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Boarding Tool


312_JS

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There was a great explanation and flow chart for boarding effectiveness in another thread.  For quick reference I transposed this information into tabular form.  Easier for my brain to follow.  Hope it's useful to others.  I've checked it but let me know if there are any errors found.

 

I have a more polished pdf version if anyone would like it.

 

                Opponents Action: Action: Brace Defend Attack/Counter Attack Musket Volley Fire Deck Guns Fire Grenades Brace No Advantage Very Little Effect Vulnerable Effective Effective Very Little Effect Defend Very Little Effect No Advantage Very Effective Vulnerable Vulnerable Vulnerable Attack/Counter Very Effective Very Vulnerable No Advantage Very Effective Effective Very Effective Musket Volley Very Little Effect Very Effective Very Vulnerable No Advantage Effective Effective Fire Deck Guns Very Little Effect Very Effective Effective Effective No Advantage Effective Fire Grenades Very Effective Very Effective Very Vulnerable Effective Effective No Advantage               Effectiveness Scale: Very Vulnerable Vulnerable No Advantage Very Little Effect Effective Very Effective                               Prep Cost Duration Reload Cool Down Time     Brace None 1 Rd None Low     Defend Low 1 Rd None Medium     Attack/Counter High 1 Rd Low High     Musket Volley Low 1 Rd Low Medium     Fire Deck Guns Medium 1 Rd High Medium     Fire Grenades Medium 1 Rd Medium Medium                  

 

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There was a great explanation and flow chart for boarding effectiveness in another thread.  For quick reference I transposed this information into tabular form.  Easier for my brain to follow.  Hope it's useful to others.  I've checked it but let me know if there are any errors found.

 

I have a more polished pdf version if anyone would like it.

 

                Opponents Action: Action: Brace Defend Attack/Counter Attack Musket Volley Fire Deck Guns Fire Grenades Brace No Advantage Very Little Effect Vulnerable Effective Effective Very Little Effect Defend Very Little Effect No Advantage Very Effective Vulnerable Vulnerable Vulnerable Attack/Counter Very Effective Very Vulnerable No Advantage Very Effective Effective Very Effective Musket Volley Very Little Effect Very Effective Very Vulnerable No Advantage Effective Effective Fire Deck Guns Very Little Effect Very Effective Effective Effective No Advantage Effective Fire Grenades Very Effective Very Effective Very Vulnerable Effective Effective No Advantage               Effectiveness Scale: Very Vulnerable Vulnerable No Advantage Very Little Effect Effective Very Effective                               Prep Cost Duration Reload Cool Down Time     Brace None 1 Rd None Low     Defend Low 1 Rd None Medium     Attack/Counter High 1 Rd Low High     Musket Volley Low 1 Rd Low Medium     Fire Deck Guns Medium 1 Rd High Medium     Fire Grenades Medium 1 Rd Medium Medium                  

 

Yeah the PDF would be lovely, as the forum doesn't support tables in posts.

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