает негодование. Данная фича была бы прекрасна для PvE сервера, на PvP сервере все функции отданные ботофлотам должны выполнять игроки - сопровождать торговца, собираться в эскадры, чтоб не было страшно и т.д. Участие ботов в геймплее на PvP сервере должно быть сведено к минимуму.
  37. 1 like
    2 frigates can save you from 4-5 gankers? Really? i think we join fight club when we choose "PvP" server
  38. 1 like
    lol And maybe some bottles should be fakes and lead you to a trap ? xD
  39. 1 like
  40. 1 like
    We've given it a chance before. It is an abortion of an idea that has only been multiplied to disastrous proportions this time. Before it was bad enough having the annoyance of god knows how many AI brigs or snows to deal with spamming chain at you. Now it has gone too far with the ability to bring an Ingermanland with your Constitution or two trincs and any other unholy combination. But alas it is apparently a necessary feature for the "Rear Admirals" of Naval Action who apparently have the social skills of an autist with equally lacking tactical knowledge and leadership ability to find real human beings to command about. The simple fact is that ai in pvp ruins fights and will continue to ruin fights until removed. It was easy before to use superior numbers to win fights but now we have the ability to multiply our strength artificially with whatever crew you can possibly spare for bots. We will see how many pvp'ers will be left by time this atrocity is removed.
  41. 1 like
    So don't trade unless you are can play 4 hours+ per day? Because that's usually how clans roll, with Teamspeak too - so people who have a family shouldn't trade?
  42. 1 like
    Maybe the solution is that so long as your AI fleet is tagged, you cannot escape battle? Won't fix the scenario of the LGV with 2 connie escorts - but I think that's an outlier.
  43. 1 like
    third time we don't give up huh?))) we believe there is compromise so lets think it through together.
  44. 1 like
    I think they should only be used for traders ....but to a limit of 5th rates
  45. 1 like
    A bad idea that the devs seem to be obsessed with. Once and for all - get rid of the damn things.
  46. 1 like
    Casualties in boarding are astronomical. Of course the system will be broken by this. Around 80% of losses need to be restored to the victor, free of charge. Crew almost never fought to the death, and victors never accepted casualties of 80%. Losses have to be rationalized as morale failures, primarily.
  47. 1 like
    Why not call "coward" "smuggler" or some such. Sounds more purposeful.
  48. 1 like
    I'm sorry you encountered experienced players that fought and probably kill you, but hey, that how the game goes. First of all: Forget about any chivalrous behavior. It's non existent. Experienced Captains will fight you when they have all the advantages on their side. They will only fight if they have at minimum a 80% plus chance of winning. NA is a Naval Warfare simulation and that are simply the rules of war. Second: If you have any trouble with the first point I recommend to start on PvE until you get used to the game, controls, ships, aiming and shooting, boarding, trading etc. And finally: Don't start such silly posts. I understand that you were probably annoyed by some incidents on the server - but as Buns of Steel already mentioned: It's part of the game. Get used to it.
  49. 1 like
    If it's training, then why do you get XP/Gold/lose Dura/cap ship? The PvP in those battles are exactly the same as you'll get in OW, just balanced in terms of team size/BR Either Magnum^ is correct, or people are just generally whining / want the game dumbed down to World of Sailing Warships levels.
  50. 1 like
    The "majority" of those who post, of the more vocal, I guess. For my part, as I won't talk for anybody, I'd just like to have the opportunity of fighting with a small AI fleet when and only when solo playing, whatever my rank is ; whatever the server is ; whatever I do, PvP or PvE.