thewuif

Naval Action Craft

302 posts in this topic

Hey, thank you for this website, it's awesome.

 

I noticed an error in the price of a port. Is there a way to "update" rather than "add new"? Or "add new" will just update the price? What if I add only one price, will it erase the others for this port?

 

Also, appart from price, it would be great to have a way to know which port produce/consume which goods, without the price and with or without the quantity. For example I am currently looking for Hemp, I would like to find the closest source neaby but the only one available from the website didn't actually have any.

 

Anyway, will do my part and update price as much as I can :)

i can't find help anywhere good luck finding some

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Hey, thank you for this website, it's awesome.

 

I noticed an error in the price of a port. Is there a way to "update" rather than "add new"? Or "add new" will just update the price? What if I add only one price, will it erase the others for this port?

 

Also, appart from price, it would be great to have a way to know which port produce/consume which goods, without the price and with or without the quantity. For example I am currently looking for Hemp, I would like to find the closest source neaby but the only one available from the website didn't actually have any.

 

Anyway, will do my part and update price as much as I can :)

 

currently you can only update all price - it is not possible to update only 1 price.

 

and if you want to see whicht goods a port produces, you can take a look on the map http://www.navalactioncraft.com/mapwhere you can find this info for many ports

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currently you can only update all price - it is not possible to update only 1 price.

 

and if you want to see whicht goods a port produces, you can take a look on the map http://www.navalactioncraft.com/mapwhere you can find this info for many ports

Thant's really great, didn't see this functionality. Thanks!

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I am a newbie at this - at the very basic level i have not been able to figure out how to craft a number of resource materials in to a "part" such as copper plating from the individual components - let alone assemble the parts into a ship. I seem to be missing something here - possibly a simple step I have not implemented.  Has this been addressed in a step by step fashion somewhere in the forums? Would like input as to where I can find this info. Thanks in advance for your patience.

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I am a newbie at this - at the very basic level i have not been able to figure out how to craft a number of resource materials in to a "part" such as copper plating from the individual components - let alone assemble the parts into a ship. I seem to be missing something here - possibly a simple step I have not implemented.  Has this been addressed in a step by step fashion somewhere in the forums? Would like input as to where I can find this info. Thanks in advance for your patience.

This site has a build order that should help when crafting ships.

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does someone have a list of the exact changes, which were made with 9.65?

 

  • Niagara Blueprint added to the game
    Don't know the materials needed.
     
  • New crafting note types added to the game: low grade notes, mid grade notes. New notes are made by paying copper or silver coins to the researchers (imaginary scientists)
  • Better upgrades now can be made by using mid grade crafting notes
    I just don't know which blueprints now need the low/medium/high
     
  • Compass wood requirements  in ship construction are changed (more wood needed)
    but it doesnt say how much exactly

i think only this changes were made which affect crafting.

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does someone have a list of the exact changes, which were made with 9.65?

 

  • Niagara Blueprint added to the game

    Don't know the materials needed.

     

  • New crafting note types added to the game: low grade notes, mid grade notes. New notes are made by paying copper or silver coins to the researchers (imaginary scientists)
  • Better upgrades now can be made by using mid grade crafting notes

    I just don't know which blueprints now need the low/medium/high

     

  • Compass wood requirements  in ship construction are changed (more wood needed)

    but it doesnt say how much exactly

i think only this changes were made which affect crafting.

Nice thanks for updating it...

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does someone have a list of the exact changes, which were made with 9.65?

 

  • Niagara Blueprint added to the game

    Don't know the materials needed.

     

  • New crafting note types added to the game: low grade notes, mid grade notes. New notes are made by paying copper or silver coins to the researchers (imaginary scientists)
  • Better upgrades now can be made by using mid grade crafting notes

    I just don't know which blueprints now need the low/medium/high

     

  • Compass wood requirements  in ship construction are changed (more wood needed)

    but it doesnt say how much exactly

i think only this changes were made which affect crafting.

 

Niagara, Lvl 15, 372 labour hours, 886 exp

 

22x Small Carriage

14x Rudder Parts

159x Planks

4x Tar

100 Oak/Teak/Live Oak Frame Parts

7x Rigging Parts

7x Canvas Rolls

31x Blocks

13x Cordage and Oakum

19x Cables and Howsers

21x Iron Fittings

50x Wooden Fittings

16x Ballast

0 - 4x Low Grade Notes

 

All ships up to 5th rate need low grades

5th rate need mid grades

4th rate and up need high grade

 

Low = 30 copper coins @ 150 hours from 30 copper ingots

Mid = 30 silver coins @ 200 hours from 30 silver ingots

high = 30 gold coins @ 250 hours from 30 gold ingots

 

All upgrades use mid-grade notes

 

Constitution needs 12 knees now

3rd Rate needs 27 knees

 

Don't have St. Pavel and up. Hunch is that it's *3 across the board

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Niagara, Lvl 15, 372 labour hours, 886 exp

 

22x Small Carriage

14x Rudder Parts

159x Planks

4x Tar

100 Oak/Teak/Live Oak Frame Parts

7x Rigging Parts

7x Canvas Rolls

31x Blocks

13x Cordage and Oakum

19x Cables and Howsers

21x Iron Fittings

50x Wooden Fittings

16x Ballast

0 - 4x Low Grade Notes

 

All ships up to 5th rate need low grades

5th rate need mid grades

4th rate and up need high grade

 

Low = 30 copper coins @ 150 hours from 30 copper ingots

Mid = 30 silver coins @ 200 hours from 30 silver ingots

high = 30 gold coins @ 250 hours from 30 gold ingots

 

All upgrades use mid-grade notes

 

Constitution needs 12 knees now

3rd Rate needs 27 knees

 

Don't have St. Pavel and up. Hunch is that it's *3 across the board

 

thx!

i added the niagara and updated the crafting notes for ships/modules.

 

i would still need a full list auf the Knees changes for all ships, than i will update them.

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Also reports of the Niagara dropping from the Mercury.

Also reports of the 3rd rate, paval and bellona dropping from a conni.

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DIUE8hn.jpg

 

Bellona Furnishings and Knees different now to what's on the site,

 

screenshot care of Shifters on pvp2

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DIUE8hn.jpg

 

Bellona Furnishings and Knees different now to what's on the site,

 

screenshot care of Shifters on pvp2

i remember it beaing 7 furnishing when i built mine but could of been wrong.

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DIUE8hn.jpg

 

Bellona Furnishings and Knees different now to what's on the site,

 

screenshot care of Shifters on pvp2

 

updated, but i think the update 9.65 changes for some other ships are still missing

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With the API now available are you planning on pulling the shop and map data in from there? It would also give you the correct crafting details.

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With the API now available are you planning on pulling the shop and map data in from there? It would also give you the correct crafting details.

 

i already took a look on it, but it seams, that i'm not able to get the data to php, because they call it "*.json" but it isn't json data. It is just a *.js file and i have to find a way to parse it with php to cache it.

 

and it seems, that they have some encoding issue

Edited by thewuif

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i already took a look on it, but it seams, that i'm not able to get the data to php, because they call it "*.json" but it isn't json data. It is just a *.js file and i have to find a way to parse it with php to cache it.

 

and it seems, that they have some encoding issue

Its jsonp not json, so its a little bit tricky and if you "include" it, you have to thrust them (its code- a varibale- not data that you get there)

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I was hoping they could output it as a CSV. I am not any type of programmer but i might be able to parse it.

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Is there a way to upgrade an existing ship - say one that was purchased rather than crafted by the current owner - to add more temporary and permanent upgrade slots - rather than having to build one from scratch??

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Is there a way to upgrade an existing ship - say one that was purchased rather than crafted by the current owner - to add more temporary and permanent upgrade slots - rather than having to build one from scratch??

 

No that's not possible.

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Blueprint for an Essex

 

Can be obtained from either Frigate or Belle Poule

 

Essex1.PNG

Essex2.PNG

Edited by NoShipSailsForever
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