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Thread for Suggestions Regarding Mission Variety


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We currently have one mission type.  We need lots of different mission types.  


 


Add some escort missions, where we have to escort a trade ship through hostile PVP waters.  


 


Add some missions where we need to engage an enemy ship very near an enemy held port.


 


Add some small fleet actions, where we are part of a battle.  


 


Add some cutting out missions, where we have to come into an enemy port and capture a ship, with a timer on the port defenses (take too long and the guns open up on you.)  


 


Add some blockade missions, where a fleet is going to leave an enemy port, and you have to intercept and sink them.  


 


Add some rescue missions, where a weaker friendly ship is being beset by hostile ships, and you have to keep the friendly from sinking and ensure its escape.


 


Add some PVP missions, where you are required to sink a player of a certain rank from a certain nation.


 


Add some trade missions, where you have to provide the Admiralty with a certain amount of some particular resource.


 


Add a port capture mission, where you need to participate in a port capture battle.


 


Add some revenue enforcement missions, where you have to catch a contraband smuggler in shallow water with a cutter or Pickle.  


 


Add some missions where you have to clear out hostile forces (PVP and PVE) from the vicinity of a a port for a certain amount of time.  


 


All of these types of missions would add some much needed variety to the game.   


 


Other folks please add their suggestions to this thread regarding mission variety.  


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Some interesting ideas, although missions relying on PVP and port battles may be problematic.

We really need some variety in missions, I can't stand them. If I wanted to fight A.I for progress then I would of gone P.V.E server.

Edited by Ruthless4u
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AGREE!!! AND add new mapp. With islands and land at the distance

 

The Dev Team has said that land on instance maps will eventually come, but they want to work out the kinks in the game first to get it more stable. Land, trees, buildings, etc. will take a lot of juice to run smoothly when there are multiple ships hurling iron at each other in a battle.

 

Keep the ideas in mind, talk about them, and use the search function to see if there's already a topic around where this is being discussed. I don't know off the top of my head if there's already a "mission variety" discussion going on, but I know that land in battles has been discussed before.

 

Those are some great sounding missions! Catching someone trying to run the blockade could be a very easy mission to implement right away. All you need to do is have a ship sprinting across a map during limited visibility. Maybe instead of these missions being random, you'd have a higher chance of encountering someone trying to run the blockade if the battle is near a port when night is falling or there's a lot of fog?

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There could be interception missions where you are given an enemy's starting and ending point with an estimated speed (big marker moving on the map as it proceeds on its way, like the current mission markers), and you have to intercept the ship(s) before they reach their destination.

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